Chicken Feet similar games & best alternatives

Chicken Feet

PC (Microsoft Windows) • 2022

Should you play it?

Chicken Feet is a first person survival-stealth horror game about a giant, angry chicken. Descend into the depths of GOOBER laboratories and uncover the horrors that lie beneath the lab's shiny façade.

What works
  • Unique and humorous horror premise
  • Effective atmosphere and sound design
  • Simple, tense stealth gameplay
  • Engaging narrative through environmental storytelling
  • Good voice acting and character design
Things to keep in mind
  • Very short game length
  • Limited replay value
  • Some control and performance issues
  • Lack of difficulty options
  • No multiplayer or cooperative modes

What to play next

Top picks

Games that feel the closest overall

  • Outlast

  • The Night of the Scissors

  • ARAYA

  • Slender: The Arrival

  • Outlast 2

  • Unknown Tapes

  • Butcher's Creek

  • The Story of Henry Bishop

  • Home Sweet Home EP2

Hidden Gems

Less popular games with surprisingly high similarity

  • The Night of the Scissors

  • Unknown Tapes

  • Intruders: Hide and Seek

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Chicken Feet: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Continuation, Experimenting.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore levels with no fixed routes and can choose how to reach destinations, though the game is mostly linear with guided objectives."

    Capsule for Metamorphosis Metamorphosis

    "Players have freedom to explore levels, choose hiding spots, and decide when to sprint or sneak, though objectives are linear."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves some skill in managing resources, unlocking chickens, and completing achievements, but overall gameplay is simple and accessible."

    Capsule for Cheeky Chooks Cheeky Chooks

    "Game involves skillful stealth and timing to avoid the chicken, but mechanics are simple and puzzles are easy."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on personal survival and exploration."

    Capsule for Clock Tower: Rewind Clock Tower: Rewind

    "No competitive elements or player comparison; focus is on personal survival experience."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game length and low replay value lead to quick completion and disengagement."

    Capsule for Lines X Lines X

    "Short game length and limited replay value lead to low habitual play and easy disengagement after completion."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer modes."

    Capsule for Ziggurat Ziggurat

    "Entirely single-player experience with no cooperative or multiplayer modes."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some environmental storytelling and exploration, but gameplay follows established horror walking sim and stealth routines."

    Capsule for Dread Flats Dread Flats

    "Some creative use of absurd premise and environmental storytelling, but gameplay follows established stealth horror routines."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; player is vulnerable and must evade threats."

    Capsule for Outlast Outlast

    "No elements of exerting control over others; player is vulnerable and must evade the chicken."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a survival horror escape with tense atmosphere and distraction from real life."

    Capsule for Bio Goddess : Doomsday Begins Bio Goddess : Doomsday Begins

    "Players use the game to escape reality through tense, atmospheric horror and distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and interest, not out of obligation or pressure."

    Capsule for The Past Within The Past Within

    "Players engage voluntarily for fun and interest, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay is straightforward with little novelty or exploration of new mechanics."

    Capsule for LOLLIPOP! LOLLIPOP!

    "Gameplay is straightforward with limited mechanics; little incentive to experiment beyond initial play."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore new locations and uncover story elements, though within a limited set of environments."

    Capsule for Blackwell Convergence Blackwell Convergence

    "Players explore interconnected facility environments with some discovery of story elements and hiding spots."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player expression features."

    Capsule for Poppy Playtime Poppy Playtime

    "No character customization or player expression features."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Features imaginative fiction with genetically modified lab animals and a mad scientist narrative."

    Capsule for Tiny Brains Tiny Brains

    "Absurd premise of giant mutant chicken and sci-fi lab setting create an imaginative fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for SCP: Ground Zero SCP: Ground Zero

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning curve in stealth and puzzle solving, but overall low complexity limits growth."

    Capsule for KunKunNight KunKunNight

    "Some learning curve in mastering stealth and AI patterns, but overall limited complexity."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and engagement during play; not designed for idle or background gaming."

    Capsule for Paws - A Shelter 2 Game Paws - A Shelter 2 Game

    "Requires focused attention and continuous engagement during play; not suited for idle or background gaming."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interactions or relationship building."

    Capsule for The House of Da Vinci The House of Da Vinci

    "No social interactions or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    2

    "Players progress through levels and unlock new puzzles and story elements, but no complex item or upgrade systems."

    Capsule for The Happyhills Homicide The Happyhills Homicide

    "Players progress through levels and unlock story elements, but no complex item or upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Sustained tension and anxiety dominate the experience rather than relaxation or flow."

    Capsule for Lone Survivor: The Director's Cut Lone Survivor: The Director's Cut

    "Sustained tension and anxiety dominate the experience over relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Effective sound design and atmospheric visuals provide sensory stimulation and emotional engagement."

    Capsule for Frosty Nights Frosty Nights

    "Effective sound design and atmospheric visuals create sensory stimulation and emotional excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    3

    "Narrative delivered through audio logs and environmental storytelling, adding depth to gameplay."

    Capsule for Cosmodread Cosmodread

    "Narrative delivered through environmental storytelling and audio logs adds depth beyond basic gameplay."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players must plan and solve puzzles using logic and exploration, though some mechanics are unclear."

    Capsule for Share Share

    "Players must plan movements and hiding to evade the chicken, though puzzle complexity is low."

  • Thrill

    Game with the same Thrill vibe

    4

    "Game builds suspense and delivers jump scares, creating a thrilling and tense experience."

    Capsule for [Chilla's Art] Parasocial | パラソーシャル [Chilla's Art] Parasocial | パラソーシャル

    "Game builds suspense and jump scares, creating a thrilling and tense experience."

  • Value

    Game with the same Value vibe

    1

    "Mixed opinions on price vs. length; generally considered fair for a short indie game with replayability."

    Capsule for Nocturnals Nocturnals

    "Generally perceived as fair value for a short, polished indie game, though some feel price is high for length."

  • Violence

    Game with the same Violence vibe

    3

    "Core gameplay involves shooting and destroying chickens and their eggs."

    Capsule for Chicken Shoot Gold Chicken Shoot Gold

    "Player experiences threat of lethal attacks by the chicken, though no player combat mechanics."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay revolves around avoiding death and surviving battles."

    Capsule for A Legionary's Life A Legionary's Life

    "Core gameplay revolves around avoiding death and surviving encounters with the chicken."

Last update: 13/07/2026