FoE Remains similar games & best alternatives

FoE Remains

PC (Microsoft Windows) • 2025

Should you play it?

Remains is a hardcore mix of platformer, 2D-shooter and roguelike with RPG elements. Travel around a post-apocalyptic world and explore its various corners, communicate with locals and help them, level up and fight enemies using a vast arsenal of weapons and magic.

What works
  • Free to play with extensive content
  • Deep character progression and skill variety
  • Rich lore and multiple endings
  • Procedurally generated dungeons for replayability
  • Engaging combat with magic and weapons
Things to keep in mind
  • Performance issues and occasional lag
  • Repetitive level design due to procedural generation
  • Some localization and ui polish needed
  • Steep difficulty curve and occasional unfair moments
  • Limited character customization options

What to play next

Top picks

Games that feel the closest overall

  • Star Fetchers

  • The PenguinGame 2 -Lies of Penguin-

  • Bloody Hell

  • Resident Evil (1996)

  • The Darkest Tales — Into the Nightmare

  • Prince of Persia: Warrior Within™

  • Dead Space™ 2

  • Dark Devotion

  • Devil Slayer - Raksasi

Hidden Gems

Less popular games with surprisingly high similarity

  • Eternal Evil

  • Cursed 2

  • Tomato Way

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    MY LITTLE PONY: A Maretime Bay Adventure

  • Progression

    ZERO Sievert

  • Value

    Drinks With Abbey

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

FoE Remains: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Violence, Value. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose combat style, build characters with skill trees, and explore dungeons with multiple approaches."

    Capsule for Legendary Tales Legendary Tales

    "Players have freedom to build their character with diverse skills, choose combat styles (magic, melee, ranged), and explore procedural dungeons with multiple approaches."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging combat, skill upgrades, and requires tactical thinking, especially on higher difficulties."

    Capsule for Crysis 2 Remastered Crysis 2 Remastered

    "The game offers challenging combat, skill progression, and requires tactical thinking, with some players noting difficulty and need to adapt builds."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no mention of competitive modes or leaderboards; emphasis on personal progression and exploration."

    Capsule for Vertigo Remastered Vertigo Remastered

    "Focus is on single-player experience with no mention of competitive modes or leaderboards; gameplay centers on personal progress and exploration."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes (40-100+ hours), replayability with many missions, collectibles, and character progression encouraging habitual play."

    Capsule for SENRAN KAGURA ESTIVAL VERSUS SENRAN KAGURA ESTIVAL VERSUS

    "Many players report long playtimes (30-80+ hours), replayability through procedural generation and multiple builds, encouraging extended engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Game is single-player focused with no cooperative multiplayer or teamwork elements mentioned."

    Capsule for Kelipot Kelipot

    "Game is single-player focused; no cooperative multiplayer or teamwork features mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize skill builds, unlock weapons, and create maps with built-in editor."

    Capsule for Skillshot City Skillshot City

    "Players can customize their character, choose skills and perks, and experiment with combat styles and magic; also includes a map editor."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are individual and balanced; no evidence of power imposition or dominance over others."

    Capsule for Night Swarm Night Swarm

    "Interactions are individual and balanced; no evidence of power imposition or dominance over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Post-apocalyptic setting and immersive story provide strong escapism and distraction from real life."

    Capsule for The Uncertain: Last Quiet Day The Uncertain: Last Quiet Day

    "Post-apocalyptic fantasy setting with immersive atmosphere provides strong escapism and distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and fandom; no indication of obligation or external pressure to play."

    Capsule for Attack on Titan / A.O.T. Wings of Freedom Attack on Titan / A.O.T. Wings of Freedom

    "Players engage voluntarily out of interest and fandom; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players encouraged to try different combat styles, movement techniques, and explore level design."

    Capsule for Fortune's Run Fortune's Run

    "Encouraged to try different builds, combat tactics, and explore procedural levels; emergent gameplay moments praised."

  • Exploration

    Game with the same Exploration vibe

    4

    "Procedurally generated dungeons and hidden secrets encourage curiosity-driven discovery."

    Capsule for WazHack WazHack

    "Procedurally generated dungeons and secrets encourage discovery and curiosity-driven exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization is limited but players express themselves through character choice and playstyle."

    Capsule for SAMURAI SHODOWN SAMURAI SHODOWN

    "Character customization exists but is somewhat limited; some players desire more vanity options."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with ponies, magic, and fictional world consistent with My Little Pony franchise."

    Capsule for MY LITTLE PONY: A Maretime Bay Adventure MY LITTLE PONY: A Maretime Bay Adventure

    "Strong fantasy elements with magical ponies in a post-apocalyptic world, blending imaginative fiction with RPG mechanics."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social interaction; community exists but not part of gameplay."

    Capsule for Okami HD Okami HD

    "Primarily a solo experience with minimal social interaction; community exists but not integrated into gameplay."

  • Growth

    Game with the same Growth vibe

    4

    "Character progression, skill development, and learning game mechanics are core to gameplay."

    Capsule for Planet Alcatraz Planet Alcatraz

    "Skill acquisition, character development, and learning game mechanics are core to progression."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of PC RPGs; no physical activity or health-related features."

    Capsule for Vampire's Fall: Origins Vampire's Fall: Origins

    "Sedentary gameplay typical of PC RPGs; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to challenging combat and exploration; not suited for casual or background play."

    Capsule for Classic Marathon 2 Classic Marathon 2

    "Requires focused attention due to challenging combat and exploration; not suited for casual background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing within gameplay."

    Capsule for Train Simulator Classic Train Simulator Classic

    "No evidence of close social relationships or emotional sharing within gameplay."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or management roles; gameplay is individual and self-directed."

    Capsule for Scribblenauts Unmasked: A DC Comics Adventure Scribblenauts Unmasked: A DC Comics Adventure

    "No leadership or management roles; gameplay is individual and self-directed."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, upgrading weapons and base, and completing quests to gain power and resources."

    Capsule for ZERO Sievert ZERO Sievert

    "Strong emphasis on accumulating weapons, upgrades, skills, and completing quests to advance."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "The game is challenging and can be frustrating, with tension in combat and difficulty spikes."

    Capsule for Banners of Ruin Banners of Ruin

    "Gameplay is challenging and sometimes frustrating, with tension from combat and difficulty spikes."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and auditory atmosphere is praised; retro pixelated style and sound design create unique sensory experience."

    Capsule for Devil Spire Devil Spire

    "Visuals and sound design praised for atmosphere; some sensory stimulation though graphics are retro style."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; focus is on personal achievement."

    Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

    "No social recognition or ranking systems; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion with character development, multiple endings, and rich lore."

    Capsule for Princess Maker : Children of Revelation Princess Maker : Children of Revelation

    "Narrative immersion with multiple endings, character interactions, and lore-rich environment."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and exploration require tactical thinking, planning, and problem solving."

    Capsule for Moonring Moonring

    "Combat and exploration require tactical planning, skill builds, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspenseful moments, traps, and enemy encounters create tension and excitement."

    Capsule for Tomb Raider IV: The Last Revelation (1999) Tomb Raider IV: The Last Revelation (1999)

    "Suspense and challenge from difficult enemies and traps create moments of tension and excitement."

  • Value

    Game with the same Value vibe

    5

    "Free game with rich content and replayability offers excellent value for time invested."

    Capsule for Drinks With Abbey Drinks With Abbey

    "Free game with extensive content and replayability offers excellent value for time invested."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves defeating enemies with weapons and magic; violence is a core gameplay element."

    Capsule for Dungeon Siege II Dungeon Siege II

    "Combat involves shooting, melee, magic attacks, and destruction; violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    4

    "Resource scarcity, health management, and environmental hazards require careful survival strategies."

    Capsule for Metro: Last Light Redux Metro: Last Light Redux

    "Resource management, health, radiation, and environmental hazards require survival strategies."

Last update: 09/07/2026