Cursed 2 similar games & best alternatives

Cursed 2

PC (Microsoft Windows) • 2022

Should you play it?

Search a desolate town for traces of your childhood friend. A point&click adventure with action combat.

What works
  • Engaging combat system
  • Strong atmospheric horror
  • Large explorable town
  • Deep progression and leveling
  • Free to play with extensive content
Things to keep in mind
  • Tedious navigation and backtracking
  • Some frustrating instant deaths
  • Inventory management can be clunky
  • Lack of achievements and options menu
  • Combat can be difficult to master

What to play next

Top picks

Games that feel the closest overall

  • Rabbit Hole

  • Haydee 2

  • Tormented Souls

  • Them and Us

  • Heaven Dust 2

  • Cronos: The New Dawn

  • Beyond Hanwell

  • Teleglitch: Die More Edition

  • The Evil Within

Hidden Gems

Less popular games with surprisingly high similarity

  • Heaven Dust 2

  • Beyond Hanwell

  • Zortch

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Lies of P

  • Value

    Project Crypt

  • Autonomy

    CrossCode

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Cursed 2: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore the world, choose how to approach combat and puzzles, and customize skill trees, reflecting high personal control."

    Capsule for CrossCode CrossCode

    "Players have freedom to allocate skill points anytime, choose weapons and playstyles, and explore a semi-open world with manual navigation."

  • Competence

    Game with the same Competence vibe

    4

    "Combat is skill-based with dodge, parry, block mechanics requiring player mastery; leveling requires clearing dungeons, not grinding, providing meaningful progression."

    Capsule for Alaloth: Champions of The Four Kingdoms Alaloth: Champions of The Four Kingdoms

    "Combat requires skillful dodging and timing; puzzles are challenging but rewarding; leveling system provides feedback on performance."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal exploration and progression without competitive multiplayer or leaderboards; play is self-paced."

    Capsule for Etrian Odyssey HD Etrian Odyssey HD

    "Focus is on personal progression and exploration; no mention of multiplayer or leaderboards; play is self-paced."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions, replayability due to multiple endings and character builds, and engagement with story and combat."

    Capsule for Expeditions: Viking Expeditions: Viking

    "Players report long play sessions, multiple endings, and replay value with different builds; some frustration but overall engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements."

    Capsule for ICEY ICEY

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize skills, weapons, and outfits; exploration and puzzle-solving encourage creative problem solving."

    Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

    "Players can customize stats and choose weapons; inventory management and puzzle solving encourage creative problem solving."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of player dominance over others; single-player focus with no PvP or social power dynamics."

    Capsule for DOOM: The Dark Ages DOOM: The Dark Ages

    "No evidence of dominating other players; game is single-player focused with no PvP or social power dynamics."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong horror atmosphere and immersive world provide escape from reality; players enjoy tension and unsettling experience."

    Capsule for Butcher's Creek Butcher's Creek

    "Strong atmospheric horror and tension provide immersive escape from reality; players enjoy the eerie world and story."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different builds, weapons, and puzzle solutions."

    Capsule for Darksiders II Deathinitive Edition Darksiders II Deathinitive Edition

    "Players experiment with different builds, weapons, and strategies; multiple approaches to combat and puzzles."

  • Exploration

    Game with the same Exploration vibe

    4

    "Players explore a large town, discover hidden areas, secrets, and anomalies."

    Capsule for Whisper of the House Whisper of the House

    "Large town to explore with hidden items and secrets; navigation and discovery are core gameplay elements."

  • Expression

    Game with the same Expression vibe

    2

    "Customization mainly through equipment and weapon loadouts rather than avatar or environment personalization."

    Capsule for EVERSPACE™ EVERSPACE™

    "Customization mainly through stats and weapon choice; no deep avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features supernatural monsters and horror fiction elements, creating an imaginative experience."

    Capsule for Damned Damned

    "Game features supernatural horror elements, monsters, magic spells, and an imaginative story world."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely single-player experience."

    Capsule for Ghostrunner Ghostrunner

    "No social or community features; purely single-player experience."

  • Growth

    Game with the same Growth vibe

    4

    "Skill leveling system rewards player improvement and mastery over time."

    Capsule for Dawn of Defiance Dawn of Defiance

    "Leveling system and skill point allocation promote player growth and mastery over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventures; no physical activity or health-related features."

    Capsule for AntVentor AntVentor

    "Sedentary gameplay typical of point-and-click adventure; no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention due to complex navigation, puzzles, and combat; not suited for casual or background play."

    Capsule for Shadow Man Remastered Shadow Man Remastered

    "Requires focused attention due to combat, puzzles, and navigation; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Another Crab's Treasure Another Crab's Treasure

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player game."

    Capsule for BLADECHIMERA BLADECHIMERA

    "No leadership or group management elements; single-player game."

  • Progression

    Game with the same Progression vibe

    5

    "Strong progression through weapon upgrades, skill unlocks, and story advancement."

    Capsule for Lies of P Lies of P

    "Strong progression through experience points, skill upgrades, weapon acquisition, and multiple endings."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Sustained tension and suspense dominate; game is designed to be thrilling rather than relaxing."

    Capsule for Bendy: Lone Wolf Bendy: Lone Wolf

    "Tension and suspense are constant; some players find it stressful rather than relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art, music, and occasional jump scares provide varied sensory and emotional stimulation."

    Capsule for PockeDate! - Pocket Dating Simulator PockeDate! - Pocket Dating Simulator

    "Retro pixel art, eerie soundtrack, and jump scares provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; achievements are absent."

    Capsule for Mimpi Mimpi

    "No social recognition or ranking systems; achievements are absent."

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with quests, lore, character interactions, and multiple endings; story is a key motivator."

    Capsule for Exiled Kingdoms Exiled Kingdoms

    "Engaging narrative with mystery, character development, and multiple endings; story is a strong motivator."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning combat tactics, resource and inventory management, and puzzle solving."

    Capsule for Total Chaos Total Chaos

    "Combat requires timing and dodging; puzzles and inventory management demand planning and problem solving."

  • Thrill

    Game with the same Thrill vibe

    4

    "Jump scares, tense chases, and unpredictable enemy encounters provide suspense and excitement."

    Capsule for Occult Occult

    "Jump scares, tense combat, and unpredictable enemy encounters create suspense and excitement."

  • Value

    Game with the same Value vibe

    5

    "Free game with substantial content and hours of gameplay; good value for time invested."

    Capsule for Project Crypt Project Crypt

    "Free game with extensive content, multiple endings, and hours of gameplay; players feel they get great value."

  • Violence

    Game with the same Violence vibe

    3

    "Combat against monsters is a core gameplay element involving melee and ranged weapons."

    Capsule for Eldritch Eldritch

    "Combat against monsters is a core element; includes melee and ranged weapons, gore, and boss fights."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources and avoid threats to survive; typical survival horror mechanics."

    Capsule for Obscure II (Obscure: The Aftermath) Obscure II (Obscure: The Aftermath)

    "Players manage health, resources, and avoid instant deaths; some survival horror elements present."

Last update: 09/07/2026