Forbidden Solitaire similar games & best alternatives

Forbidden Solitaire

PC (Microsoft Windows) • 2026

Should you play it?

Forbidden Solitaire is a card-slashing horror game about unearthing the contents of a cryptic 1995 CD-ROM that should have never existed. From the creators of Ancient Enemy and Home Safety Hotline.

What works
  • Authentic 90s retro aesthetic and sound design
  • Engaging solitaire gameplay with strategic depth
  • Immersive horror and fantasy atmosphere
  • Well-executed meta narrative and storytelling
  • Polished presentation and voice acting
Things to keep in mind
  • Linear progression with limited player choice
  • Story is somewhat predictable and cliched
  • Short playtime and limited replayability
  • Some rng frustration in card draws
  • Lack of social or multiplayer features

What to play next

Top picks

Games that feel the closest overall

  • Alina of the Arena

  • Fights in Tight Spaces

  • Cursed Treasure 2

  • Age of Defense

  • Void Miner – Incremental Asteroids Roguelite

  • Kingdom Rush Origins - Tower Defense

  • Kingdom Rush 5: Alliance TD

  • None Shall Intrude

  • Bladed fury

Hidden Gems

Less popular games with surprisingly high similarity

  • Age of Defense

  • Roombo: First Blood

  • Castle Break

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Forbidden Solitaire: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Relaxation, Violence. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose their paths and upgrades, but the game is fairly linear."

    Capsule for KUNAI KUNAI

    "Players have some freedom in using jokers and buying upgrades, but the game is largely linear with fixed progression and no branching paths."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers skill-based challenges with achievements requiring efficient wins and mastery of many variants, encouraging players to improve their solitaire skills."

    Capsule for Free Solitaire Free Solitaire

    "The solitaire gameplay requires skillful card play and strategic use of jokers and upgrades, though RNG influences outcomes and difficulty is moderate."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual progression and story; no evidence of ranked modes or player-vs-player competition."

    Capsule for Suits: A Business RPG Suits: A Business RPG

    "Focus is on individual progression and story; no evidence of ranked modes or player comparison."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players report addictive gameplay and long sessions, but others note limited replayability and short campaign length."

    Capsule for Merchant of the Skies Merchant of the Skies

    "Players report addictive gameplay and desire to keep playing, though the game is relatively short with limited replayability."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative elements."

    Capsule for Berserk Boy Berserk Boy

    "Entirely single-player experience with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Customization of characters and decks allows creative expression and varied gameplay."

    Capsule for Agrou Agrou

    "Players can customize their playstyle through jokers and upgrades; the game creatively blends solitaire with RPG and horror elements."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; interactions are solo and narrative-driven."

    Capsule for Legacy of Kain™ Soul Reaver 1&2 Remastered Legacy of Kain™ Soul Reaver 1&2 Remastered

    "No social dominance or power over others; interactions are solo and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive horror atmosphere and story provide strong escapism and distraction from real life."

    Capsule for The Blackout Club The Blackout Club

    "Strongly immersive retro horror atmosphere provides escapism and nostalgic distraction from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia; no obligation or pressure reported."

    Capsule for Secrets of Grindea Secrets of Grindea

    "Players engage voluntarily out of interest and nostalgia; no obligation or pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with combat combos and upgrades, but overall linear gameplay."

    Capsule for They Always Run They Always Run

    "Some experimentation with joker cards and upgrade combinations, but overall linear gameplay limits novelty."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Linear progression through set environments with limited discovery or open exploration."

    Capsule for A Juggler's Tale A Juggler's Tale

    "Linear progression through fixed levels with no open exploration or discovery beyond story elements."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; player expression mainly through gameplay choices rather than avatar or environment personalization."

    Capsule for Hue Hue

    "Limited player expression; customization is functional (jokers/upgrades) rather than cosmetic or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features imaginative horror themes with monster characters and fictional settings, providing strong fantasy experience."

    Capsule for PROJECT: PLAYTIME PROJECT: PLAYTIME

    "Strong fantasy and horror themes with supernatural story and grotesque monsters in a fictional cursed game."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; entirely single-player."

    Capsule for Hob Hob

    "No social or community features; entirely single-player."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn new solitaire variants and develop strategies, supported by in-game rules explanations and achievement challenges."

    Capsule for Free Solitaire Free Solitaire

    "Players develop skill in solitaire mechanics and strategic use of abilities; some learning curve present."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and strategic thinking; not a background or idle game."

    Capsule for Dungeon Drafters Dungeon Drafters

    "Requires focused attention and strategic thinking; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solo experience."

    Capsule for Curse of the Dead Gods Curse of the Dead Gods

    "No social or emotional relationship building; solo experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely individual play."

    Capsule for Dorfromantik Dorfromantik

    "No leadership or group management; purely individual play."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate achievements, unlock skins, and progress through levels; clear sense of advancement."

    Capsule for *NEW* SCUFFED EPIC BHOP SIMULATOR 2023 (POG CHAMP) *NEW* SCUFFED EPIC BHOP SIMULATOR 2023 (POG CHAMP)

    "Players accumulate upgrades, jokers, and progress through levels; clear sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally a chill and cozy experience with moments of tension; overall balanced challenge and flow."

    Capsule for Bugsnax Bugsnax

    "Generally a chill, atmospheric experience with moments of tension; overall balanced challenge and flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation via creepy visuals, sound design, and atmosphere."

    Capsule for Andy's Apple Farm Andy's Apple Farm

    "Strong sensory stimulation through retro visuals, sound design, and creepy atmosphere."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal."

    Capsule for DREDGE DREDGE

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    3

    "Narrative is a key element with an intriguing though sometimes confusing plot and character development."

    Capsule for The Emerald Maiden: Symphony of Dreams The Emerald Maiden: Symphony of Dreams

    "Narrative is a significant component with meta storytelling and unfolding mystery, though somewhat predictable."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning character builds, skill combos, and tactical combat approaches."

    Capsule for Sacred Gold Sacred Gold

    "Requires planning card plays, managing combos, and using abilities tactically."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspenseful combat and boss fights, but overall moderate risk and tension levels."

    Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

    "Some suspense and tension from horror elements and boss fights, but overall moderate thrill level."

  • Value

    Game with the same Value vibe

    2

    "Generally considered worth the price for the experience, though some mention short length and recommend sale purchase."

    Capsule for Lost Nova Lost Nova

    "Generally considered worth the price for the quality and experience, though some find it short."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and defeating monsters are core gameplay elements, though stylized and fantasy-themed."

    Capsule for Idle Champions of the Forgotten Realms Idle Champions of the Forgotten Realms

    "Contains combat and violent imagery consistent with horror theme; players enjoy defeating monsters."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid obstacles and hazards to survive levels, though failure only means retrying."

    Capsule for Waveform Waveform

    "Players manage health and resources to survive encounters; failure leads to retrying levels."

Last update: 26/06/2026