Looking For Cats In a Badly Drawn City similar games & best alternatives

Looking For Cats In a Badly Drawn City

PC (Microsoft Windows) • 2024

Should you play it?

Explore the amazing corners of a city full of jagged lines and curved outlines. Your goal is to find 100 cats hidden in the most unexpected places!

What works
  • Free to play
  • Cute and charming hand-drawn art style
  • Simple and relaxing gameplay
  • Easy achievements
  • Accessible for all ages and skill levels
Things to keep in mind
  • Very short gameplay duration
  • Lack of depth or complexity
  • No multiplayer or social features
  • Minimal replayability
  • Basic and repetitive mechanics

What to play next

Top picks

Games that feel the closest overall

  • Dino Cats

  • Looking For Cats In a Badly Drawn Forest

  • 100 Cats New York

  • SEARCH ALL - UFO

  • 100 hidden gnomes

  • 100 hidden snails

  • I commissioned some cats 0

  • Where Jellyfish 水母在哪里

  • 100 Dino Cats

Hidden Gems

Less popular games with surprisingly high similarity

  • Dino Cats

  • Looking For Cats In a Badly Drawn Forest

  • SEARCH ALL - UFO

If you liked…

Recommendations by what you enjoyed most

From the same developer

From the same developer, ranked by motivational fit.

  • Looking For Cats In a Badly Drawn Forest

  • Press Any Key

  • Far Fishing

  • Far Mining

  • Nebulock

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Looking For Cats In a Badly Drawn City: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Story, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players freely explore the map and decide where to search for cats without strict routines or forced paths."

    Capsule for FIND KITTENS 6: After us FIND KITTENS 6: After us

    "Players freely explore the city to find cats with minimal constraints, but gameplay is simple and linear."

  • Competence

    Game with the same Competence vibe

    -2

    "Minimal skill challenge; gameplay mostly involves walking and simple puzzle solving with predictable outcomes."

    Capsule for April 24th April 24th

    "The game involves simple observation tasks with very low difficulty and minimal skill challenge."

  • Competition

    Game with the same Competition vibe

    -5

    "No multiplayer or competitive elements; focus is on personal pace and casual play."

    Capsule for Dino Cats Dino Cats

    "No multiplayer or competitive elements; focus is on personal pace and casual play."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short gameplay with low replayability; players tend to finish quickly and move on."

    Capsule for Yummy Girl Yummy Girl

    "Very short gameplay and low replayability; players typically finish quickly and do not engage long-term."

  • Cooperation

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    -5

    "Entirely single-player with no cooperative or social gameplay features."

    Capsule for aMAZE aMAZE

    "Entirely single-player with no cooperative or social gameplay features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Art style is hand-drawn and charming, but gameplay involves no creation or modification."

    Capsule for 100 hidden gnomes 100 hidden gnomes

    "Unique hand-drawn art style adds creative charm, though gameplay itself is predefined and simple."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or power over others; purely individual experience."

    Capsule for 140 140

    "No elements of dominance or power over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    3

    "Provides a relaxing, stress-free distraction with cute cats and soothing music."

    Capsule for Winter Cats Winter Cats

    "Provides a lighthearted, relaxing distraction from real life through whimsical cat-finding."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and relaxation without obligation or pressure."

    Capsule for DAVE THE DIVER DAVE THE DIVER

    "Players engage voluntarily for fun and relaxation without obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay is straightforward with limited exploration of mechanics; players mostly follow established routines."

    Capsule for CALLUS CALLUS

    "Gameplay is straightforward with little novelty or experimentation; players follow simple routines."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore a detailed New York city scene to discover hidden cats, encouraging visual discovery."

    Capsule for 100 Cats New York 100 Cats New York

    "Players explore a single city scene to discover hidden cats, encouraging curiosity within a limited environment."

  • Expression

    Game with the same Expression vibe

    -4

    "No customization or personalization options; presentation is fixed and standardized."

    Capsule for Misericorde: Volume One Misericorde: Volume One

    "No customization or personalization options; presentation is fixed and standardized."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Cartoonish, imaginative art style but grounded in a simple hidden object concept."

    Capsule for 100 hidden mice 100 hidden mice

    "Whimsical, cartoonish art style adds some imaginative flavor, though grounded in simple hidden object mechanics."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social features; experience is solitary."

    Capsule for Late Shift Late Shift

    "No community or social features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    -3

    "Minimal learning or skill development; gameplay is simple and repetitive."

    Capsule for 100 Cats Lost In Japan Find & Color 100 Cats Lost In Japan Find & Color

    "Minimal learning or skill development; gameplay is simple and repetitive."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    3

    "Designed for short, casual sessions; suitable for filling small time gaps."

    Capsule for Spin Rush Spin Rush

    "Designed for short, casual sessions that can fill small breaks or downtime."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interaction or relationship-building elements."

    Capsule for Expand Expand

    "No social interaction or relationship-building elements."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management features; purely individual play."

    Capsule for Death's Gambit: Afterlife Death's Gambit: Afterlife

    "No leadership or group management features; purely individual play."

  • Progression

    Game with the same Progression vibe

    1

    "Progression through finding cats and unlocking achievements; no complex upgrade or item systems."

    Capsule for Travellin Cats in Germany Travellin Cats in Germany

    "Basic progression through finding cats and unlocking achievements, but no complex upgrades or item collection."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm music, minimalist visuals, and stress-free gameplay promote relaxation."

    Capsule for LineWay LineWay

    "Calm, stress-free gameplay with soothing music and simple objectives promotes relaxation."

  • Sensation

    Game with the same Sensation vibe

    1

    "Audio-visuals are simple but quirky; some sensory enjoyment from sounds and visuals."

    Capsule for CORN CORN

    "Simple audio-visuals with cute sounds and quirky art provide mild sensory enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are easy and personal."

    Capsule for Retail Company Simulator: Prologue Retail Company Simulator: Prologue

    "No social recognition or status systems; achievements are easy and personal."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is context-free hidden object searching."

    Capsule for 100 Radioactive Cats 100 Radioactive Cats

    "No narrative or story elements; gameplay is context-free hidden object searching."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal strategic or problem-solving demands; gameplay is straightforward and repetitive."

    Capsule for Where Jellyfish 水母在哪里 Where Jellyfish 水母在哪里

    "Minimal strategic or problem-solving demands; gameplay is straightforward and repetitive."

  • Thrill

    Game with the same Thrill vibe

    -5

    "No suspense or risk; fully predictable and controlled gameplay."

    Capsule for Holy Shit Holy Shit

    "No suspense or risk; very controlled and predictable gameplay."

  • Value

    Game with the same Value vibe

    5

    "Free to play with easy achievements and short playtime offers excellent value for time invested."

    Capsule for Where Dragon Spirits 龙魂在哪里 Where Dragon Spirits 龙魂在哪里

    "Free to play with quick, accessible entertainment and easy achievements offers excellent value."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or destructive elements; gameplay is constructive and peaceful."

    Capsule for Catch a Falling Star Catch a Falling Star

    "No violence or destructive elements; gameplay is constructive and peaceful."

  • Survival

    Game with the same Survival vibe

    -5

    "No threats or survival mechanics; stable, low-risk environment."

    Capsule for 100 hidden eternals 100 hidden eternals

    "No threats or survival mechanics; stable, low-risk environment."

Last update: 13/07/2026