Looking For Cats In a Badly Drawn City similar games & best alternatives
Should you play it?
Explore the amazing corners of a city full of jagged lines and curved outlines. Your goal is to find 100 cats hidden in the most unexpected places!
What works
- Free to play
- Cute and charming hand-drawn art style
- Simple and relaxing gameplay
- Easy achievements
- Accessible for all ages and skill levels
Things to keep in mind
- Very short gameplay duration
- Lack of depth or complexity
- No multiplayer or social features
- Minimal replayability
- Basic and repetitive mechanics
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
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From the same developer
From the same developer, ranked by motivational fit.
Similarity map
Explore nearby similar games and see why they’re close.
Looking For Cats In a Badly Drawn City: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Story, Intimacy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
2"Players freely explore the map and decide where to search for cats without strict routines or forced paths."
"Players freely explore the city to find cats with minimal constraints, but gameplay is simple and linear."
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Competence
Game with the same Competence vibe
-2"Minimal skill challenge; gameplay mostly involves walking and simple puzzle solving with predictable outcomes."
"The game involves simple observation tasks with very low difficulty and minimal skill challenge."
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Competition
Game with the same Competition vibe
-5"No multiplayer or competitive elements; focus is on personal pace and casual play."
"No multiplayer or competitive elements; focus is on personal pace and casual play."
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Continuation
Game with the same Continuation vibe
-3"Short gameplay with low replayability; players tend to finish quickly and move on."
"Very short gameplay and low replayability; players typically finish quickly and do not engage long-term."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or social gameplay features."
"Entirely single-player with no cooperative or social gameplay features."
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Creativity
Game with the same Creativity vibe
1"Art style is hand-drawn and charming, but gameplay involves no creation or modification."
"Unique hand-drawn art style adds creative charm, though gameplay itself is predefined and simple."
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Domination
Game with the same Domination vibe
-5"No elements of dominance or power over others; purely individual experience."
"No elements of dominance or power over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
3"Provides a relaxing, stress-free distraction with cute cats and soothing music."
"Provides a lighthearted, relaxing distraction from real life through whimsical cat-finding."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation without obligation or pressure."
"Players engage voluntarily for fun and relaxation without obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
-3"Gameplay is straightforward with limited exploration of mechanics; players mostly follow established routines."
"Gameplay is straightforward with little novelty or experimentation; players follow simple routines."
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Exploration
Game with the same Exploration vibe
2"Players explore a detailed New York city scene to discover hidden cats, encouraging visual discovery."
"Players explore a single city scene to discover hidden cats, encouraging curiosity within a limited environment."
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Expression
Game with the same Expression vibe
-4"No customization or personalization options; presentation is fixed and standardized."
"No customization or personalization options; presentation is fixed and standardized."
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Fantasy
Game with the same Fantasy vibe
1"Cartoonish, imaginative art style but grounded in a simple hidden object concept."
"Whimsical, cartoonish art style adds some imaginative flavor, though grounded in simple hidden object mechanics."
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Fellowship
Game with the same Fellowship vibe
-5"No community or social features; experience is solitary."
"No community or social features; experience is solitary."
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Growth
Game with the same Growth vibe
-3"Minimal learning or skill development; gameplay is simple and repetitive."
"Minimal learning or skill development; gameplay is simple and repetitive."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
3"Designed for short, casual sessions; suitable for filling small time gaps."
"Designed for short, casual sessions that can fill small breaks or downtime."
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Intimacy
Game with the same Intimacy vibe
-5"No social interaction or relationship-building elements."
"No social interaction or relationship-building elements."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management features; purely individual play."
"No leadership or group management features; purely individual play."
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Progression
Game with the same Progression vibe
1"Progression through finding cats and unlocking achievements; no complex upgrade or item systems."
"Basic progression through finding cats and unlocking achievements, but no complex upgrades or item collection."
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Relaxation
Game with the same Relaxation vibe
4"Calm music, minimalist visuals, and stress-free gameplay promote relaxation."
"Calm, stress-free gameplay with soothing music and simple objectives promotes relaxation."
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Sensation
Game with the same Sensation vibe
1"Audio-visuals are simple but quirky; some sensory enjoyment from sounds and visuals."
"Simple audio-visuals with cute sounds and quirky art provide mild sensory enjoyment."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are easy and personal."
"No social recognition or status systems; achievements are easy and personal."
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Story
Game with the same Story vibe
-5"No narrative or story elements; gameplay is context-free hidden object searching."
"No narrative or story elements; gameplay is context-free hidden object searching."
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Strategy
Game with the same Strategy vibe
-4"Minimal strategic or problem-solving demands; gameplay is straightforward and repetitive."
"Minimal strategic or problem-solving demands; gameplay is straightforward and repetitive."
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Thrill
Game with the same Thrill vibe
-5"No suspense or risk; fully predictable and controlled gameplay."
"No suspense or risk; very controlled and predictable gameplay."
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Value
Game with the same Value vibe
5"Free to play with easy achievements and short playtime offers excellent value for time invested."
"Free to play with quick, accessible entertainment and easy achievements offers excellent value."
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Violence
Game with the same Violence vibe
-5"No violence or destructive elements; gameplay is constructive and peaceful."
"No violence or destructive elements; gameplay is constructive and peaceful."
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Survival
Game with the same Survival vibe
-5"No threats or survival mechanics; stable, low-risk environment."
"No threats or survival mechanics; stable, low-risk environment."
Last update: 13/07/2026