Nohra similar games & best alternatives

Nohra

PC (Microsoft Windows) • 2020

Should you play it?

A fast paced precision platform game where you play as Lupu, a monster looking to make their way out of the abandoned lab and onto the surface!

What works
  • Smooth and responsive controls
  • Engaging and challenging platforming mechanics
  • Atmospheric art and music
  • Free to play
  • Encourages speedrunning and replayability
Things to keep in mind
  • Very short game length
  • Lack of save system frustrates some players
  • Some difficulty spikes and level design issues
  • Minimal story and content
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • 404Sight

  • Fork Parker's Holiday Profit Hike

  • PEXIT 8

  • Color Symphony

  • Vectromirror 0™

  • A Walk in the Dark

  • TRY AGAIN

  • On Rusty Trails

  • Tadpole Tales

Hidden Gems

Less popular games with surprisingly high similarity

  • PEXIT 8

  • A Walk in the Dark

  • On Rusty Trails

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    TheDawn

  • Competence

    You Have 10 Seconds 2

  • Value

    死寂(Deathly Stillness)

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Nohra: A very typical example of its motivational profile. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Fantasy, Competition. It leans lower than usual among comparable games on Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over movement, aiming, and use of unique time manipulation abilities, allowing personal decision-making in combat."

    Capsule for TheDawn TheDawn

    "Players have control over movement, aiming dash direction freely, and time-slowing mechanic enhances personal control and decision-making."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges player skill with precise platforming and timing under a 10-second limit, requiring mastery of mechanics and level layouts."

    Capsule for You Have 10 Seconds 2 You Have 10 Seconds 2

    "The game challenges players with precise platforming and timing, requiring skill mastery and offering satisfying feedback on performance."

  • Competition

    Game with the same Competition vibe

    2

    "Includes time trial modes with leaderboards for speedrunning, encouraging competition among players."

    Capsule for Mirror's Edge™ Mirror's Edge™

    "Includes in-game timers and encourages speedrunning and time challenges, fostering light competition mostly against oneself or friends."

  • Continuation

    Game with the same Continuation vibe

    -1

    "Short length and limited content reduce long-term engagement, though some players replay for challenges or speedruns."

    Capsule for ChronoBreach ChronoBreach

    "Short game length and some frustration with lack of save system may reduce long-term engagement, but players replay for speedrunning."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative elements."

    Capsule for Blasphemous Blasphemous

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players can experiment with movement flow and timing, but no creation or customization features."

    Capsule for Gibbon: Beyond the Trees Gibbon: Beyond the Trees

    "Players can experiment with dash directions and timing, but level design and mechanics are fixed with limited customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and non-confrontational."

    Capsule for Transport Fever 2 Transport Fever 2

    "No evidence of exerting control over others; gameplay is individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    3

    "Provides a challenging, immersive platforming experience that offers distraction and stress relief through gameplay."

    Capsule for 20XX 20XX

    "Atmospheric and immersive platforming offers distraction and flow, helping players escape real-life stress temporarily."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge without external pressure or obligation."

    Capsule for Zombillie Zombillie

    "Players engage voluntarily for fun and challenge without external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore mechanics and attempt difficult jumps and dashes, experimenting with movement and timing."

    Capsule for Micro Platformer Micro Platformer

    "Players try different dash angles and timing, and use time-slowing to explore mechanics and improve performance."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Levels are mostly linear with set objectives; limited discovery or open-world exploration."

    Capsule for Kick Ass Commandos Kick Ass Commandos

    "Levels are linear and designed for precision platforming rather than open exploration or discovery."

  • Expression

    Game with the same Expression vibe

    -3

    "No character customization or personalization; presentation is fixed and standardized."

    Capsule for Mitoza Mitoza

    "No character customization or personalization; presentation is fixed and standardized."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Engages players in imaginative monster creation and battles in a fictional lab setting."

    Capsule for Monster Lab Simulator Monster Lab Simulator

    "Players control a fictional monster escaping a lab, with sci-fi and surreal atmosphere contributing to imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo play."

    Capsule for Frederic: Evil Strikes Back Frederic: Evil Strikes Back

    "No social or community features; purely solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop platforming skills and mastery over game mechanics through challenge and progression."

    Capsule for Mutant Mudds Deluxe Mutant Mudds Deluxe

    "Players improve platforming skills and mastery over mechanics through repeated play and challenge."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Capes Capes

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and precision; not suited for casual or background play."

    Capsule for TrackMania² Valley TrackMania² Valley

    "Requires focused attention and precision; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connection features; single-player experience."

    Capsule for Tainted Grail: Conquest Tainted Grail: Conquest

    "No social or emotional connection features; isolated single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through levels and skill improvement, but no item collection or upgrades."

    Capsule for Slash/Jump Slash/Jump

    "Progression through levels and improving times, but no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find flow in combat and exploration, but platforming difficulty and backtracking can cause frustration."

    Capsule for Indivisible Indivisible

    "Some players find the flow and atmosphere relaxing, though precision platforming can cause frustration."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visuals, music, and atmospheric effects provide sensory stimulation and emotional engagement."

    Capsule for The Elder Scrolls V: Skyrim Special Edition The Elder Scrolls V: Skyrim Special Edition

    "Enjoyable visuals, smooth animations, and atmospheric music provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -3

    "No social recognition or ranking systems; achievements are personal and internal."

    Capsule for News Tower News Tower

    "No social recognition or ranking systems; achievements are personal and internal."

  • Story

    Game with the same Story vibe

    1

    "Minimal story with some lore elements; narrative is sparse and mostly atmospheric."

    Capsule for Shhh! Shhh!

    "Minimal, vague story with some atmospheric lore, but mostly context-light platforming."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires planning routes and timing jumps, but overall straightforward platforming."

    Capsule for Spectraball Spectraball

    "Requires planning dash sequences and timing, but overall straightforward platforming mechanics."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension in timed sections and precision challenges, but overall a calm experience."

    Capsule for Expand Expand

    "Some tension from precise timing and challenging sections, especially in later levels."

  • Value

    Game with the same Value vibe

    4

    "Free game with high quality graphics and gameplay; players feel good value for time invested."

    Capsule for 死寂(Deathly Stillness) 死寂(Deathly Stillness)

    "Free game with polished mechanics and visuals offers high perceived value for time invested."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on platforming and exploration."

    Capsule for Beach Island Deluxe Beach Island Deluxe

    "No combat or destructive gameplay; focus on platforming and navigation."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid hazards and rising obstacles, requiring careful navigation and timing."

    Capsule for Fly'N Fly'N

    "Players must avoid hazards and time dashes carefully to survive and progress."

Last update: 09/07/2026