Out of Time similar games & best alternatives

Out of Time

2025

Should you play it?

Out of Time is a fast-paced, multi-player co-op roguelite where your squad, gear, and teamwork decide survival. Battle through a fractured world where past, present, and future collide - facing swarms of corrupted enemies, brutal bosses, and unique challenges all before time runs out.

What works
  • Unique gear-based build system
  • Strong cooperative gameplay
  • Engaging combat and progression loop
  • Active and supportive community
  • No microtransactions or pay-to-win
Things to keep in mind
  • Slow and grind-heavy progression
  • Poor matchmaking and low player base
  • Static maps and repetitive content
  • Performance and optimization issues
  • Limited solo play viability

What to play next

Top picks

Games that feel the closest overall

  • Serious Sam Fusion 2017 (beta)

  • LORT

  • Leviaclaw

  • School Labyrinth

  • Abyssus

  • Fortified

  • Project Unknown

  • Species: Unknown

  • Cluckmech Oasis

Hidden Gems

Less popular games with surprisingly high similarity

  • Leviaclaw

  • PERISH

  • SWAPMEAT

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Jump Space

  • Creativity

    Realm of Ink

  • Escapism

    Runeborn

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Out of Time: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Cooperation, Violence. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose weapon evolutions and upgrades, mix drinks, and select characters, but progression is gated by grind and some forced choices limit full freedom."

    Capsule for Return to abyss 重返深渊 Return to abyss 重返深渊

    "Players can experiment with gear combinations and builds, allowing personal control over playstyle, but progression and loot drops are heavily grind-based and somewhat restrictive."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skill development and progression through quests and leveling, but some tasks can be grindy and slow."

    Capsule for Little Sim World Little Sim World

    "The game offers skill challenges especially at higher difficulties and in co-op, but progression is slow and grind-heavy, which can limit feeling of competence for some players."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on cooperative play and personal progression rather than competitive ranked modes or leaderboards."

    Capsule for Lost Castle 2 Lost Castle 2

    "Focus is on cooperative play and personal progression rather than competitive ranked modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions and addictive gameplay loops, though some find it repetitive and grindy over time."

    Capsule for Deep Corp Deep Corp

    "Many players report long playtimes and habitual grinding, with addictive gameplay loops encouraging repeated runs."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Game strongly emphasizes teamwork with distinct roles, coordination, and multiplayer co-op play; solo mode supported but less optimal."

    Capsule for Jump Space Jump Space

    "The game strongly emphasizes co-op play with shared stats and synergy, and solo play is often described as punishing or less rewarding."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players create unique builds by combining weapons, ink gems, perks, and pets, encouraging experimentation and customization."

    Capsule for Realm of Ink Realm of Ink

    "Players can mix and match gear sets and abilities to create unique builds, encouraging experimentation and customization."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize teamwork and shared goals rather than exerting control or superiority over others."

    Capsule for Construction Simulator 2015 Construction Simulator 2015

    "Interactions emphasize teamwork and shared success rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a form of immersive distraction and stress relief through engaging fantasy combat and progression."

    Capsule for Runeborn Runeborn

    "Players use the game as a stress relief and distraction with immersive fantasy combat and progression."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, despite difficulty and grind."

    Capsule for The Great Villainess: Strategy of Lily The Great Villainess: Strategy of Lily

    "Players engage voluntarily out of interest and enjoyment, though some feel frustrated by grind and progression pacing."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different jobs, gear sets, and strategies; game encourages experimentation with builds and tactics."

    Capsule for FINAL FANTASY® XI: Ultimate Collection Seekers Edition FINAL FANTASY® XI: Ultimate Collection Seekers Edition

    "The variety of gear and builds encourages players to try new combinations and strategies."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Level design is somewhat repetitive and reuses structures; exploration is limited but some map variety exists."

    Capsule for Soundfall Soundfall

    "Maps and levels are mostly static with limited variety, reducing exploration-driven motivation."

  • Expression

    Game with the same Expression vibe

    3

    "Character builds and gear customization allow some self-expression, though cosmetic options are limited."

    Capsule for Dragon Is Dead Dragon Is Dead

    "Customization through gear and builds allows some degree of self-expression, though cosmetic options are limited."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features imaginative characters, story, and settings in a fantasy world."

    Capsule for Shovel Knight Dig Shovel Knight Dig

    "The game features imaginative fantasy elements, gear-based abilities, and a fictional world setting."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Community interaction and group identity are important; players enjoy socializing and playing with friends."

    Capsule for Dungeon Defenders II Dungeon Defenders II

    "Community and group identity are important, with players often helping each other and forming social bonds."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop characters and skills over time, but progression is slow and grind-heavy."

    Capsule for MONOLISK MONOLISK

    "Players develop skills and knowledge over time, but progression is slow and grind-heavy, limiting growth feeling for some."

  • Health

    Game with the same Health vibe

    -4

    "The game encourages long sedentary play sessions with repetitive grinding and limited physical activity."

    Capsule for Elsword Elsword

    "The game encourages long sedentary play sessions with repetitive grinding."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during runs; not designed for casual or background play."

    Capsule for Super Bullet Break Super Bullet Break

    "Requires focused attention during runs; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social interaction and community connection, but limited evidence of close emotional relationships."

    Capsule for Vellum Vellum

    "Some social interaction and community support exist, but close emotional connections are limited."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players may take leadership roles in coordinating team efforts, but overall balanced cooperation is emphasized."

    Capsule for Left 4 Dead Left 4 Dead

    "Some players take leadership roles in coordinating groups, but overall interactions are balanced and cooperative."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating gear, upgrades, and meta progression across runs."

    Capsule for Murim Survival Murim Survival

    "Strong emphasis on accumulating gear, upgrades, and meta progression, though progression is slow and grindy."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Gameplay can be intense and challenging, with moments of flow but also frustration and difficulty spikes."

    Capsule for Kingdom Under Fire: The Crusaders Kingdom Under Fire: The Crusaders

    "Gameplay can be engaging and fun but also involves tension from difficulty spikes and grind."

  • Sensation

    Game with the same Sensation vibe

    3

    "Appealing visuals and music provide sensory enjoyment; some players note minor issues with sound feedback."

    Capsule for Green Reaper Green Reaper

    "Visuals and audio provide stimulating feedback, though some players find sound design annoying."

  • Status

    Game with the same Status vibe

    -2

    "Limited social recognition or ranking systems; focus is on cooperative play rather than status."

    Capsule for Dark Hours Dark Hours

    "Limited social recognition or ranking systems; focus is on cooperative play rather than status."

  • Story

    Game with the same Story vibe

    1

    "Some lore and worldbuilding exist, but narrative immersion is minimal and not a primary focus."

    Capsule for Beneath Oresa Beneath Oresa

    "Some passive lore and world-building exist but narrative immersion is minimal."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players engage in build crafting, tactical movement, and synergy planning to overcome challenges."

    Capsule for Atomic Picnic Atomic Picnic

    "Players engage in strategic build crafting and team coordination, though level design is static."

  • Thrill

    Game with the same Thrill vibe

    2

    "Boss fights and higher difficulties provide suspense and challenge, though some fights are frustrating."

    Capsule for BERSERK and the Band of the Hawk BERSERK and the Band of the Hawk

    "Higher difficulties and boss fights provide suspense and challenge, but gameplay is mostly predictable."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for money especially on sale, with many hours of content."

    Capsule for JumpJet Rex JumpJet Rex

    "Many players feel they get good value for money given the content and hours played, despite some frustrations."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction are central gameplay elements with satisfying action and effects."

    Capsule for BAPBAP BAPBAP

    "Combat and destruction are core gameplay elements with satisfying action."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage damage, positioning, and resources to survive challenging encounters."

    Capsule for Steel Phantom Steel Phantom

    "Players must manage threats and survive challenging encounters, especially in co-op and higher difficulties."

Last update: 13/07/2026