PEG similar games & best alternatives

PEG

Linux, PC (Microsoft Windows), Mac • 2017

Should you play it?

Blue eats blue. Red eats red. Until one of each remains. A puzzler that is deceptively simple but hard to master.

What works
  • Large number of levels with daily puzzles for replayability
  • Relaxing music and minimalist, accessible design
  • Challenging puzzles that encourage strategic thinking
  • Undo/redo feature facilitates experimentation
  • Excellent value for price
Things to keep in mind
  • Some players find later puzzles frustrating due to trial-and-error nature
  • Lack of hints or guidance for difficult levels
  • Repetitive gameplay mechanics may cause monotony
  • Minimal audiovisual variety
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Strata

  • Everyday Genius: SquareLogic

  • Voxelgram

  • The Artisan of Glimmith

  • Hexologic

  • Unium

  • Linelith

  • URBO

  • Delete

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Nonogram - The Greatest Painter

  • OXXO

  • Ouros

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Toki Tori

  • Value

    False Dream

  • Autonomy

    Wayout

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

PEG: A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Fantasy, Survival, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely choose how to approach puzzles and decide their own moves without imposed routines."

    Capsule for Wayout Wayout

    "Players freely choose moves and strategies in puzzle solving with undo/redo options allowing experimentation."

  • Competence

    Game with the same Competence vibe

    4

    "Puzzles progressively increase in difficulty, requiring skillful planning and logical thinking with feedback from puzzle completion."

    Capsule for Freshly Frosted Freshly Frosted

    "Progressively challenging puzzles require skillful planning and foresight; feedback through success or failure."

  • Competition

    Game with the same Competition vibe

    -4

    "No multiplayer or ranked modes; focus is on individual puzzle solving at personal pace."

    Capsule for qop 4 qop 4

    "Focus is on individual puzzle solving at own pace; no multiplayer or ranked modes mentioned."

  • Continuation

    Game with the same Continuation vibe

    3

    "Large number of puzzles and daily challenges encourage habitual and extended play sessions."

    Capsule for LYNE LYNE

    "Large number of levels plus daily puzzles encourage habitual play and long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player puzzle game with no cooperative or multiplayer elements."

    Capsule for Cogs Cogs

    "Single-player puzzle game with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with different move sequences and strategies, though within fixed puzzle constraints."

    Capsule for Cubot Cubot

    "Players experiment with different move sequences and strategies, though within fixed puzzle constraints."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power exertion; purely individual puzzle solving."

    Capsule for 100 Doors Game - Escape from School 100 Doors Game - Escape from School

    "No social dominance or power exertion; purely individual puzzle solving."

  • Escapism

    Game with the same Escapism vibe

    3

    "Relaxing music and minimalistic design provide a calming escape from real life."

    Capsule for hocus hocus

    "Relaxing music and minimalist design provide a calming environment for mental escape."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and mental challenge, not out of obligation."

    Capsule for Railbound Railbound

    "Players engage voluntarily for enjoyment and mental challenge, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Undo feature encourages trying different tactics; randomized skill trees and crew builds promote experimentation."

    Capsule for Rogue Waters Rogue Waters

    "Undo/redo and multiple solution paths encourage trying new moves and strategies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore a wide variety of handcrafted puzzles and tile shapes, discovering new logical patterns."

    Capsule for Tametsi Tametsi

    "Varied board shapes and daily generated puzzles offer some novelty and discovery."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization; ability to switch graphics and sound modes offers some personal expression."

    Capsule for Asterix & Obelix XXL: Romastered Asterix & Obelix XXL: Romastered

    "Limited customization such as music and speed settings allow mild personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    -5

    "The game is a realistic puzzle experience based on logic and deduction without fictional or imaginative elements."

    Capsule for Fine Sweeper Fine Sweeper

    "Game is a realistic puzzle based on peg solitaire with no fictional or imaginative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social features; strictly solo play."

    Capsule for Iron Lung Iron Lung

    "No community or social features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop problem-solving skills and logical thinking through increasingly difficult puzzles."

    Capsule for Cosmic Express Cosmic Express

    "Players develop problem-solving skills and logical thinking through increasingly difficult puzzles."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary puzzle game with no physical activity component."

    Capsule for Clones Clones

    "Sedentary puzzle game with no physical activity component."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and thoughtful planning; not suited for casual or background play."

    Capsule for Strategic Command: World War I Strategic Command: World War I

    "Requires focused attention and thoughtful planning rather than casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual experience."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or emotional relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Subnautica: Below Zero Subnautica: Below Zero

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels and achievements provides a sense of advancement."

    Capsule for Bean Bean

    "Progression through levels and achievements provides a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm music and minimalistic visuals create a relaxing and soothing experience."

    Capsule for klocki klocki

    "Calming music and minimalist visuals create a relaxing and meditative atmosphere."

  • Sensation

    Game with the same Sensation vibe

    1

    "Simple visual and auditory stimuli provide mild sensory enjoyment without intense excitement."

    Capsule for Linked Linked

    "Simple visual and auditory stimuli provide mild sensory enjoyment without intense excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal milestones."

    Capsule for Crown Trick Crown Trick

    "No social recognition or status systems; achievements are personal milestones."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or plot; gameplay is context-free puzzle solving."

    Capsule for Baba Is You Baba Is You

    "No narrative or plot; gameplay is context-free puzzle solving."

  • Strategy

    Game with the same Strategy vibe

    5

    "Requires logical reasoning, planning, and problem solving to complete puzzles."

    Capsule for Toki Tori Toki Tori

    "Requires logical planning, foresight, and problem solving to complete puzzles."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk and tension; experience is calm rather than suspenseful."

    Capsule for Monument Valley Monument Valley

    "Low risk and tension; experience is calm rather than suspenseful."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for excellent content and replayability at a very low price."

    Capsule for False Dream False Dream

    "Highly praised for excellent content and replayability at a very low price."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent or destructive content; gameplay is constructive and puzzle-oriented."

    Capsule for Calculate It Calculate It

    "No violent or destructive content; gameplay is constructive puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable puzzle environment."

    Capsule for Stephen's Sausage Roll Stephen's Sausage Roll

    "No survival or threat elements; stable and predictable puzzle environment."

Last update: 19/07/2026