Rage in Peace similar games & best alternatives

Rage in Peace

PC (Microsoft Windows), Mac, Nintendo Switch • 2018

Should you play it?

Rage in Peace is a story-driven action adventure with elements of surprise and memorization. Unravel the last day of Timmy's life, as he races against time to get back home and fulfill his sole dream of dying peacefully in his pajamas, in the warmth of home, in peace, and with no drama.

What works
  • Engaging and emotional story
  • Challenging and rewarding gameplay
  • Unique art style and animations
  • Excellent soundtrack
  • Generous checkpoint system and difficulty modes
Things to keep in mind
  • High difficulty may frustrate some players
  • Repetitive memorization gameplay
  • Some technical and port issues on pc
  • Lack of control customization
  • Story pacing interrupted by frequent cutscenes

What to play next

Top picks

Games that feel the closest overall

  • Terrian Saga: KR-17

  • REPLACED

  • Rain World

  • Cursed Castilla (Maldita Castilla EX)

  • Dead Seater

  • Environmental Station Alpha

  • Ben and Ed

  • FEIST

  • Angry Video Game Nerd Adventures

Hidden Gems

Less popular games with surprisingly high similarity

  • Cursed Castilla (Maldita Castilla EX)

  • Wick

  • Evil Nun: The Broken Mask

If you liked…

Recommendations by what you enjoyed most

  • Story

    GOODBYE WORLD

  • Autonomy

    Ultimate Chicken Horse

  • Competence

    Eryi's Action

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Rage in Peace: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Experimenting, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely choose and place traps and platforms each round, directing their own actions and strategies."

    Capsule for Ultimate Chicken Horse Ultimate Chicken Horse

    "Players control Timmy's actions freely in a 2D platformer environment with movement and jumping, but must memorize traps to progress."

  • Competence

    Game with the same Competence vibe

    4

    "High skill and memorization required to overcome unpredictable traps and complex boss fights, with feedback through repeated deaths."

    Capsule for Eryi's Action Eryi's Action

    "High skill and memorization required to overcome unpredictable traps and boss fights, with feedback through repeated deaths."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual progression and personal mastery rather than competing against others; no mention of multiplayer or leaderboards."

    Capsule for Cursed Treasure 2 Ultimate Edition - Tower Defense Cursed Treasure 2 Ultimate Edition - Tower Defense

    "Focus is on personal progression and memorization rather than competing against others; no mention of multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players often engage in repeated attempts and long sessions to overcome difficult levels, showing habitual play despite frustration."

    Capsule for Tcheco in the Castle of Lucio Tcheco in the Castle of Lucio

    "Players often engage in repeated attempts and long sessions to master levels despite frustration, showing habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual story with no multiplayer or cooperative elements."

    Capsule for Voices from the Sea Voices from the Sea

    "Single-player experience focused on individual challenge and story; no cooperative elements reported."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some creative narrative and symbolic use of environments and memories, though gameplay mechanics are predefined and simple."

    Capsule for Long Dream Long Dream

    "Some creative level design and trap mechanics, plus story and art style, but gameplay largely follows memorization routines."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is solitary and self-focused."

    Capsule for Haydee Haydee

    "No evidence of exerting control over others; gameplay is solitary and self-focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to engage with heavy emotional themes and escape real-life stress through immersive narrative and gameplay."

    Capsule for In Between In Between

    "Players use the game to escape real-life stress through engaging in challenging gameplay and emotional story."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest in story and setting; no obligation or external pressure noted."

    Capsule for Vampire: The Masquerade - Shadows of New York Vampire: The Masquerade - Shadows of New York

    "Players engage voluntarily for intrinsic interest in challenge and story; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay revolves around learning and repeating known patterns rather than exploring new mechanics."

    Capsule for Trip to Vinelands Trip to Vinelands

    "Gameplay emphasizes learning fixed trap patterns rather than trying new strategies or mechanics."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some discovery in figuring out puzzle piece relationships and story elements, but limited physical exploration."

    Capsule for Wilmot Works It Out Wilmot Works It Out

    "Some discovery of story elements and collectibles, but levels and traps are fixed and memorized rather than explored anew."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or player expression; fixed presentation of characters and environment."

    Capsule for Project LUX Project LUX

    "Character and environment visuals are fixed with no customization or player-driven expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features surreal horror elements, zombie nurses, and exaggerated character designs, creating an imaginative fictional experience."

    Capsule for Ruined Nurse Ruined Nurse

    "Game features imaginative, surreal traps and characters like zombies and mummies, blending fantasy with emotional narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills through repeated attempts, learning boss patterns and improving performance over time."

    Capsule for Cuphead Cuphead

    "Players develop memory and skill through repeated attempts, learning trap patterns and boss timings."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus due to fast-paced platforming and trap avoidance."

    Capsule for Will You Snail? Will You Snail?

    "Requires constant attention and focus due to fast-paced traps and precise timing."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; interactions are limited to NPC dialogues within single-player context."

    Capsule for Demon Lord: Just a Block Demon Lord: Just a Block

    "No evidence of forming close relationships; interactions limited to NPC dialogues within single-player."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels and achievements, but no complex item or upgrade systems."

    Capsule for Blaite Blaite

    "Progression through levels and story with collectibles and achievements, but no complex item or upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Gameplay induces tension and frustration due to difficulty; not primarily relaxing."

    Capsule for Blaite Blaite

    "Gameplay induces tension and frustration due to difficulty and frequent deaths, though story and music provide emotional relief."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable audiovisual experience with vibrant art and a memorable soundtrack enhancing emotional engagement."

    Capsule for Touhou Hero of Ice Fairy Touhou Hero of Ice Fairy

    "Engaging audiovisuals with distinctive art and a strong soundtrack enhance emotional and sensory experience."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with emotional storytelling and character development as the core of the experience."

    Capsule for GOODBYE WORLD GOODBYE WORLD

    "Strong narrative focus with emotional story, cutscenes, and character development integral to the experience."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires tactical thinking to manage upgrades, enemy patterns, and boss fights."

    Capsule for Really Big Sky Really Big Sky

    "Requires strategic memorization and timing to avoid traps and defeat bosses, though limited tactical variety."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and suspense from challenging traps and boss fights, with relief upon success."

    Capsule for Bloody Trapland 2: Curiosity Bloody Trapland 2: Curiosity

    "High suspense and tension from unpredictable traps and challenge, with relief upon successful progression."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price with quality visuals, music, and enjoyable gameplay."

    Capsule for Synthwave Burnout Synthwave Burnout

    "Generally considered good value for price with quality story, music, and gameplay, though some criticize price on PC."

  • Violence

    Game with the same Violence vibe

    4

    "Frequent depiction of character death in violent and gruesome ways, integral to gameplay and atmosphere."

    Capsule for LIMBO LIMBO

    "Frequent depiction of violent deaths and gore as part of gameplay and story theme."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay involves avoiding death through solving puzzles and making strategic choices."

    Capsule for Zero Escape: The Nonary Games Zero Escape: The Nonary Games

    "Core gameplay revolves around avoiding death and surviving through memorization and skill."

Last update: 12/07/2026