Simon the Sorcerer Origins similar games & best alternatives

Simon the Sorcerer Origins

Xbox Series X|S, PlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch • 2025

Should you play it?

Summoned to a strange magical world, Simon must complete an ancient prophecy to return home. Solve crazy puzzles, cast spells, brew odd potions and uncover the origins of a legendary saga!

What works
  • Nostalgic humor and voice acting with original actors
  • Engaging and logical puzzles with magical elements
  • Beautiful hand-drawn art style and animations
  • Well-crafted story that enriches the series lore
  • Accessible gameplay with modern point-and-click mechanics
Things to keep in mind
  • Some puzzles lack clear clues and can be frustrating
  • Limited world size and few interactive npcs
  • Inconsistent animation quality and art detail
  • Short game length relative to price
  • Occasional awkward voice acting and dialogue delivery

What to play next

Top picks

Games that feel the closest overall

  • The Book of Unwritten Tales 2

  • The Secret of Monkey Island: Special Edition

  • Leisure Suit Larry - Wet Dreams Don't Dry

  • Birth

  • Syberia II

  • Freddi Fish 3: The Case of the Stolen Conch Shell

  • TOHU

  • The Journey Down: Chapter Two

  • Foolish Mortals

Hidden Gems

Less popular games with surprisingly high similarity

  • Freddi Fish 3: The Case of the Stolen Conch Shell

  • TOHU

  • The Journey Down: Chapter Two

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    The Doors of Trithius

  • Escapism

    Hand of Doom

  • Story

    Leisure Suit Larry - Wet Dreams Don't Dry

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Simon the Sorcerer Origins: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Intimacy, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can explore multiple locations and choose dialogue options, but progression is largely linear and guided."

    Capsule for √Letter - Root Letter - √Letter - Root Letter -

    "Players can explore multiple locations, combine items, and choose dialogue options, but interactions are mostly linear and guided."

  • Competence

    Game with the same Competence vibe

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    "Puzzles require logical thinking and problem solving, with some difficulty and occasional frustration, providing a moderate challenge."

    Capsule for Normality Normality

    "Puzzles require logical thinking and some trial and error, offering moderate challenge without being overly difficult."

  • Competition

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    "No competitive elements or player comparison; focus is on solo puzzle solving and story experience."

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    "No competitive elements or player comparison; focus is on solo puzzle solving and story progression."

  • Continuation

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    "Players report nostalgia and long-term attachment, though some find the game short or repetitive, leading to mixed continuation motivation."

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  • Cooperation

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    "Single-player point-and-click adventure with no multiplayer or cooperative gameplay."

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    "Single-player point-and-click adventure with no multiplayer or cooperative gameplay."

  • Creativity

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    "Players can collect and customize hats; the game features puzzle solving and exploration with some creative elements."

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    "Players creatively combine inventory items and use spells; some customization with magical hats adds variety."

  • Domination

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    "No elements of domination or power over others; interactions are narrative-driven and equal."

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    "No elements of domination or power over others; interactions are narrative-driven and equal."

  • Escapism

    Game with the same Escapism vibe

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    "Strong immersion in a quirky, nostalgic 90s fantasy world with atmospheric exploration and humor provides escapism."

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    "Strong fantasy setting and humorous story provide escapism and nostalgic immersion."

  • Expectation

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    "Players engage voluntarily out of interest and nostalgia rather than obligation or external pressure."

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    "Players engage voluntarily out of interest and nostalgia rather than obligation or external pressure."

  • Experimenting

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    "Encourages trying different item combinations and exploring puzzles with some trial and error."

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    "Encourages trying different item combinations and spell uses to solve puzzles, though within a guided framework."

  • Exploration

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    "Players explore multiple unique locations with some discovery elements, but navigation is mostly linear and limited backtracking."

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    "Multiple locations to explore with some backtracking, but world is relatively small and linear."

  • Expression

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    "Limited character customization mainly through skill and equipment choices; no avatar personalization."

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    "Limited character customization mainly through magical hats; no avatar personalization."

  • Fantasy

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    "Set in a fantasy world with magic, mythical creatures, and imaginative lore."

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  • Fellowship

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    "Focus on solo play with minimal social interaction or community features."

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    "Focus on solo play with minimal social interaction or community features."

  • Growth

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    "Players learn puzzle mechanics and combat strategies, though progression is linear and limited."

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    "Players learn new spells and puzzle-solving skills, though progression is mostly linear."

  • Health

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    "Sedentary gameplay typical of point-and-click adventures."

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  • Idle

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    "Requires focused attention to solve puzzles and progress; not suited for casual or background play."

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    "Requires focused attention to solve puzzles and progress; not suited for casual or background play."

  • Intimacy

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    "No close social relationships or emotional sharing; interactions are narrative and task-focused."

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    "No close social relationships or emotional sharing; interactions are narrative and task-focused."

  • Leadership

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    "No leadership or group management roles; player acts independently."

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    "No leadership or group management roles; player acts independently."

  • Progression

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    "Players collect items, unlock areas, and progress through story and puzzles."

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    "Players collect items, learn spells, and advance through story-based objectives."

  • Relaxation

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    "Humorous and lighthearted tone provides some relaxation, though some puzzles cause frustration."

    Capsule for Toilet Chronicles Toilet Chronicles

    "Generally relaxing with humor and moderate challenge, though some puzzles and timed sequences cause frustration."

  • Sensation

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    "Enjoyable hand-drawn visuals and music provide moderate sensory stimulation."

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  • Status

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    "No social status or recognition systems; focus is on personal experience."

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  • Story

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    "Narrative-driven adventure with humor, character interactions, and references to previous games."

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    "Engaging narrative prequel with humor, character development, and references to original games."

  • Strategy

    Game with the same Strategy vibe

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    "Requires logical thinking and planning to solve puzzles and use spells effectively."

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    "Requires logical problem solving and planning to combine items and use spells effectively."

  • Thrill

    Game with the same Thrill vibe

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    "Minimal suspense or risk; some timed puzzles add mild tension but overall a calm experience."

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    "Low risk and suspense; some timed puzzles add mild tension but overall calm experience."

  • Value

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    "Generally considered good value for price by fans, though some feel it is short or repetitive."

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    "Generally considered fair value for fans, though some find the price high relative to game length."

  • Violence

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    "Minimal violence; gameplay focuses on puzzle solving and story rather than combat or destruction."

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  • Survival

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    "No survival elements; stable, low-risk gameplay environment."

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Last update: 12/07/2026