Suicide Guy Deluxe Plus similar games & best alternatives

Suicide Guy Deluxe Plus

Linux, PC (Microsoft Windows), Mac • 2022

Should you play it?

Suicide Guy Deluxe Plus is the surreal puzzle game set in the dreams of its protagonist. Will you be able to save the thing you love most and overcome the neverending whirlwind of nightmares? Now in a new shiny edition.

What works
  • Creative and humorous puzzle design
  • Diverse and imaginative dream levels
  • Lighthearted and absurd tone
  • Improved graphics and physics over original
  • Short, casual gameplay suitable for quick sessions
Things to keep in mind
  • Numerous bugs and physics glitches
  • Frustrating extra levels (especially mouse level)
  • Short overall game length
  • Some controls and platforming imprecise
  • Lack of replayability and additional modes

What to play next

Top picks

Games that feel the closest overall

  • Adventure Time: Finn and Jake's Epic Quest

  • The Gunk

  • Echoes of the End: Enhanced Edition

  • Voodoo Vince: Remastered

  • Prince of Persia: The Forgotten Sands™

  • BAKERU

  • New Super Lucky's Tale

  • Disney Infinity 1.0: Gold Edition

  • Suicide Guy

Hidden Gems

Less popular games with surprisingly high similarity

  • BAKERU

  • Flynn: Son of Crimson

  • Shadows Peak

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Suicide Guy Deluxe Plus: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely manipulate objects by resizing and moving them to solve puzzles at their own pace without pressure or fixed routines."

    Capsule for Sizeable Sizeable

    "Players freely manipulate objects and experiment with physics-based puzzles to find creative solutions to progress."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles require some thinking and observation but are generally straightforward and not highly challenging."

    Capsule for Four Last Things Four Last Things

    "Puzzles require some observation and problem solving but are generally straightforward and not highly challenging."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on individual puzzle solving at own pace."

    Capsule for Antenna Antenna

    "No competitive elements or player comparison; focus is on individual puzzle solving at own pace."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players report fun early and mid-game with some desire for long play, but bugs and late-game issues reduce sustained engagement."

    Capsule for Naheulbeuk's Dungeon Master Naheulbeuk's Dungeon Master

    "Short game length with some players replaying or completing achievements; some frustration with bugs may reduce prolonged engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer features."

    Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    4

    "Physics-based interaction with environment and puzzles encourage creative problem solving."

    Capsule for Penumbra Overture Penumbra Overture

    "Encourages creative and experimental use of physics and environment to solve puzzles in multiple ways."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely personal puzzle experience."

    Capsule for The Pedestrian The Pedestrian

    "No elements of exerting control or superiority over others; purely personal puzzle experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Humorous, absurd fantasy world provides strong escapism and distraction from real life."

    Capsule for DeathSpank: Thongs of Virtue DeathSpank: Thongs of Virtue

    "Surreal dream worlds and absurd humor provide escapism and distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and interest rather than obligation or external pressure."

    Capsule for Writer's Life Writer's Life

    "Players engage voluntarily for fun and curiosity rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new mechanics, exploring secrets, and experimenting with physics and level design."

    Capsule for JellyCar Worlds JellyCar Worlds

    "Game design encourages trying different approaches and interacting with physics in novel ways."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore varied dream-themed levels with unique environments and hidden collectibles."

    Capsule for Mimpi Dreams Mimpi Dreams

    "Players explore diverse themed dream levels with hidden collectibles and secrets."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or self-expression; mostly fixed character and environment presentation."

    Capsule for Contract With The Devil Contract With The Devil

    "Limited customization or self-expression; mostly fixed character and environment presentation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a whimsical, surreal world with imaginative creatures and scenarios."

    Capsule for TOHU TOHU

    "Set in imaginative, surreal dreamscapes with absurd scenarios and pop culture references."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    2

    "Some learning and skill development in puzzle solving, but limited complexity."

    Capsule for Mind Spheres Mind Spheres

    "Some learning and skill development in puzzle solving, but overall low complexity."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active puzzle solving; not designed for idle or background play."

    Capsule for Heaven Dust Heaven Dust

    "Requires active attention and puzzle solving; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual experience."

    Capsule for GNOG GNOG

    "No social or emotional relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single player focus."

    Capsule for Cavern of Dreams Cavern of Dreams

    "No leadership or group management roles; single player focus."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels, achievements, and collectibles provides a sense of advancement and accomplishment."

    Capsule for I Expect You To Die I Expect You To Die

    "Progression through levels and unlocking achievements; some collectible items encourage advancement."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally lighthearted and humorous tone provides some relaxation, though occasional frustration from glitches occurs."

    Capsule for The Call of Karen The Call of Karen

    "Generally lighthearted and humorous tone, but some frustration due to bugs and physics issues."

  • Sensation

    Game with the same Sensation vibe

    2

    "Colorful graphics and quirky sounds provide moderate sensory stimulation."

    Capsule for Journey of a Roach Journey of a Roach

    "Colorful cartoonish visuals and quirky audio provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems present."

    Capsule for AMID EVIL AMID EVIL

    "No social recognition or ranking systems present."

  • Story

    Game with the same Story vibe

    2

    "Simple narrative with humorous elements; story is present but secondary to gameplay."

    Capsule for METAL SLUG 3 METAL SLUG 3

    "Simple humorous narrative framing the puzzle gameplay; not deeply immersive but provides context."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires logical thinking and puzzle solving, but mostly straightforward rather than complex strategy."

    Capsule for Nancy Drew®: Danger on Deception Island Nancy Drew®: Danger on Deception Island

    "Requires some problem solving and planning to solve puzzles, but mostly intuitive rather than complex strategy."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low suspense or risk; gameplay is predictable and casual."

    Capsule for Anon's Neko Waifus Anon's Neko Waifus

    "Low suspense or risk; gameplay is casual and predictable without intense thrills."

  • Value

    Game with the same Value vibe

    1

    "Generally considered good value especially on sale; some complaints about price and bugs."

    Capsule for Yesterday Origins Yesterday Origins

    "Generally considered good value especially on sale; some complaints about bugs and short length."

  • Violence

    Game with the same Violence vibe

    1

    "Some deaths and absurd violent scenarios, but mostly comedic and not graphic."

    Capsule for Impossible Quest Impossible Quest

    "Cartoonish and humorous deaths are central to gameplay but not graphic or realistic violence."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival or threat avoidance mechanics; stable puzzle environment."

    Capsule for Braid, Anniversary Edition Braid, Anniversary Edition

    "No survival or threat avoidance mechanics; stable puzzle environments."

Last update: 09/07/2026