Suicide Guy: Sleepin' Deeply similar games & best alternatives

Suicide Guy: Sleepin' Deeply

PlayStation 4, Android, PC (Microsoft Windows), iOS, Xbox One, Nintendo Switch • 2018

Should you play it?

In this new chapter of "Suicide Guy" you'll be challenged with even more insane puzzles, generated by the surreal dreams of the Guy. You'll encounter the weirdest of the living beings as you go deeper and deeper into his subconscious. This time to wake him up you'll need all your skills.

What works
  • Creative and humorous puzzle design
  • Unique surreal dream environments
  • Accessible low system requirements
  • Lighthearted tone and art style
  • Some improvements over original bugs
Things to keep in mind
  • Very short with only 6 main levels
  • Clunky and frustrating platforming controls
  • Some bugs and glitches remain
  • Lack of narrative depth or progression
  • Price perceived as high for content amount

What to play next

Top picks

Games that feel the closest overall

  • Suicide Guy

  • Gunbrella

  • Last Floor

  • Teslagrad 2

  • Adventures of Pip

  • Is this Game Trying to Kill Me?

  • Tales From Space: Mutant Blobs Attack

  • LIMBO

  • CARRION

Hidden Gems

Less popular games with surprisingly high similarity

  • Teslagrad 2

  • Adventures of Pip

  • Tales From Space: Mutant Blobs Attack

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    The Dream Machine: Chapter 1 & 2

  • Creativity

    FORM

  • Escapism

    Suicide Guy Deluxe Plus

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Suicide Guy: Sleepin' Deeply: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Survival, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to solve puzzles in multiple ways and use tools creatively, though within level constraints."

    Capsule for Elle: Portal Elle: Portal

    "Players have freedom to explore large levels and experiment with puzzle solutions, though objectives are fixed."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles require some thought but are generally simple; platforming is easy with some control quirks."

    Capsule for Seasons after Fall Seasons after Fall

    "Puzzles require some skill and problem solving, but platforming sections can be frustrating due to clunky controls."

  • Competition

    Game with the same Competition vibe

    -4

    "Game is single-player focused with no competitive elements or leaderboards."

    Capsule for J.U.L.I.A.: Among the Stars J.U.L.I.A.: Among the Stars

    "Game is single-player focused with no competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game with some replay modes; some players replay for challenge but limited long-term engagement."

    Capsule for The Pony Factory The Pony Factory

    "Short game with about 6 main levels; some players replay occasionally but overall limited long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative gameplay."

    Capsule for Resident Evil Resident Evil

    "Entirely single-player experience with no cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique puzzle designs and surreal environments encourage creative problem solving and exploration."

    Capsule for FORM FORM

    "Creative and surreal puzzle design with unique scenarios and physics-based interactions."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominating or controlling other players; purely individual experience."

    Capsule for 10,000,000 10,000,000

    "No elements of dominating or controlling other players; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Surreal dream worlds and absurd humor provide escapism and distraction from real life."

    Capsule for Suicide Guy Deluxe Plus Suicide Guy Deluxe Plus

    "Surreal dream worlds and absurd humor provide escapism from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for entertainment and curiosity rather than obligation."

    Capsule for Last Floor Last Floor

    "Players engage voluntarily for entertainment and curiosity rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new puzzle solutions, exploring dream mechanics, and interacting with many objects."

    Capsule for Lucy Dreaming Lucy Dreaming

    "Encourages experimentation with objects and puzzle solutions in open dream environments."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration occurs mainly through discovering new user-created levels and puzzle designs."

    Capsule for Ichi Ichi

    "Large, open levels encourage exploration to find puzzle triggers and collectibles."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimal character customization; mostly default appearances and limited self-expression."

    Capsule for Who Needs a Hero? Who Needs a Hero?

    "Minimal character customization or self-expression; uses preset characters and environments."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with surreal, dreamlike settings and narrative."

    Capsule for The Dream Machine: Chapter 1 & 2 The Dream Machine: Chapter 1 & 2

    "Strong fantasy and surreal elements with dreamlike, absurd scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo play."

    Capsule for Faerie Solitaire Remastered Faerie Solitaire Remastered

    "No social or community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and learn level mechanics progressively."

    Capsule for Back to Bed Back to Bed

    "Players develop puzzle-solving skills and learn level mechanics, though limited depth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and platform; not designed for background or idle play."

    Capsule for Isle of Ewe Isle of Ewe

    "Requires focused attention to solve puzzles and platforming; not suitable for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual experience."

    Capsule for Colortone Colortone

    "No social or emotional relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through levels and achievements, but no complex item or upgrade systems."

    Capsule for Lab Rags Lab Rags

    "Progression through levels and collectibles, but no complex item or upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and fun, but bugs and glitches cause frustration and tension."

    Capsule for Don't Bite Me Bro! + Don't Bite Me Bro! +

    "Some players find humor and puzzle solving relaxing, but platforming and bugs cause frustration."

  • Sensation

    Game with the same Sensation vibe

    2

    "Colorful cartoonish visuals and quirky audio provide moderate sensory stimulation."

    Capsule for Suicide Guy Deluxe Plus Suicide Guy Deluxe Plus

    "Colorful cartoon visuals and quirky audio provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Fairy Tale Mysteries 2: The Beanstalk Fairy Tale Mysteries 2: The Beanstalk

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative; some lore and humor add flavor but no deep story immersion."

    Capsule for Pickle Clicker Pickle Clicker

    "Minimal narrative with light humor; story is mostly background flavor without deep immersion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzles require some planning and problem solving but are generally straightforward."

    Capsule for Darkarta: A Broken Heart's Quest Collector's Edition Darkarta: A Broken Heart's Quest Collector's Edition

    "Puzzles require some planning and problem solving, but overall straightforward."

  • Thrill

    Game with the same Thrill vibe

    0

    "Some timing elements add mild tension but overall low suspense or risk."

    Capsule for Dungeons of Dreadrock Dungeons of Dreadrock

    "Some timed platforming sections add tension, but overall low suspense."

  • Value

    Game with the same Value vibe

    -2

    "Short length and limited content make some players feel price is high; better value on sale."

    Capsule for Effie Effie

    "Short length and limited content lead some players to feel the price is high for what is offered."

  • Violence

    Game with the same Violence vibe

    3

    "Game centers on character's death in humorous and exaggerated ways."

    Capsule for Suicide Guy Suicide Guy

    "Gameplay centers on creatively causing character death in surreal ways."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics; gameplay is puzzle and action focused without resource management or threat avoidance"

    Capsule for Children of the Sun Children of the Sun

    "No survival mechanics; gameplay is puzzle and platforming focused without threat management."

Last update: 11/07/2026