The Awakener: Forgotten Oath similar games & best alternatives
Should you play it?
The Awakener: Forgotten Oath is a rogue-like action game with a highly flexible combat system. ACT and Rogue-like lovers will embark on a thrilling adventure in a magical world called Sylvalond.
What works
- Engaging and satisfying combat system
- Good build customization and progression
- Reasonable price for content
- Distinct character playstyles
- Active developer support and updates
Things to keep in mind
- Repetitive environments and enemy types
- Limited story and narrative depth
- Some bugs and technical issues
- Lack of multiplayer or social features
- Grindy cosmetic unlocks and limited move variety
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
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Similarity map
Explore nearby similar games and see why they’re close.
The Awakener: Forgotten Oath: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Exploration.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players can choose how to clean rooms, manage resources, and strategize item placement, showing control over actions."
"Players can customize move sets before runs and choose different paths between rooms, allowing some control over gameplay."
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Competence
Game with the same Competence vibe
3"Combat requires skillful parrying and timing; progression through levels and equipment upgrades provide a sense of mastery despite some repetitiveness."
"Combat requires skillful dodging, parrying, and combo execution, rewarding mastery despite some repetitiveness."
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Competition
Game with the same Competition vibe
-4"Focus is on solo progression and personal achievement without competitive or ranked modes."
"Focus is on solo progression and personal skill improvement without competitive or ranked modes."
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Continuation
Game with the same Continuation vibe
2"Players engage in multiple runs with meta progression, but some find the grind and repetition tedious, limiting long-term attachment."
"Players engage in multiple runs with meta-progression, though some find repetition and grind reduce long-term attachment."
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Cooperation
Game with the same Cooperation vibe
-5"Game is single-player focused with no multiplayer or cooperative features."
"Game is single-player focused with no multiplayer or cooperative features."
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Creativity
Game with the same Creativity vibe
2"Customization via color palettes and character choices; combo creativity encouraged but within defined move sets."
"Build customization through relics and move set choices allows some creative experimentation within constraints."
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Domination
Game with the same Domination vibe
-5"No evidence of dominance or power over others; interactions are individual and non-competitive."
"No evidence of dominance or power over others; interactions are individual and non-competitive."
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Escapism
Game with the same Escapism vibe
3"Provides immersive fantasy tactical gameplay that offers distraction and engagement from real life."
"Provides a fantasy setting and engaging combat loop that offers distraction and immersion from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment; no indication of obligation or external pressure."
"Players choose to engage voluntarily for enjoyment; no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with different item builds, paths, and abilities to optimize runs."
"Players experiment with different relic combinations and move sets each run to optimize builds."
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Exploration
Game with the same Exploration vibe
-3"Limited variety of rooms and items; environments are familiar and repetitive with minimal discovery."
"Procedural rooms and limited biomes lead to repetitive environments with little new discovery."
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Expression
Game with the same Expression vibe
1"Some cosmetic unlocks and skins available; limited character customization currently."
"Some character customization through skins and weapons, though limited and grindy to unlock."
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Fantasy
Game with the same Fantasy vibe
4"Set in a fantasy world with gods, demons, and mythical creatures, offering imaginative fiction and roleplaying elements."
"Set in a mythical world with gods, demons, and magical combat, emphasizing imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
"No social or community features; gameplay is solitary."
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Growth
Game with the same Growth vibe
3"Players improve skills and knowledge through repeated runs; no meta progression but personal growth is key."
"Meta-progression and skill mastery encourage player development over multiple runs."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and progression; not designed for casual or background play."
"Requires focused attention during combat and progression; not suited for casual background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building present."
"No social or emotional relationship building present."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; entirely individual gameplay."
"No leadership or group management roles; entirely individual gameplay."
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Progression
Game with the same Progression vibe
4"Strong meta progression system with permanent upgrades and unlocking new characters and skills."
"Strong meta-progression system with unlockable characters, upgrades, and relics driving advancement."
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Relaxation
Game with the same Relaxation vibe
1"Combat can be satisfying and flowy for some, but others report frustration due to bugs, repetition, and difficulty spikes."
"Combat can be satisfying and flowy but also repetitive and sometimes frustrating due to bugs."
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Sensation
Game with the same Sensation vibe
3"Enjoyable combat animations, sound effects, and visual feedback provide sensory stimulation and excitement."
"Visual effects and combat animations provide stimulating sensory feedback and excitement."
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Status
Game with the same Status vibe
-5"No social recognition or ranking systems present."
"No social recognition or ranking systems present."
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Story
Game with the same Story vibe
0"Minimal narrative with light story elements; focus is on gameplay rather than immersive storytelling."
"Minimal narrative with light lore; story serves mainly as backdrop rather than immersive plot."
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Strategy
Game with the same Strategy vibe
2"Players plan routes and combat tactics, but combat is mostly simple and repetitive."
"Players plan builds and combat approaches but overall combat is straightforward with limited enemy variety."
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Thrill
Game with the same Thrill vibe
2"Some tension in boss fights and strategic combat, but overall difficulty is moderate."
"Some tension from boss fights and dodging mechanics, though difficulty is generally moderate."
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Value
Game with the same Value vibe
3"Affordable indie game with decent content and replayability, especially when purchased on sale."
"Reasonably priced indie game with solid combat; some players feel content is limited but worth sale price."
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Violence
Game with the same Violence vibe
4"Combat focused on violent melee and ranged attacks against enemies."
"Combat focused on melee attacks, combos, and defeating enemies through violence."
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Survival
Game with the same Survival vibe
2"Players must avoid damage and manage health in combat; some risk but not extreme survival mechanics."
"Players must avoid damage and manage health in combat, but overall risk is moderate and manageable."
Last update: 19/07/2026