The Awakener: Forgotten Oath similar games & best alternatives

The Awakener: Forgotten Oath

PC (Microsoft Windows), PlayStation 5 • 2023

Should you play it?

The Awakener: Forgotten Oath is a rogue-like action game with a highly flexible combat system. ACT and Rogue-like lovers will embark on a thrilling adventure in a magical world called Sylvalond.

What works
  • Engaging and satisfying combat system
  • Good build customization and progression
  • Reasonable price for content
  • Distinct character playstyles
  • Active developer support and updates
Things to keep in mind
  • Repetitive environments and enemy types
  • Limited story and narrative depth
  • Some bugs and technical issues
  • Lack of multiplayer or social features
  • Grindy cosmetic unlocks and limited move variety

What to play next

Top picks

Games that feel the closest overall

  • Dust & Neon

  • Eastern Exorcist

  • Weird RPG

  • Chambers: The Outlaw

  • RAIDBORN

  • Tower Hunter: Erza's Trial

  • Thymesia

  • Z.O.N.A Project X VR

  • Ys VI: The Ark of Napishtim

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Soda Girls

  • Ketz: Galactic Overlords

  • CORPUS EDAX

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Din's Curse

  • Progression

    Sandwalkers

  • Violence

    Asura: Vengeance Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Awakener: Forgotten Oath: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose how to clean rooms, manage resources, and strategize item placement, showing control over actions."

    Capsule for Out of Space Out of Space

    "Players can customize move sets before runs and choose different paths between rooms, allowing some control over gameplay."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful parrying and timing; progression through levels and equipment upgrades provide a sense of mastery despite some repetitiveness."

    Capsule for Märchen Forest Märchen Forest

    "Combat requires skillful dodging, parrying, and combo execution, rewarding mastery despite some repetitiveness."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on solo progression and personal achievement without competitive or ranked modes."

    Capsule for Asterix & Obelix XXL 2 Asterix & Obelix XXL 2

    "Focus is on solo progression and personal skill improvement without competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players engage in multiple runs with meta progression, but some find the grind and repetition tedious, limiting long-term attachment."

    Capsule for Warden's Will Warden's Will

    "Players engage in multiple runs with meta-progression, though some find repetition and grind reduce long-term attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no multiplayer or cooperative features."

    Capsule for Deconstruction Simulator Deconstruction Simulator

    "Game is single-player focused with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Customization via color palettes and character choices; combo creativity encouraged but within defined move sets."

    Capsule for UNDER NIGHT IN-BIRTH Exe:Late[cl-r] UNDER NIGHT IN-BIRTH Exe:Late[cl-r]

    "Build customization through relics and move set choices allows some creative experimentation within constraints."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over others; interactions are individual and non-competitive."

    Capsule for 7 Wonders: Ancient Alien Makeover 7 Wonders: Ancient Alien Makeover

    "No evidence of dominance or power over others; interactions are individual and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    3

    "Provides immersive fantasy tactical gameplay that offers distraction and engagement from real life."

    Capsule for Forgotten Mines Forgotten Mines

    "Provides a fantasy setting and engaging combat loop that offers distraction and immersion from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

    Capsule for Aven Colony Aven Colony

    "Players choose to engage voluntarily for enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different item builds, paths, and abilities to optimize runs."

    Capsule for Haste Haste

    "Players experiment with different relic combinations and move sets each run to optimize builds."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Limited variety of rooms and items; environments are familiar and repetitive with minimal discovery."

    Capsule for Unbox the Room Unbox the Room

    "Procedural rooms and limited biomes lead to repetitive environments with little new discovery."

  • Expression

    Game with the same Expression vibe

    1

    "Some cosmetic unlocks and skins available; limited character customization currently."

    Capsule for Demeo Demeo

    "Some character customization through skins and weapons, though limited and grindy to unlock."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy world with gods, demons, and mythical creatures, offering imaginative fiction and roleplaying elements."

    Capsule for Din's Curse Din's Curse

    "Set in a mythical world with gods, demons, and magical combat, emphasizing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Smooth Operators Smooth Operators

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players improve skills and knowledge through repeated runs; no meta progression but personal growth is key."

    Capsule for Unalive Unalive

    "Meta-progression and skill mastery encourage player development over multiple runs."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and progression; not designed for casual or background play."

    Capsule for The Incredible Adventures of Van Helsing: Final Cut The Incredible Adventures of Van Helsing: Final Cut

    "Requires focused attention during combat and progression; not suited for casual background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building present."

    Capsule for Isle of Arrows Isle of Arrows

    "No social or emotional relationship building present."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; entirely individual gameplay."

    Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

    "No leadership or group management roles; entirely individual gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Strong meta progression system with permanent upgrades and unlocking new characters and skills."

    Capsule for Sandwalkers Sandwalkers

    "Strong meta-progression system with unlockable characters, upgrades, and relics driving advancement."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Combat can be satisfying and flowy for some, but others report frustration due to bugs, repetition, and difficulty spikes."

    Capsule for Arisen Force: HeroTest Arisen Force: HeroTest

    "Combat can be satisfying and flowy but also repetitive and sometimes frustrating due to bugs."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable combat animations, sound effects, and visual feedback provide sensory stimulation and excitement."

    Capsule for Orbifall Orbifall

    "Visual effects and combat animations provide stimulating sensory feedback and excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems present."

    Capsule for Return. Return.

    "No social recognition or ranking systems present."

  • Story

    Game with the same Story vibe

    0

    "Minimal narrative with light story elements; focus is on gameplay rather than immersive storytelling."

    Capsule for Monsters' Den: Book of Dread Monsters' Den: Book of Dread

    "Minimal narrative with light lore; story serves mainly as backdrop rather than immersive plot."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players plan routes and combat tactics, but combat is mostly simple and repetitive."

    Capsule for Spark the Electric Jester 2 Spark the Electric Jester 2

    "Players plan builds and combat approaches but overall combat is straightforward with limited enemy variety."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension in boss fights and strategic combat, but overall difficulty is moderate."

    Capsule for 神树残响(Echoes of the Divine Tree) 神树残响(Echoes of the Divine Tree)

    "Some tension from boss fights and dodging mechanics, though difficulty is generally moderate."

  • Value

    Game with the same Value vibe

    3

    "Affordable indie game with decent content and replayability, especially when purchased on sale."

    Capsule for The Slater The Slater

    "Reasonably priced indie game with solid combat; some players feel content is limited but worth sale price."

  • Violence

    Game with the same Violence vibe

    4

    "Combat focused on violent melee and ranged attacks against enemies."

    Capsule for Asura: Vengeance Edition Asura: Vengeance Edition

    "Combat focused on melee attacks, combos, and defeating enemies through violence."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid damage and manage health in combat; some risk but not extreme survival mechanics."

    Capsule for Green Reaper Green Reaper

    "Players must avoid damage and manage health in combat, but overall risk is moderate and manageable."

Last update: 19/07/2026