Touhou ~Red Empress Devil. similar games & best alternatives

Touhou ~Red Empress Devil.

PC (Microsoft Windows) • 2025

Should you play it?

"Touhou ~Red Empress Devil." is a bullet-hell shooting roguelike action game. Set in The Scarlet Devil Mansion, the inhabitants of Gensokyo go on a rampage!

What works
  • Wide variety of playable characters with unique styles
  • Charming pixel art and animations
  • Engaging bullet hell mechanics
  • Pleasant music and sound design
  • Accessible gameplay for newcomers
Things to keep in mind
  • Very short game length
  • Low difficulty and poor balance
  • Limited enemy and room variety
  • Repetitive bosses and fixed order
  • Lack of permanent progression and replay incentives

What to play next

Top picks

Games that feel the closest overall

  • BDSM: Big Drunk Satanic Massacre

  • METAL DOGS

  • Black Market of Bulletphilia ~ 100th Black Market.

  • Strayed Lights

  • Mind

  • ATOMINE

  • Touhou: New World

  • I Am Sakuya: Touhou FPS Game

  • SUPERHOT: MIND CONTROL DELETE

Hidden Gems

Less popular games with surprisingly high similarity

  • Black Market of Bulletphilia ~ 100th Black Market.

  • Strayed Lights

  • Mind

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Touhou ~Red Empress Devil.: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Value, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose characters, fighting styles, and level order, allowing personal control over gameplay decisions."

    Capsule for Streets of Red : Devil's Dare Deluxe Streets of Red : Devil's Dare Deluxe

    "Players choose from many characters with unique attack styles and abilities, allowing varied approaches and personal control over gameplay."

  • Competence

    Game with the same Competence vibe

    3

    "Game requires skillful dodging and timing due to bullet hell elements and boss fights, though auto-aim and some RNG reduce challenge consistency."

    Capsule for The Crackpet Show The Crackpet Show

    "Game requires skillful dodging of bullet hell patterns and strategic use of upgrades, though overall difficulty is considered low and some characters are overpowered."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual runs and personal mastery; no explicit mention of ranked modes or direct player-vs-player competition."

    Capsule for Meteorfall: Krumit's Tale Meteorfall: Krumit's Tale

    "Focus is on individual runs and personal mastery; no mention of ranked modes or direct player-versus-player competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players express desire to replay for challenges and secrets, though some find replayability limited due to short length and repetitive loops."

    Capsule for Feed the Deep Feed the Deep

    "Replayability comes from multiple characters and runs, but repetitiveness and short length limit long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements described."

    Capsule for Crow Country Crow Country

    "Single-player experience with no cooperative or multiplayer elements described."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can experiment with different strategies and item uses, but limited character customization or building."

    Capsule for Rogue Rogue

    "Players experiment with different character builds and item synergies, but room layouts and enemy types are repetitive with limited customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over other players; interactions are solo and balanced."

    Capsule for Kingdom Rush  - Tower Defense Kingdom Rush - Tower Defense

    "No evidence of exerting control or superiority over other players; interactions are solo and balanced."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game for fun, distraction, and stress relief with colorful visuals and energetic music."

    Capsule for Team Sonic Racing™ Team Sonic Racing™

    "Players use the game as a stress relief and distraction, enjoying the colorful bullet hell and music for relaxation."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest in the genre and content; no obligation or external pressure reported."

    Capsule for Milky Quest II Milky Quest II

    "Players engage voluntarily out of interest in Touhou and roguelike genres, with no obligation or pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "The game encourages trying different characters, combat styles, and combos, though some repetition in levels limits novelty."

    Capsule for Devil May Cry 4 Special Edition Devil May Cry 4 Special Edition

    "Encouraged by multiple characters with unique playstyles and random item drops, though limited by repetitive rooms and enemy patterns."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Levels are procedurally generated but composed of a limited set of pre-designed rooms, with repetition common."

    Capsule for MULLET MADJACK MULLET MADJACK

    "Procedurally generated floors exist but with limited variety; players quickly become familiar with layouts and bosses."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and cosmetic options allow self-expression, though some desire more variety."

    Capsule for BlasterBeat BlasterBeat

    "Character variety and unique abilities allow some self-expression through playstyle choice, though cosmetic customization is limited."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with Touhou characters, bullet hell combat, and imaginative story and setting."

    Capsule for 永远消失的幻想乡 ~ The Disappearing of Gensokyo 永远消失的幻想乡 ~ The Disappearing of Gensokyo

    "Strong fantasy element with Touhou characters, magical bullet hell combat, and fictional setting in Scarlet Devil Mansion."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Smooth Operators Smooth Operators

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn boss patterns, improve skills, and develop strategies, though difficulty is moderate."

    Capsule for YOHANE THE PARHELION -BLAZE in the DEEPBLUE- YOHANE THE PARHELION -BLAZE in the DEEPBLUE-

    "Players improve skills and learn boss patterns, but limited by low difficulty and repetitive content."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Half-Life 2 Half-Life 2

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to dodge bullet hell attacks and manage combat; not suitable for passive or background play."

    Capsule for Kelipot Kelipot

    "Requires focused attention due to bullet hell mechanics and dodging; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interaction."

    Capsule for Breathedge Breathedge

    "No evidence of forming close relationships or emotional social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Wrought Flesh Wrought Flesh

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate upgrades and perks between levels, though progression is limited and runs reset on death."

    Capsule for CRUEL CRUEL

    "Players accumulate upgrades and power-ups during runs, but no permanent progression beyond character unlocks."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Music and aesthetics provide a calming atmosphere, though gameplay can be tense and challenging."

    Capsule for LOVE LOVE

    "Music and visual style provide a pleasant atmosphere, though gameplay can be tense during bullet dodging."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful bullet patterns and music provide sensory stimulation and excitement."

    Capsule for Penimorta Penimorta

    "Colorful bullet patterns and music provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are mostly personal."

    Capsule for Naheulbeuk's Dungeon Master Naheulbeuk's Dungeon Master

    "Achievements exist but are mostly personal; no social recognition or ranking systems."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative; story is simple and mostly a backdrop to gameplay."

    Capsule for Grow Home Grow Home

    "Minimal narrative with fixed dialogues and setting; story is mostly a backdrop for gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires mental challenge with combos, positioning, and character-specific tactics."

    Capsule for Roof Rage Roof Rage

    "Requires strategic use of character abilities, item synergies, and dodging patterns, though overall challenge is moderate."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some thrill from bullet hell combat and boss fights, though low difficulty reduces sustained tension."

    Capsule for Nirvana Nirvana

    "Bullet hell gameplay creates moments of tension and relief, but low difficulty reduces sustained thrill."

  • Value

    Game with the same Value vibe

    -3

    "Many players feel the game is overpriced for its short length and content; better value on sale."

    Capsule for Upside Down Upside Down

    "Players feel the game is short and lacking content for full price; better value on discount."

  • Violence

    Game with the same Violence vibe

    4

    "Gameplay involves combat, shooting, and defeating enemies and bosses with bullet hell attacks."

    Capsule for 永远消失的幻想乡 ~ The Disappearing of Gensokyo 永远消失的幻想乡 ~ The Disappearing of Gensokyo

    "Combat involves shooting and destroying enemies and bosses with bullet hell mechanics."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid damage and manage health to survive challenging enemies and boss fights."

    Capsule for Outland Outland

    "Players must avoid damage and manage health, but low difficulty and easy bosses reduce survival challenge."

Last update: 13/07/2026