UBERMOSH Vol.7 similar games & best alternatives

UBERMOSH Vol.7

PC (Microsoft Windows) • 2019

Should you play it?

You play as a Saint fighting in a gun-filled pit, defeating as many opponents as you can in a 90 seconds match, the UBERMOSH, an enlightenment ritual of combat.

What works
  • Fast-paced, skill-based arcade gameplay
  • Addictive short sessions with high replay value
  • Varied characters with unique abilities
  • Engaging electronic/industrial soundtrack
  • Low price point and lightweight game
Things to keep in mind
  • Minimal narrative or story content
  • Limited customization and settings
  • High difficulty and steep learning curve
  • Small, confined arena limits exploration
  • Some balance issues between characters

What to play next

Top picks

Games that feel the closest overall

  • UBERMOSH:SANTICIDE

  • UBERMOSH:BLACK

  • UBERMOSH:WRAITH

  • Hyperspace Invaders II: Pixel Edition

  • UBERMOSH Vol.5

  • Vanquish

  • GravNewton

  • CRUEL

  • UBERMOSH

Hidden Gems

Less popular games with surprisingly high similarity

  • UBERMOSH:SANTICIDE

  • GravNewton

  • Slash or Die

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Omega Strikers

  • Sensation

    Tormentor❌Punisher

  • Thrill

    Post Void

From the same developer

From the same developer, ranked by motivational fit.

  • UBERMOSH Vol.5

  • UBERMOSH

  • UBERMOSH Vol.3

  • Trip to Vinelands

  • QUICKERFLAK

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

UBERMOSH Vol.7: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Story, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose among multiple characters and campaigns with unique abilities and playstyles, allowing personal decision-making and varied approaches."

    Capsule for Resident Evil 6 Resident Evil 6

    "Players choose among distinct characters with unique abilities and playstyles, allowing personal approach within a fixed arena and combat system."

  • Competence

    Game with the same Competence vibe

    5

    "High skill ceiling with fast-paced, competitive gameplay requiring quick decision-making, positioning, and mastery of unique character abilities."

    Capsule for Omega Strikers Omega Strikers

    "High skill ceiling with fast-paced, reflex-driven gameplay requiring precision, quick reactions, and mastery of character abilities."

  • Competition

    Game with the same Competition vibe

    4

    "Includes leaderboards and high score chasing, encouraging comparison with others and self-improvement."

    Capsule for Bit Blaster XL Bit Blaster XL

    "Focus on high scores and achieving 100% progression with each character encourages competitive self-improvement and score chasing."

  • Continuation

    Game with the same Continuation vibe

    4

    "Addictive gameplay loop and progression encourage repeated play sessions and long-term engagement."

    Capsule for Void Bastards Void Bastards

    "Short 90-second sessions with addictive gameplay and progression system motivate repeated play and long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player arcade shooter with no cooperative multiplayer or teamwork elements."

    Capsule for ARCADE GAME SERIES: GALAGA ARCADE GAME SERIES: GALAGA

    "Single-player arcade shooter with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Varied weapons and character abilities encourage experimentation, though within predefined game structures."

    Capsule for Rabbit Hole Rabbit Hole

    "Variety of characters with unique abilities and playstyles encourages experimentation within the combat system."

  • Domination

    Game with the same Domination vibe

    -3

    "No evidence of exerting control or superiority over others; gameplay is single-player focused with no social dominance."

    Capsule for NecroVisioN: Lost Company NecroVisioN: Lost Company

    "No evidence of social dominance or power over others; gameplay is focused on personal skill rather than imposing authority."

  • Escapism

    Game with the same Escapism vibe

    4

    "Fast-paced, intense gameplay and immersive soundtrack provide strong distraction and escape from real life."

    Capsule for BLUE REVOLVER BLUE REVOLVER

    "Fast, intense action and immersive soundtrack provide a strong distraction and escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure to play."

    Capsule for Giana Sisters: Twisted Dreams - Rise of the Owlverlord Giana Sisters: Twisted Dreams - Rise of the Owlverlord

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different characters, skills, and strategies, exploring varied gameplay mechanics."

    Capsule for Fate/EXTELLA LINK Fate/EXTELLA LINK

    "Players try different characters and abilities, exploring varied combat rhythms and strategies."

  • Exploration

    Game with the same Exploration vibe

    -4

    "Gameplay occurs in fixed arenas with no exploration or discovery elements."

    Capsule for Knockout League - Arcade VR Boxing Knockout League - Arcade VR Boxing

    "Gameplay occurs in a small, fixed arena with no exploration or discovery elements."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players select characters but no avatar personalization or cosmetic modifications."

    Capsule for Gunman Clive Gunman Clive

    "Limited customization; players select characters but no avatar personalization or cosmetic modification."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Stylized cyberpunk setting with fantastical weapons and characters provides an imaginative fictional experience."

    Capsule for UBERMOSH:SANTICIDE UBERMOSH:SANTICIDE

    "Set in a stylized cyberpunk world with fantastical combat abilities and characters, though minimal narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player experience."

    Capsule for Surviving Mars Surviving Mars

    "No social or community features; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

    4

    "Progression system rewards learning and mastery of characters, weapons, and abilities."

    Capsule for Wild Assault Wild Assault

    "Progression system rewards skill improvement and character enhancement through gameplay achievements."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with intense focus; no physical activity or health-related features."

    Capsule for DOOM Eternal DOOM Eternal

    "Sedentary gameplay with intense focus; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and fast reflexes; no idle or passive gameplay elements."

    Capsule for Tormentor❌Punisher Tormentor❌Punisher

    "Requires constant attention and fast reflexes; no idle or passive gameplay elements."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interaction or relationship-building features."

    Capsule for Unstoppable Gorg Unstoppable Gorg

    "No social interaction or relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management mechanics; purely individual gameplay."

    Capsule for RymdResa RymdResa

    "No leadership or group management mechanics; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate items, upgrades, skill points, and abilities to enhance character power and progress."

    Capsule for Gestalt: Steam & Cinder Gestalt: Steam & Cinder

    "Ascension system allows characters to gain powers and improve as players achieve higher scores."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "High-intensity, fast-paced gameplay creates sustained tension rather than relaxation."

    Capsule for UBERMOSH:SANTICIDE UBERMOSH:SANTICIDE

    "High-intensity, fast-paced gameplay induces tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    5

    "Strong sensory stimulation with intense visuals, screen shake, sound design, and music."

    Capsule for Tormentor❌Punisher Tormentor❌Punisher

    "Strong sensory stimulation from fast visuals, screen shake, flashing effects, and intense soundtrack."

  • Status

    Game with the same Status vibe

    -3

    "No social status or recognition systems; focus is on personal achievement."

    Capsule for Partisans 1941 Partisans 1941

    "No social recognition or visibility features; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is context-free and focused on arcade action."

    Capsule for Beat Hazard 2 Beat Hazard 2

    "Minimal to no narrative; gameplay is context-free and focused on arcade action."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires quick tactical decisions and positioning, but overall gameplay is straightforward and reflex-based."

    Capsule for UBERMOSH Vol.3 UBERMOSH Vol.3

    "Gameplay emphasizes reflexes and quick decisions over deep planning, though some tactical positioning is required."

  • Thrill

    Game with the same Thrill vibe

    5

    "High adrenaline, suspenseful gameplay with constant pressure to move fast and avoid death."

    Capsule for Post Void Post Void

    "High adrenaline, suspenseful gameplay with constant threat and fast-paced combat."

  • Value

    Game with the same Value vibe

    4

    "Low price and high replayability provide good value for time and money."

    Capsule for Geometry Wars: Retro Evolved Geometry Wars: Retro Evolved

    "Low price and high replayability provide good value for time and money."

  • Violence

    Game with the same Violence vibe

    5

    "Core gameplay centers on combat, destruction, and defeating enemies with powerful attacks."

    Capsule for Aces Wild: Manic Brawling Action! Aces Wild: Manic Brawling Action!

    "Core gameplay centers on combat, destruction, and defeating waves of enemies with weapons and melee."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid death and manage resources to survive waves of enemies."

    Capsule for Serious Sam HD: The First Encounter Serious Sam HD: The First Encounter

    "Players must survive waves of enemies within a limited time, managing positioning and attacks to avoid death."

Last update: 09/07/2026