Buried similar games & best alternatives

Buried

2023

Should you play it?

You wake up buried alive. You are running out of oxygen and you can't remember how you got here. There must be a way out, can you figure it out in time?

What works
  • Unique claustrophobic horror concept
  • Engaging puzzle mechanics
  • Strong atmospheric sound design
  • Accessible gameplay
  • Low price point
Things to keep in mind
  • Very short playtime
  • Limited replay value
  • Some bugs and glitches
  • Minimal narrative depth
  • Lack of content and complexity

What to play next

Top picks

Games that feel the closest overall

  • [Chilla's Art] Shinkansen 0 | 新幹線 0号

  • SCP022

  • Cursed Digicam | 呪われたデジカメ

  • Voyager-19

  • In Between

  • Perception

  • The Voidness - Lidar Horror Survival Game

  • [Chilla's Art] Night Security | 夜間警備

  • Medusa's Labyrinth

Hidden Gems

Less popular games with surprisingly high similarity

  • Voyager-19

  • In Between

  • The Voidness - Lidar Horror Survival Game

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Iron Lung

  • Thrill

    Dark Fracture: Prologue

  • Survival

    They Breathe

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Buried: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Violence, Continuation, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to solve puzzles in their own way and timing, though within preset puzzle mechanics."

    Capsule for Zup! X Zup! X

    "Players have control over puzzle solving and exploration within confined space, but gameplay is constrained by preset puzzle solutions and time limits."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles require skill and trial-and-error, but many are repetitive and sometimes frustrating due to inconsistent physics and bugs."

    Capsule for Zoonomaly Zoonomaly

    "Puzzles require some skill and problem solving but are generally simple and accessible; some bugs reduce challenge consistency."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on individual escape and exploration."

    Capsule for Last Floor Last Floor

    "No competitive elements; focus is on individual escape experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    -4

    "Very short game (~10-15 minutes) with limited replay value; players complete it quickly and do not engage in long sessions."

    Capsule for Gravity Bone Gravity Bone

    "Very short game (10-30 minutes), limited replay value; players often complete in one or two sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer features."

    Capsule for Toby: The Secret Mine Toby: The Secret Mine

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players engage in puzzle solving and exploration with some choice in approach; limited character customization or building."

    Capsule for Fear the Timeloop - Prologue Fear the Timeloop - Prologue

    "Players engage in puzzle solving and some exploration; limited customization or creation."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; solitary experience."

    Capsule for Kona Kona

    "No social dominance or power dynamics; solitary experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong immersion and atmosphere provide escape from reality into a tense, claustrophobic horror experience."

    Capsule for Iron Lung Iron Lung

    "Strong immersion in claustrophobic, tense scenario providing psychological escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest in horror and puzzles; no obligation or external pressure noted."

    Capsule for Viviette Viviette

    "Players engage voluntarily for intrinsic interest in horror and puzzle experience; no obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with puzzle solutions and exploration, but mostly linear progression."

    Capsule for Ignited Entry Ignited Entry

    "Some exploration and puzzle experimentation possible, but limited by linear progression and puzzle design."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited exploration within small rooms, but some curiosity-driven searching for clues."

    Capsule for Locked In Mind Locked In Mind

    "Exploration confined to small coffin environment; some discovery of puzzle elements and clues."

  • Expression

    Game with the same Expression vibe

    -5

    "No character or environment customization; fixed presentation."

    Capsule for Missing Hiker Missing Hiker

    "No character or environment customization; fixed presentation."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Horror fiction with supernatural elements and an imaginative narrative."

    Capsule for Kach Kach

    "Horror fiction with supernatural elements and psychological themes, but grounded in a plausible scenario."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solitary gameplay."

    Capsule for Alan Wake Alan Wake

    "No social or community features; solitary gameplay."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning involved in puzzle solving but limited depth or skill development."

    Capsule for Project H Project H

    "Some learning involved in puzzle solving and managing resources under pressure, but limited depth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity."

    Capsule for What Remains of Edith Finch What Remains of Edith Finch

    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and puzzle solving; not designed for idle or background play."

    Capsule for Chronology Chronology

    "Requires focused attention due to time pressure and puzzle solving; not suitable for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building."

    Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

    "No social or emotional relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Supermarket Chaos Supermarket Chaos

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through puzzle completion and story advancement, but no item collection or upgrades."

    Capsule for From The Darkness From The Darkness

    "Progression through puzzle completion and resource management, but no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Tense and suspenseful atmosphere creates anxiety rather than relaxation."

    Capsule for [Nightmare Files] Clap Clap [Nightmare Files] Clap Clap

    "Tense and anxiety-inducing atmosphere; not relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Effective use of sound and visuals to create suspense and emotional impact."

    Capsule for Shiver Shiver

    "Effective use of sound and visual atmosphere to create suspense and emotional tension."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    2

    "Narrative is present with unfolding mystery and character development but considered simple and somewhat underwhelming."

    Capsule for Divine Miko Koyori Divine Miko Koyori

    "Minimal but present narrative with mystery and psychological elements; limited depth and character development."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires some problem solving and planning, but puzzles are generally simple and solutions often straightforward."

    Capsule for Scribblenauts Unlimited Scribblenauts Unlimited

    "Requires some planning and problem solving under resource constraints, but puzzles are straightforward."

  • Thrill

    Game with the same Thrill vibe

    4

    "High suspense and tension with effective scares and psychological horror elements."

    Capsule for Dark Fracture: Prologue Dark Fracture: Prologue

    "Strong suspense and tension from claustrophobic setting, time pressure, and psychological horror."

  • Value

    Game with the same Value vibe

    0

    "Mixed opinions on value; some find price fair for short experience, others feel content is insufficient."

    Capsule for Debugging Hero Debugging Hero

    "Mixed opinions on value; some find price fair for short experience, others feel content is too limited."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on puzzle solving and interaction."

    Capsule for Stick it to The Man! Stick it to The Man!

    "No combat or destructive gameplay; focus on escape and puzzle solving."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around managing oxygen and avoiding threats to stay alive."

    Capsule for They Breathe They Breathe

    "Core gameplay revolves around managing limited oxygen and light to survive and escape."

Last update: 12/07/2026