Devilated similar games & best alternatives

Devilated

Android, iOS • 2024

Should you play it?

Devilated is an ultraviolent RPG old-school shooter where you brutalize and cannibalize your demonic foes in equal measure. Eat their face before they eat yours.

What works
  • Fast, frantic and satisfying combat
  • Large variety of weapons and abilities
  • Unique and varied boss fights
  • Extensive content with multiple level paths
  • Humorous one-liners and irreverent tone
Things to keep in mind
  • Visual overload and chaotic effects hinder clarity
  • Some difficulty spikes and enemy sponginess
  • Repetitive level design and key hunting
  • Inventory and ammo management can be tedious
  • Story and narrative are minimal and secondary

What to play next

Top picks

Games that feel the closest overall

  • Pharaonic

  • Deflector

  • 永远消失的幻想乡 ~ The Disappearing of Gensokyo

  • Hard Reset Redux

  • Starward Rogue

  • Dark Devotion

  • Murim Survival

  • SiNiSistar 2

  • Heart&Slash

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Putrefaction 2: Void Walker

  • Zortch

  • Heaven Dust 2

If you liked…

Recommendations by what you enjoyed most

  • Violence

    Infected Shelter

  • Autonomy

    Gryphon Knight Epic

  • Escapism

    Waterpark Simulator

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Devilated: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose their path through levels, switch directions freely, and select weapons and upgrades, indicating high control over gameplay."

    Capsule for Gryphon Knight Epic Gryphon Knight Epic

    "Players choose their own weapon loadouts, upgrade abilities as they wish, and select level paths, indicating high personal control."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers challenging boss fights and skill-based combat requiring strategy and quick reactions."

    Capsule for Aquaria Aquaria

    "The game features challenging combat, boss fights requiring strategy, and skillful movement, though some difficulty spikes and enemy sponginess reduce consistent skill expression."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and skill improvement; no mention of ranked or multiplayer competition."

    Capsule for The Last Salvage Squad The Last Salvage Squad

    "Focus is on single-player progression and personal challenge; no mention of ranked or multiplayer competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often spend multiple hours and replay the game to explore different outcomes and deepen interaction, though some find it repetitive."

    Capsule for Whispers from the Star Whispers from the Star

    "Players often replay the game multiple times and engage in long sessions, though some find it fatiguing and overwhelming."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative elements."

    Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

    "Entirely single-player experience with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize stats, choose different weapons and upgrades, and explore secret areas; however, level design is somewhat linear with limited building or creation."

    Capsule for Beyond Citadel Beyond Citadel

    "Players customize weapon loadouts, upgrade abilities, and explore secret areas, but level design is somewhat repetitive and linear."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and balanced."

    Capsule for Ziggurat Ziggurat

    "No evidence of exerting control over others; gameplay is individual and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief through chaotic and humorous gameplay."

    Capsule for Waterpark Simulator Waterpark Simulator

    "Players use the game as a high-adrenaline distraction with chaotic combat and irreverent humor, providing stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or external pressure noted."

    Capsule for Witchfire Witchfire

    "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying different weapon and skill combinations, though combat can become repetitive."

    Capsule for Orangeblood Orangeblood

    "Variety of weapons and abilities encourage trying new tactics, though some players find combat repetitive over time."

  • Exploration

    Game with the same Exploration vibe

    2

    "Game includes exploration of varied environments and hidden secrets, though levels are somewhat linear."

    Capsule for The Wizards - Enhanced Edition The Wizards - Enhanced Edition

    "Game includes secret areas and multiple level paths, but levels are mostly linear and similar in design."

  • Expression

    Game with the same Expression vibe

    2

    "Players express themselves through build choices and character selection, though no cosmetic customization."

    Capsule for Rocket Rats Rocket Rats

    "Players express themselves via weapon and ability choices, but no character customization or cosmetic personalization noted."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy elements with demons, ghosts, and supernatural horror themes."

    Capsule for 除邪(CHUXIE) 除邪(CHUXIE)

    "Strong fantasy elements with demons, supernatural powers, and over-the-top violent fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community play; strictly solo experience."

    Capsule for TouHou Makuka Sai ~ Fantastic Danmaku Festival Part III TouHou Makuka Sai ~ Fantastic Danmaku Festival Part III

    "No social or community play; strictly solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, traits, and unlock new abilities; some learning curve and progression"

    Capsule for Anvil Saga Anvil Saga

    "Players develop skills and unlock abilities progressively, though some find learning curve steep and interface confusing."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or rehab elements."

    Capsule for House Flipper House Flipper

    "Sedentary gameplay with no physical activity or rehab elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous focus and engagement during fast-paced combat and movement."

    Capsule for Abyssus Abyssus

    "Requires continuous focus and engagement due to fast-paced combat and complex mechanics."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close relationships or emotional social interactions."

    Capsule for Little Big Workshop Little Big Workshop

    "No evidence of close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual play."

    Capsule for Universe Sandbox Universe Sandbox

    "No leadership or group management roles; purely individual play."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through weapon upgrades, abilities, and story advancement."

    Capsule for Wolfenstein II: The New Colossus Wolfenstein II: The New Colossus

    "Strong progression through weapon acquisition, ability upgrades, and level completion."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Fast-paced, intense combat creates tension rather than relaxation or flow."

    Capsule for RUINER RUINER

    "Fast-paced, chaotic combat with visual overload creates tension and fatigue rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Visual effects, gore, explosions, and sound design provide strong sensory stimulation."

    Capsule for Soldat 2 Soldat 2

    "High sensory stimulation from gore, explosions, sound effects, and frenetic action."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with humorous cutscenes; story is simple and mostly a backdrop for gameplay."

    Capsule for Deadly 30 Deadly 30

    "Minimal narrative with some comic-panel cutscenes and humorous one-liners; story is secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires some planning in character switching and puzzle solving; combat is mostly straightforward but boss fights need tactics."

    Capsule for Crossing Souls Crossing Souls

    "Some boss fights require tactics and weapon management, but much combat is straightforward shooting and dodging."

  • Thrill

    Game with the same Thrill vibe

    4

    "High adrenaline, intense combat with hordes of enemies creates thrill and excitement."

    Capsule for Serious Sam VR: The Second Encounter Serious Sam VR: The Second Encounter

    "High thrill from intense combat, risk of death, and chaotic enemy hordes."

  • Value

    Game with the same Value vibe

    3

    "Offers extensive content, replayability, and depth justifying its price for interested players."

    Capsule for VenusBlood FRONTIER International VenusBlood FRONTIER International

    "Offers extensive content and replayability for price, though some players note repetitiveness and fatigue."

  • Violence

    Game with the same Violence vibe

    5

    "Extremely violent gameplay with gore, dismemberment, and brutal executions."

    Capsule for Infected Shelter Infected Shelter

    "Extremely violent with gore, corpse-eating mechanics, explosions, and brutal combat."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage limited ammo and health to survive through levels and bosses."

    Capsule for CrocoMars CrocoMars

    "Players must manage health and ammo carefully to survive hordes and bosses, with resource scarcity adding challenge."

Last update: 19/07/2026