Disciples: Domination similar games & best alternatives

Disciples: Domination

Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, Mac • 2026

Should you play it?

Rule through the chaos! Fifteen years after Avyanna freed Nevendaar, Disciples: Domination returns you to a realm hanging in the balance. In this dark fantasy strategy RPG with turn-based combat, take your place on Queen Avyanna’s throne – holding together a crumbling kingdom.

What works
  • Deep tactical turn-based combat
  • Immersive dark fantasy setting
  • Rich lore and story continuation
  • Customizable main character and army
  • Long gameplay with side quests
Things to keep in mind
  • Some grind and repetitive battles
  • Mixed quality of writing and voice acting
  • Limited unit variety compared to predecessor
  • Lack of multiplayer or social features
  • Some technical bugs and performance issues

What to play next

Top picks

Games that feel the closest overall

  • Lords of Magic: Special Edition

  • The Bard's Tale Trilogy

  • Chromosome Evil 2

  • Langrisser I & II

  • Freedom Force vs. the Third Reich

  • The Caligula Effect 2

  • Space Hulk: Ascension (Classic)

  • Chromosome Evil

  • SUPER ROBOT WARS Y

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Kingdom Under Fire: Heroes

  • NITRO GEN OMEGA

  • Star Wolves 3: Civil War

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    SpellForce - Platinum Edition

  • Continuation

    King's Bounty: Warriors of the North

  • Escapism

    Ravenswatch

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Disciples: Domination: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Fellowship, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose party members, customize talents, and decide combat strategies, though some linearity and limited skill trees exist."

    Capsule for Rise of the Third Power Rise of the Third Power

    "Players can choose Avyanna's class and skill trees, manage army composition, and make decisions in the throne room affecting faction relations."

  • Competence

    Game with the same Competence vibe

    3

    "Turn-based tactical combat requires skill and strategy; base management and resource allocation add complexity."

    Capsule for Dead State: Reanimated Dead State: Reanimated

    "Tactical turn-based battles require skillful positioning, use of abilities, and adapting to environmental effects; some grind and resource management involved."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player story and personal progression; no multiplayer or ranked competitive modes"

    Capsule for Sleeping Dogs: Definitive Edition Sleeping Dogs: Definitive Edition

    "Single-player game focused on personal progression and story; no multiplayer or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "Long campaign with many quests and side missions encourages extended play sessions; some players report 70+ to 200+ hours."

    Capsule for King's Bounty: Warriors of the North King's Bounty: Warriors of the North

    "Long campaign with 35-80+ hours playtime reported; players engage in many battles and side quests, with some grind and repeated encounters."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Players can recruit and manage a team of companions, but gameplay is primarily single-player with limited cooperative mechanics."

    Capsule for Planet Alcatraz 2 Planet Alcatraz 2

    "Companions join the player and provide support in battles and world map skills, but play is primarily individual."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players customize armies, equipment, and character builds but within predefined units and items."

    Capsule for Undead Horde Undead Horde

    "Players customize Avyanna's class and skills, equip gear and shards, and build army compositions from multiple factions."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions with factions emphasize negotiation and alliance rather than domination or power over others."

    Capsule for Phoenix Point Phoenix Point

    "Interactions with factions and companions emphasize negotiation and alliance rather than exerting control or superiority."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging and immersive fantasy experience to escape real life, enjoying its dark lore and atmosphere."

    Capsule for Ravenswatch Ravenswatch

    "Players use the game as a dark fantasy immersive experience to escape real life, with rich lore and atmospheric world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure."

    Capsule for Dying Light Dying Light

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different weapons, tactics, army compositions, and explore various battle scenarios."

    Capsule for Tales Of Glory Tales Of Glory

    "Players try different class builds, army compositions, and tactical approaches to battles."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore varied regions, discover secrets, and complete side quests."

    Capsule for Terra Memoria Terra Memoria

    "Players explore multiple maps and dungeons, uncover treasures, and complete side quests."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization of weapons and gear, but limited cosmetic or avatar personalization mentioned."

    Capsule for Chambers: The Outlaw Chambers: The Outlaw

    "Customization of Avyanna's gear and skills, companions' equipment, and army units with shards."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with magic, mythical races, and epic storylines."

    Capsule for SpellForce - Platinum Edition SpellForce - Platinum Edition

    "Strong dark fantasy setting with magic, mythical races, gods, and epic story."

  • Fellowship

    Game with the same Fellowship vibe

    -2

    "Mostly single-player experience with limited social interaction; companions have minimal dialogue and AI."

    Capsule for Weird West: Definitive Edition Weird West: Definitive Edition

    "Mostly single-player experience with limited social interaction; companions provide some narrative connection."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop armies, level up units, and improve skills through campaign progression and battles."

    Capsule for SOVL: Fantasy Warfare SOVL: Fantasy Warfare

    "Players develop Avyanna's skills, level up units, upgrade buildings, and improve army capabilities."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with long sessions and no physical activity."

    Capsule for Xuan-Yuan Sword: The Gate of Firmament Xuan-Yuan Sword: The Gate of Firmament

    "Typical sedentary gameplay with long sessions and no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during battles and exploration; no background or idle gameplay reported."

    Capsule for Memories of a Vagabond Memories of a Vagabond

    "Requires focused attention during battles and exploration; no background or idle gameplay reported."

  • Intimacy

    Game with the same Intimacy vibe

    0

    "Some emotional connection with characters and companions; limited romantic elements."

    Capsule for HARVESTELLA HARVESTELLA

    "Limited emotional relationships with companions; some romance elements but not deeply emphasized."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead armies, manage kingdoms, and make authoritative decisions affecting their realm."

    Capsule for A Total War Saga: THRONES OF BRITANNIA A Total War Saga: THRONES OF BRITANNIA

    "Player leads armies, manages faction relations, and makes decisions affecting kingdom governance."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on leveling up, acquiring gear, base upgrades, and unlocking new abilities."

    Capsule for Dead Age 2: The Zombie Survival RPG Dead Age 2: The Zombie Survival RPG

    "Strong emphasis on leveling up, acquiring gear, upgrading units and buildings, and unlocking new abilities."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game immersive and fun, but others report frustration and grind."

    Capsule for Overkill VR: Action Shooter FPS Overkill VR: Action Shooter FPS

    "Some players find the game relaxing and immersive, but others report grind and tedious battles causing frustration."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant graphics, animations, and sound effects provide sensory enjoyment."

    Capsule for Solitairica Solitairica

    "Good graphics, sound effects, and spell animations provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -3

    "No social status or recognition systems; focus is on individual play."

    Capsule for Lawn Mowing Simulator Lawn Mowing Simulator

    "No social status or multiplayer recognition; focus is on individual play and story."

  • Story

    Game with the same Story vibe

    3

    "Narrative-driven with a main plot and many side quests, though some find the story uneven or secondary to gameplay."

    Capsule for Planet Alcatraz 2 Planet Alcatraz 2

    "Narrative-driven with main and side quests, companion stories, and lore; some criticism of writing quality."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat requires tactical positioning, skill combinations, and resource management."

    Capsule for The Legend of Heroes: Kuro no Kiseki The Legend of Heroes: Kuro no Kiseki

    "Tactical combat requires positioning, skill use, and adapting to terrain and enemy abilities."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense from battles and random events, but overall moderate tension."

    Capsule for 富甲天下3 富甲天下3

    "Some tension from challenging battles and environmental effects, but overall moderate suspense."

  • Value

    Game with the same Value vibe

    -1

    "Mixed opinions on value; some find it worth price especially on sale, others find it overpriced for content."

    Capsule for Glare1more Glare1more

    "Mixed opinions on value; some find it worth full price, others feel content is recycled and overpriced."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves attacking and defeating enemies with weapons and spells; typical fantasy violence."

    Capsule for The Dungeon Of Naheulbeuk: The Amulet Of Chaos The Dungeon Of Naheulbeuk: The Amulet Of Chaos

    "Combat involves attacking and defeating enemies with spells and weapons; typical fantasy violence."

  • Survival

    Game with the same Survival vibe

    2

    "Battles require managing health and resources to avoid defeat; survival elements present but not extreme."

    Capsule for PuzzleQuest: Challenge of the Warlords PuzzleQuest: Challenge of the Warlords

    "Battles require managing unit health and resources to avoid defeat; some strategic defense elements."

Last update: 19/07/2026