Fibrillation HD similar games & best alternatives

Fibrillation HD

Linux, PC (Microsoft Windows) • 2017

Should you play it?

Immerse yourself in an adaptation of an old story about Ewan Berrington.

What works
  • Unique surreal and atmospheric design
  • Immersive sound and visuals
  • Engaging exploration and secrets
  • Meaningful abstract narrative
  • Good value for price
Things to keep in mind
  • Short gameplay length
  • Limited replay value
  • Slow movement and stamina mechanics
  • Some repetitive environments
  • Lack of deeper gameplay complexity

What to play next

Top picks

Games that feel the closest overall

  • GET EVEN

  • Feed the Deep

  • Through the Woods

  • The Backroom - Lost and Found

  • CINERIS SOMNIA

  • My Friendly Neighborhood

  • Year Walk

  • Stray Cat Crossing

  • A Highland Song

Hidden Gems

Less popular games with surprisingly high similarity

  • Feed the Deep

  • Stray Cat Crossing

  • A Highland Song

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Nevermind

  • Escapism

    All Dream Long A Flower Storm

  • Exploration

    Spirit of the North

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Fibrillation HD: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore surreal environments and solve puzzles with no imposed routines or strict guidance."

    Capsule for Samorost 2 Samorost 2

    "Players freely explore surreal environments and choose their own paths to find keys and secrets, with no forced linearity."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves light platforming and puzzles that require some skill but are generally accessible and not highly challenging."

    Capsule for Postmouse Postmouse

    "Gameplay involves some light puzzles, platforming, and evasion challenges that require skill but are generally accessible."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal exploration and experience without comparison to others."

    Capsule for The Norwood Suite The Norwood Suite

    "No competitive elements; focus is on personal exploration and experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game with replay value due to multiple endings and secrets, encouraging some habitual replay but limited by length."

    Capsule for Rewind Or Die Rewind Or Die

    "Short game with limited replay value but some motivation to revisit for secrets and alternate endings."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative features."

    Capsule for Loddlenaut Loddlenaut

    "Entirely single-player experience with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    5

    "Highly creative surreal environments and unique psychological horror concept."

    Capsule for Nevermind Nevermind

    "Highly creative surreal and abstract level design, blending brutalist architecture with dreamlike elements."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; player is vulnerable and pursued."

    Capsule for Slender: The Arrival Slender: The Arrival

    "No social dominance or power dynamics; player is vulnerable and must evade enemies rather than dominate."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through dreamlike atmosphere, surreal worlds, and immersive storytelling."

    Capsule for All Dream Long A Flower Storm All Dream Long A Flower Storm

    "Strong escapism through immersive, surreal nightmare-like environments and abstract storytelling."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of curiosity and interest in the unique experience, not obligation."

    Capsule for eversion eversion

    "Players engage voluntarily out of curiosity and interest in the unique experience, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages exploration and discovery of hidden secrets and puzzle solutions, rewarding curiosity and experimentation."

    Capsule for NAIAD NAIAD

    "Encourages exploration and discovery of secrets, with some puzzle solving and experimentation with environment."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core motivation is exploring diverse, beautiful environments and uncovering hidden collectibles and secrets."

    Capsule for Spirit of the North Spirit of the North

    "Core motivation is exploring strange, non-euclidean spaces and uncovering hidden areas and collectibles."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or self-expression; character and environment visuals are preset."

    Capsule for Toby: The Secret Mine Toby: The Secret Mine

    "Limited character customization or self-expression; focus is on experiencing preset environments."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Surreal, imaginative, and absurd scenarios dominate the experience, far from realistic."

    Capsule for Mitoza Mitoza

    "Strongly rooted in surreal, dreamlike, and abstract fantasy rather than realistic scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solitary experience."

    Capsule for INSIDE INSIDE

    "No social or community features; solitary experience."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning involved in navigating puzzles and enemy behavior, but overall limited complexity."

    Capsule for Budget Backrooms Budget Backrooms

    "Some learning involved in navigating puzzles and enemy evasion, but overall low complexity."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of walking simulators; no physical activity involved."

    Capsule for Bucket Detective Bucket Detective

    "Sedentary gameplay typical of walking simulators; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during exploration and puzzle solving; not a background or idle game."

    Capsule for AER Memories of Old AER Memories of Old

    "Requires focused attention to exploration and puzzle solving; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual experience."

    Capsule for GNOG GNOG

    "No social or emotional relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through collecting keys and items to unlock new areas and advance story."

    Capsule for ARAYA ARAYA

    "Progression through collecting keys and unlocking doors, plus finding secrets to unlock bonus content."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Atmospheric and immersive experience with a balance of challenge and calm exploration."

    Capsule for Children of Silentown Children of Silentown

    "Atmospheric and immersive experience with moments of calm exploration balanced by tense chases."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through eerie sound design, lighting effects, and unsettling visuals."

    Capsule for Amnesia: The Dark Descent Amnesia: The Dark Descent

    "Strong sensory stimulation through eerie sound design, surreal visuals, and unsettling atmosphere."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Narrative is subtle and fragmented, delivered through exploration and environmental storytelling rather than direct plot."

    Capsule for Broken Reality Broken Reality

    "Narrative is abstract and environmental, with story revealed subtly and mainly at the end."

  • Strategy

    Game with the same Strategy vibe

    1

    "Light puzzle solving and some planning involved, but overall gameplay is simple and straightforward."

    Capsule for A Bewitching Revolution A Bewitching Revolution

    "Some light puzzle solving and evasion strategy, but overall simple gameplay mechanics."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tension arises from challenging missions and sudden attacks, creating suspense and excitement."

    Capsule for Majesty 2 Collection Majesty 2 Collection

    "Tension arises from enemy encounters and atmosphere, creating moments of suspense and mild fear."

  • Value

    Game with the same Value vibe

    4

    "Good value for price given unique experience, art, and replayability."

    Capsule for TAMASHII TAMASHII

    "Good value for price considering unique experience, atmosphere, and replayable secrets."

  • Violence

    Game with the same Violence vibe

    -4

    "No combat; emphasis on hiding and evasion rather than destruction."

    Capsule for Silence of the Sleep Silence of the Sleep

    "No combat or destruction; player must avoid enemies and cannot fight back."

  • Survival

    Game with the same Survival vibe

    3

    "Survival elements include avoiding enemies, managing stamina, and using traps strategically."

    Capsule for Junji Ito Maniac: An Infinite Gaol Junji Ito Maniac: An Infinite Gaol

    "Survival element present in evading enemies and managing stamina, though not highly complex."

Last update: 09/07/2026