From Frontier similar games & best alternatives

From Frontier

PlayStation 3 • 2020

Should you play it?

By an accident,the protagonist set out on a journey to the "Lemuria Continent" with the second princess of the demon country who was running away from home.Awaiting in the pioneer land is encounters with dangerous monsters, unexplored land, and fascinating beauties.

What works
  • Engaging story with multiple character routes and endings
  • Rich exploration and base expansion mechanics
  • Diverse cast of monster girl characters with unique skills
  • Good value for price with long playtime and replayability
  • Strong balance of narrative and gameplay
Things to keep in mind
  • Combat can become repetitive over time
  • Leveling system based on random chance can be frustrating
  • Limited character interaction within party
  • Requires patch for full adult content experience
  • Some quests and map navigation can be confusing

What to play next

Top picks

Games that feel the closest overall

  • The Legend of Heroes: Trails in the Sky

  • Xuan-Yuan Sword: The Scar of Sky

  • The Legend of Heroes: Sen no Kiseki I KAI -Thors Military Academy 1204-

  • 古剑奇谭(GuJian)

  • Sword Art Online Re: Hollow Fragment

  • The Legend of Heroes: Sen no Kiseki IV -THE END OF SAGA-

  • OCTOPATH TRAVELER II

  • Home and Dungeon

  • Gujian3(古剑奇谭三)

Hidden Gems

Less popular games with surprisingly high similarity

  • Home and Dungeon

  • Island SAGA

  • Atelier Meruru ~The Apprentice of Arland~ DX

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Gedonia 2

  • Fantasy

    Barony

  • Progression

    Fantasy Maiden Wars - DREAM OF THE STRAY DREAMER -

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

From Frontier: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Leadership. It leans lower than usual among comparable games on Cooperation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose classes, skills, playstyles, and exploration paths with many emergent options."

    Capsule for The Doors of Trithius The Doors of Trithius

    "Players have freedom to choose party composition, skill point allocation, and exploration paths."

  • Competence

    Game with the same Competence vibe

    3

    "Combat involves strategic use of skills, exploiting enemy weaknesses, and managing party builds, providing satisfying skill-based challenges."

    Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

    "Combat involves strategic skill point distribution and party management, though some find combat repetitive."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and story experience rather than competing with others; no mention of PvP or leaderboards."

    Capsule for Dungeon Munchies Dungeon Munchies

    "Focus is on personal progression and story; no mention of PvP or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Long playtime with multiple endings and replayability encourages habitual engagement."

    Capsule for Game Of Fate 3:Clash Of Crowns Game Of Fate 3:Clash Of Crowns

    "Long playtime with multiple endings and replayability encourages habitual play and extended engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -2

    "Gameplay centers on individual party management; no cooperative multiplayer or teamwork with other players."

    Capsule for Conception II: Children of the Seven Stars Conception II: Children of the Seven Stars

    "Gameplay centers on individual party management; limited interaction between characters and no multiplayer."

  • Creativity

    Game with the same Creativity vibe

    3

    "Extensive skill tree and gear combinations allow creative build customization; crafting system adds creative element."

    Capsule for Gatewalkers (Alpha) Gatewalkers (Alpha)

    "Skill trees and character builds allow customization; base expansion and equipment crafting add creative elements."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are cooperative or narrative-driven."

    Capsule for Jimmy and the Pulsating Mass Jimmy and the Pulsating Mass

    "No evidence of exerting control over others; interactions are cooperative or narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong fantasy setting with immersive exploration and narrative offers escape from real life."

    Capsule for Gedonia 2 Gedonia 2

    "Strong fantasy setting with monster girls and exploration offers immersive escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and story; no indication of obligation or external pressure."

    Capsule for Megadimension Neptunia VII Megadimension Neptunia VII

    "Players engage voluntarily for enjoyment and story; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different party builds, abilities, and exploration paths."

    Capsule for Zoria: Prologue (2020) Zoria: Prologue (2020)

    "Players experiment with different party builds, skill allocations, and exploration strategies."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of maps, discovery of new territories, and uncovering secrets are core gameplay elements."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Exploring new maps, unlocking new areas, and discovering secrets are core gameplay elements."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization through skills and equipment, but limited cosmetic personalization."

    Capsule for NEO Scavenger NEO Scavenger

    "Character customization through skill trees and equipment; some cosmetic personalization via gifts."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a fantasy world with magic, monsters, and mythical elements."

    Capsule for Barony Barony

    "Set in a fantasy world with monster girls, magic, and mythical elements."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some sense of community through story and shared experience but primarily single-player."

    Capsule for The Walking Dead: Season Two The Walking Dead: Season Two

    "Some sense of community through shared story and character relationships, but mostly single-player."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop characters through skill trees and upgrades, learning new abilities and tactics."

    Capsule for Showgunners Showgunners

    "Players develop characters through skill trees and leveling, learning new abilities and strategies."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of RPGs; no physical activity or health-related mechanics."

    Capsule for FINAL FANTASY VII REMAKE INTERGRADE FINAL FANTASY VII REMAKE INTERGRADE

    "Sedentary gameplay typical of RPGs; no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active engagement in combat, exploration, and management; not designed for passive or background play."

    Capsule for SpaceBourne 2 SpaceBourne 2

    "Requires active engagement in combat, exploration, and management; not suitable for passive play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Strong focus on emotional relationships and character bonds, including romantic and intimate storylines."

    Capsule for NUKITASHI NUKITASHI

    "Romantic storylines and character bonding are significant, with multiple relationship routes."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage a party of characters, making strategic decisions."

    Capsule for FINAL FANTASY IX FINAL FANTASY IX

    "Players lead and manage a party of characters, making strategic decisions."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on leveling up, acquiring skills, equipment, and unlocking new characters and content."

    Capsule for Fantasy Maiden Wars - DREAM OF THE STRAY DREAMER - Fantasy Maiden Wars - DREAM OF THE STRAY DREAMER -

    "Strong emphasis on character leveling, equipment upgrades, base expansion, and unlocking new content."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally relaxing gameplay with some challenge; some players find combat tedious or repetitive."

    Capsule for Willy-Nilly Knight Willy-Nilly Knight

    "Generally a relaxed RPG experience, though some find combat repetitive or challenging."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful anime visuals, sound effects, and music provide sensory stimulation and emotional enjoyment."

    Capsule for Arcana Heart 3 LOVE MAX!!!!! Arcana Heart 3 LOVE MAX!!!!!

    "Colorful anime visuals and music provide sensory enjoyment; erotic scenes add emotional stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social status or ranking systems; focus is on personal experience and story."

    Capsule for Child of Light Child of Light

    "No social status or ranking systems; focus is on personal story and achievements."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven with deep story, character development, and multiple endings."

    Capsule for Agarest: Generations of War Zero Agarest: Generations of War Zero

    "Narrative-driven with strong character development, multiple endings, and interconnected storylines."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and skill systems require tactical thinking and planning."

    Capsule for Devil Spire Falls Devil Spire Falls

    "Combat and skill point allocation require planning and tactical thinking."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some challenging boss fights provide suspense and excitement, though much of the game is moderate in tension."

    Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

    "Some challenging boss fights provide tension and excitement, but overall moderate suspense."

  • Value

    Game with the same Value vibe

    4

    "Offers extensive content and replayability at a modest price, perceived as good value by many players."

    Capsule for Conquer the world Conquer the world

    "Offers extensive content and replayability for a modest price, considered good value by players."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves defeating monsters but is tactical and not focused on gratuitous violence."

    Capsule for Aethermancer Aethermancer

    "Combat involves defeating monsters and bosses, but not focused on gratuitous violence."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage resources and overcome threats, though difficulty is moderate and sometimes uneven."

    Capsule for Xuan-Yuan Sword 2 Xuan-Yuan Sword 2

    "Players must manage resources and overcome threats, though game is forgiving with difficulty options."

Last update: 12/07/2026