From Frontier similar games & best alternatives
Should you play it?
By an accident,the protagonist set out on a journey to the "Lemuria Continent" with the second princess of the demon country who was running away from home.Awaiting in the pioneer land is encounters with dangerous monsters, unexplored land, and fascinating beauties.
What works
- Engaging story with multiple character routes and endings
- Rich exploration and base expansion mechanics
- Diverse cast of monster girl characters with unique skills
- Good value for price with long playtime and replayability
- Strong balance of narrative and gameplay
Things to keep in mind
- Combat can become repetitive over time
- Leveling system based on random chance can be frustrating
- Limited character interaction within party
- Requires patch for full adult content experience
- Some quests and map navigation can be confusing
What to play next
Top picks
Games that feel the closest overall
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The Legend of Heroes: Trails in the Sky
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Xuan-Yuan Sword: The Scar of Sky
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The Legend of Heroes: Sen no Kiseki I KAI -Thors Military Academy 1204-
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古剑奇谭(GuJian)
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Sword Art Online Re: Hollow Fragment
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The Legend of Heroes: Sen no Kiseki IV -THE END OF SAGA-
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OCTOPATH TRAVELER II
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Home and Dungeon
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Gujian3(古剑奇谭三)
Hidden Gems
Less popular games with surprisingly high similarity
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Similarity map
Explore nearby similar games and see why they’re close.
From Frontier: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Leadership. It leans lower than usual among comparable games on Cooperation.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose classes, skills, playstyles, and exploration paths with many emergent options."
"Players have freedom to choose party composition, skill point allocation, and exploration paths."
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Competence
Game with the same Competence vibe
3"Combat involves strategic use of skills, exploiting enemy weaknesses, and managing party builds, providing satisfying skill-based challenges."
"Combat involves strategic skill point distribution and party management, though some find combat repetitive."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progression and story experience rather than competing with others; no mention of PvP or leaderboards."
"Focus is on personal progression and story; no mention of PvP or leaderboard competition."
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Continuation
Game with the same Continuation vibe
4"Long playtime with multiple endings and replayability encourages habitual engagement."
"Long playtime with multiple endings and replayability encourages habitual play and extended engagement."
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Cooperation
Game with the same Cooperation vibe
-2"Gameplay centers on individual party management; no cooperative multiplayer or teamwork with other players."
"Gameplay centers on individual party management; limited interaction between characters and no multiplayer."
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Creativity
Game with the same Creativity vibe
3"Extensive skill tree and gear combinations allow creative build customization; crafting system adds creative element."
"Skill trees and character builds allow customization; base expansion and equipment crafting add creative elements."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are cooperative or narrative-driven."
"No evidence of exerting control over others; interactions are cooperative or narrative-driven."
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Escapism
Game with the same Escapism vibe
5"Strong fantasy setting with immersive exploration and narrative offers escape from real life."
"Strong fantasy setting with monster girls and exploration offers immersive escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and story; no indication of obligation or external pressure."
"Players engage voluntarily for enjoyment and story; no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with different party builds, abilities, and exploration paths."
"Players experiment with different party builds, skill allocations, and exploration strategies."
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Exploration
Game with the same Exploration vibe
4"Exploration of maps, discovery of new territories, and uncovering secrets are core gameplay elements."
"Exploring new maps, unlocking new areas, and discovering secrets are core gameplay elements."
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Expression
Game with the same Expression vibe
3"Character customization through skills and equipment, but limited cosmetic personalization."
"Character customization through skill trees and equipment; some cosmetic personalization via gifts."
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Fantasy
Game with the same Fantasy vibe
5"Set in a fantasy world with magic, monsters, and mythical elements."
"Set in a fantasy world with monster girls, magic, and mythical elements."
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Fellowship
Game with the same Fellowship vibe
1"Some sense of community through story and shared experience but primarily single-player."
"Some sense of community through shared story and character relationships, but mostly single-player."
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Growth
Game with the same Growth vibe
4"Players develop characters through skill trees and upgrades, learning new abilities and tactics."
"Players develop characters through skill trees and leveling, learning new abilities and strategies."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of RPGs; no physical activity or health-related mechanics."
"Sedentary gameplay typical of RPGs; no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires active engagement in combat, exploration, and management; not designed for passive or background play."
"Requires active engagement in combat, exploration, and management; not suitable for passive play."
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Intimacy
Game with the same Intimacy vibe
4"Strong focus on emotional relationships and character bonds, including romantic and intimate storylines."
"Romantic storylines and character bonding are significant, with multiple relationship routes."
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Leadership
Game with the same Leadership vibe
3"Players lead and manage a party of characters, making strategic decisions."
"Players lead and manage a party of characters, making strategic decisions."
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Progression
Game with the same Progression vibe
5"Strong emphasis on leveling up, acquiring skills, equipment, and unlocking new characters and content."
"Strong emphasis on character leveling, equipment upgrades, base expansion, and unlocking new content."
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Relaxation
Game with the same Relaxation vibe
2"Generally relaxing gameplay with some challenge; some players find combat tedious or repetitive."
"Generally a relaxed RPG experience, though some find combat repetitive or challenging."
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Sensation
Game with the same Sensation vibe
3"Colorful anime visuals, sound effects, and music provide sensory stimulation and emotional enjoyment."
"Colorful anime visuals and music provide sensory enjoyment; erotic scenes add emotional stimulation."
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Status
Game with the same Status vibe
-4"No social status or ranking systems; focus is on personal experience and story."
"No social status or ranking systems; focus is on personal story and achievements."
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Story
Game with the same Story vibe
5"Narrative-driven with deep story, character development, and multiple endings."
"Narrative-driven with strong character development, multiple endings, and interconnected storylines."
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Strategy
Game with the same Strategy vibe
3"Combat and skill systems require tactical thinking and planning."
"Combat and skill point allocation require planning and tactical thinking."
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Thrill
Game with the same Thrill vibe
2"Some challenging boss fights provide suspense and excitement, though much of the game is moderate in tension."
"Some challenging boss fights provide tension and excitement, but overall moderate suspense."
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Value
Game with the same Value vibe
4"Offers extensive content and replayability at a modest price, perceived as good value by many players."
"Offers extensive content and replayability for a modest price, considered good value by players."
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Violence
Game with the same Violence vibe
2"Combat involves defeating monsters but is tactical and not focused on gratuitous violence."
"Combat involves defeating monsters and bosses, but not focused on gratuitous violence."
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Survival
Game with the same Survival vibe
2"Players must manage resources and overcome threats, though difficulty is moderate and sometimes uneven."
"Players must manage resources and overcome threats, though game is forgiving with difficulty options."
Last update: 12/07/2026