HORROR TALES: The Wine similar games & best alternatives

HORROR TALES: The Wine

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2021

Should you play it?

Explore a post-pandemic fictional Mediterranean island and confront your fears! Immerse yourself in a seemingly abandoned city and struggle to find a precious Banydebosc red wine bottle to cure your loved ones. But be aware; your Nemesis is hunting you. Indie Jumpscares included! :D

What works
  • Stunning visuals and mediterranean setting
  • Immersive atmosphere and sound design
  • Engaging environmental storytelling and lore
  • Accessible puzzle difficulty with some challenge
  • Robust accessibility options including disabling chase sequences
Things to keep in mind
  • Repetitive puzzle mechanics
  • Frustrating chase sequences for some players
  • Short game length
  • Limited enemy variety
  • Lack of voice acting and minimal music

What to play next

Top picks

Games that feel the closest overall

  • It Comes In Waves

  • The spy who shot me™

  • FROSTBITE: Deadly Climate

  • Kvark

  • G String

  • Apartament 1406: Horror

  • ARAYA

  • The Story of Henry Bishop

  • Night At the Gates of Hell

Hidden Gems

Less popular games with surprisingly high similarity

  • It Comes In Waves

  • The spy who shot me™

  • Kvark

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Home Safety Hotline

  • Exploration

    Cronos: The New Dawn

  • Story

    The Light Remake

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

HORROR TALES: The Wine: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Experimenting, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore environments and solve puzzles with freedom to investigate and interpret the story, indicating moderate player control."

    Capsule for Gray Dawn Gray Dawn

    "Players can explore the environment freely, solve puzzles, and choose to read lore or not, with some options to disable chase sequences, indicating moderate player control."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles require observation and some skill, but many tasks are straightforward and some chase sequences rely on trial and error."

    Capsule for OH DEMON! Fix my TV OH DEMON! Fix my TV

    "Puzzles require observation and memory, with some challenge in chase sequences, but overall puzzle variety and complexity are limited."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on solo exploration and puzzle solving."

    Capsule for Red Matter Red Matter

    "No competitive elements or player comparison; focus is on solo exploration and puzzle solving."

  • Continuation

    Game with the same Continuation vibe

    1

    "Game length is short (~6-9 hours), with some players enjoying it enough to replay, but others find repetitive elements and frustrating chase sequences reduce long-term engagement."

    Capsule for Kong: Survivor Instinct Kong: Survivor Instinct

    "Game is relatively short (3-6 hours) with some replay value via collectibles and photo mode, but some players found chase sequences frustrating, which may reduce continued play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer features."

    Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage creatively with puzzles and exploration, but within a fixed narrative and predefined environments."

    Capsule for Still Life Still Life

    "Players engage in puzzle solving and exploration in a unique Mediterranean setting with environmental storytelling, though puzzles are mostly predefined."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely individual experience."

    Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players immerse in a fictional analog horror world, escaping real life through atmospheric storytelling and puzzles."

    Capsule for Home Safety Hotline Home Safety Hotline

    "Players immerse in a fictional post-pandemic world with atmospheric tension and horror elements, providing escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for entertainment and curiosity; no indications of obligation or external pressure."

    Capsule for Dread X Collection 4: The Hunt Dread X Collection 4: The Hunt

    "Players engage voluntarily for entertainment and curiosity; no evidence of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -1

    "Exploration is encouraged but constrained by puzzle solutions and key-finding; limited novelty beyond atmosphere."

    Capsule for CONCLUSE CONCLUSE

    "Exploration is encouraged but puzzle mechanics are repetitive and familiar, limiting novelty."

  • Exploration

    Game with the same Exploration vibe

    4

    "The game encourages discovering new areas, secrets, and lore through environmental storytelling and side paths."

    Capsule for Cronos: The New Dawn Cronos: The New Dawn

    "Game encourages discovering new areas, secrets, and lore through environmental storytelling and revisiting locations."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization mostly to settings and controls; no avatar or environment personalization."

    Capsule for The Talos Principle VR The Talos Principle VR

    "Limited customization; photo mode allows some creative screenshots but no avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a mysterious fictional island with fantastical elements and lore."

    Capsule for Quern - Undying Thoughts Quern - Undying Thoughts

    "Set in a fictional pandemic-ravaged Mediterranean island with surreal and psychological horror elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo narrative experience."

    Capsule for Playing Kafka Playing Kafka

    "No social or community features; solo narrative experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop skills in puzzle solving and combat, though learning curve is moderate."

    Capsule for Obscure II (Obscure: The Aftermath) Obscure II (Obscure: The Aftermath)

    "Players develop skills in puzzle solving and navigation under pressure, though learning curve is moderate."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with potential for stress and frustration; no physical activity involved."

    Capsule for Darkest Dungeon® Darkest Dungeon®

    "Sedentary gameplay with some stress induced by chase sequences; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during puzzles and chase sequences; not suitable for casual background play."

    Capsule for Joyville Joyville

    "Requires focused attention during puzzles and chase sequences; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship building; solitary experience."

    Capsule for Knock-knock Knock-knock

    "No close social interactions or relationship building; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Linear progression through story and puzzles with some item and ability unlocks."

    Capsule for THE MULLER-POWELL PRINCIPLE THE MULLER-POWELL PRINCIPLE

    "Linear progression through story and puzzles with collectible items and unlockable photo mode."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Some tension and frustration reported due to challenging chase sequences, reducing relaxation."

    Capsule for Ann Ann

    "Tension and anxiety from chase sequences and puzzles under pressure reduce relaxation and flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through graphics, sound design, and jump scares, creating emotional engagement."

    Capsule for Dead Take Dead Take

    "Strong sensory stimulation from visuals, sound design, and jump scares create emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status elements."

    Capsule for Invisible Mind Invisible Mind

    "No social recognition or status elements."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion through environmental storytelling, notes, and atmosphere is a key motivation."

    Capsule for The Light Remake The Light Remake

    "Narrative immersion through environmental storytelling, notes, and plot twists; story is a key motivator."

  • Strategy

    Game with the same Strategy vibe

    1

    "Puzzles require some problem solving but overall mental challenge is moderate and straightforward."

    Capsule for The Coffin of Andy and Leyley The Coffin of Andy and Leyley

    "Some mental challenge in puzzle solving and planning escape routes, but puzzles are mostly straightforward."

  • Thrill

    Game with the same Thrill vibe

    3

    "Chase sequences and jump scares provide suspense and adrenaline, though some players found pacing uneven."

    Capsule for Rewind Or Die Rewind Or Die

    "Chase sequences and jump scares provide suspense and adrenaline, though some players found them repetitive."

  • Value

    Game with the same Value vibe

    3

    "Good perceived value for price, especially on sale; short but satisfying experience."

    Capsule for Hero of the Kingdom Hero of the Kingdom

    "Good perceived value for price, especially on sale; short but polished experience."

  • Violence

    Game with the same Violence vibe

    2

    "Includes chase and death sequences but no combat; some violent imagery."

    Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

    "Includes fleeing from hostile enemies and some combat-like chase sequences, but no direct combat or destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid threats and solve puzzles to survive and progress."

    Capsule for IMSCARED IMSCARED

    "Players must avoid failure by escaping enemies and solving puzzles under pressure to survive."

Last update: 12/07/2026