Hostil similar games & best alternatives

Hostil

Linux, PC (Microsoft Windows), Mac • 2017

Should you play it?

Hostil is a short emotional interactive tale about a young astronaut who has crashed on a extremely dangerous planet. No one will come to rescue him and his only hope is to move forward.

What works
  • Beautiful hand-drawn art
  • Atmospheric music and sound design
  • Engaging sci-fi narrative
  • Accessible and easy puzzles
  • Low price point
Things to keep in mind
  • Very short gameplay duration
  • Minimal puzzle challenge
  • Lack of replayability
  • Linear progression with no backtracking
  • Some minor bugs and lack of save options

What to play next

Top picks

Games that feel the closest overall

  • Titan Station

  • Deer Man

  • Radiant One

  • Christmas Adventure: Candy Storm

  • Almost Home Now

  • 100 hidden mushrooms

  • Cloud Climber

  • Human-powered spacecraft

  • Kitten Adventures in City Park

Hidden Gems

Less popular games with surprisingly high similarity

  • Titan Station

  • Deer Man

  • Radiant One

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Outcast - A New Beginning

  • Story

    Flesh Water

  • Escapism

    Planet of the Eyes

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hostil: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Idle, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "The game is mostly on-rails with linear progression and limited player choice, following a set path and puzzle sequence."

    Capsule for Necrophosis Necrophosis

    "Linear progression with no backtracking and fixed puzzle sequences limits player control."

  • Competence

    Game with the same Competence vibe

    -2

    "Puzzles are very simple and easy, mostly serving to advance the story with minimal challenge or skill required."

    Capsule for Don't Disturb Don't Disturb

    "Puzzles are mostly easy and straightforward with minimal challenge, except a couple of music puzzles."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison."

    Capsule for Lagoon Lounge : The Poisonous Fountain Lagoon Lounge : The Poisonous Fountain

    "No competitive elements or player comparison present."

  • Continuation

    Game with the same Continuation vibe

    -4

    "Very short game (30-45 minutes), with little replay value and no incentive for long or habitual play."

    Capsule for The Secret of Tremendous Corporation The Secret of Tremendous Corporation

    "Very short game (~30-60 minutes) with low replay value and no incentive for extended play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer features."

    Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Gameplay follows predefined exploration and crafting routines with limited player modification or creation."

    Capsule for OPUS: Rocket of Whispers OPUS: Rocket of Whispers

    "Gameplay mostly involves using predefined objects and sequences with limited player-driven creation or modification."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; purely individual experience."

    Capsule for Monument Valley Monument Valley

    "No social dominance or power dynamics; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    3

    "Atmospheric sci-fi setting and immersive story provide a strong escape from reality."

    Capsule for Planet of the Eyes Planet of the Eyes

    "Atmospheric sci-fi setting and story provide a mild escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for personal interest and relaxation, not out of obligation or pressure."

    Capsule for All Dream Long A Flower Storm All Dream Long A Flower Storm

    "Players engage voluntarily for personal interest and relaxation without obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay revolves around established clicking routines with little novelty or experimentation."

    Capsule for Clicker Cuties - Anime Idler Clicker Cuties - Anime Idler

    "Gameplay follows established point-and-click routines with little novelty or mechanic exploration."

  • Exploration

    Game with the same Exploration vibe

    -4

    "No exploration; linear progression through static scenes."

    Capsule for Trash Story Trash Story

    "Limited exploration confined to a linear sequence of static scenes without backtracking."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or player expression; fixed visuals and narrative."

    Capsule for Jiangshi x Daoshi Jiangshi x Daoshi

    "No character customization or player expression; fixed visuals and narrative."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in an imaginative sci-fi alien world with fictional species and story elements."

    Capsule for Outcast - A New Beginning Outcast - A New Beginning

    "Set in a sci-fi fictional world with imaginative story elements and alien environments."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo play."

    Capsule for Evo Explores Evo Explores

    "No social or community features; purely solo play."

  • Growth

    Game with the same Growth vibe

    -3

    "Minimal learning curve due to simple puzzles and repetitive gameplay; limited skill development."

    Capsule for Sakura Hime 4 Sakura Hime 4

    "Minimal learning curve due to simple puzzles and straightforward gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention during play; no background or idle gameplay elements."

    Capsule for Days Without Incident Days Without Incident

    "Requires focused attention during play; no background or idle gameplay elements."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary experience."

    Capsule for Resident Evil Resident Evil

    "No social or emotional relationship building; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and unlocking achievements, but no complex item or upgrade systems."

    Capsule for I'm counting to 6... I'm counting to 6...

    "Progression through story and unlocking achievements, but no complex item or upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calm music and atmosphere promote relaxation despite some challenging puzzles."

    Capsule for Munin Munin

    "Calm atmosphere, easy puzzles, and soothing music promote relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual art and ambient music provide pleasant sensory stimulation."

    Capsule for I commissioned some bees 0 I commissioned some bees 0

    "Pleasant visual art and ambient sound provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with multiple endings and atmospheric storytelling."

    Capsule for Flesh Water Flesh Water

    "Strong narrative focus with immersive story and atmosphere despite short length."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Puzzle solving is straightforward with minimal strategic depth or planning."

    Capsule for Dinosaur Hunt Puzzle Dinosaur Hunt Puzzle

    "Simple puzzle solving with minimal strategic or complex problem-solving required."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low tension gameplay with minimal risk or suspense."

    Capsule for Pocket City Pocket City

    "Low tension gameplay with minimal suspense or risk."

  • Value

    Game with the same Value vibe

    2

    "Good value for price considering quality of art, music, and emotional experience despite short length."

    Capsule for A Night Filled With the Sound of Rain A Night Filled With the Sound of Rain

    "Good value for price given quality of art and music, though short length noted."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay elements."

    Capsule for To the Moon To the Moon

    "No combat or destructive gameplay elements."

  • Survival

    Game with the same Survival vibe

    1

    "Theme includes survival elements in dystopian setting, but gameplay does not emphasize threat avoidance."

    Capsule for ENCODYA ENCODYA

    "Theme involves survival on a hostile planet but gameplay lacks resource management or threat mechanics."

Last update: 12/07/2026