Keepsake similar games & best alternatives

Keepsake

PC (Microsoft Windows) • 2018

Should you play it?

Keepsake was a labor of love developed 10 years ago by us as an independent studio. For its anniversary, we thought it would be great to see it live again on steam and gain a new following, as we feel that it is still relevant today.

What works
  • Engaging fantasy story
  • Challenging puzzles with hint system
  • Beautiful and immersive environments
  • Atmospheric music
  • Good value for price and length
Things to keep in mind
  • Excessive backtracking and slow movement
  • Game crashes requiring frequent saving
  • Some puzzles overly difficult or unclear
  • Lack of fast travel
  • Dated character models and animations

What to play next

Top picks

Games that feel the closest overall

  • Haven Moon

  • The Darkside Detective: A Fumble in the Dark

  • There Is No Game: Wrong Dimension

  • The Darkside Detective

  • realMyst: Masterpiece Edition

  • Samorost 2

  • Myst

  • Myst: Masterpiece Edition

  • Obduction

Hidden Gems

Less popular games with surprisingly high similarity

  • TSIOQUE

  • Machinika: Atlas

  • Goetia

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Love Love School Days

  • Fantasy

    Magic Research

  • Autonomy

    LEAVES - The Journey

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Keepsake: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore a surreal world and solve puzzles at their own pace with no forced linearity or scripted routines."

    Capsule for LEAVES - The Journey LEAVES - The Journey

    "Players freely explore a large magical academy at their own pace with non-linear puzzle solving and no forced routines"

  • Competence

    Game with the same Competence vibe

    4

    "Puzzles require observation, logic, and manipulation skills with progressive difficulty and a hint system to support player effectiveness."

    Capsule for The Room Three The Room Three

    "Challenging and varied puzzles requiring logic and skill, with a tiered hint system supporting player competence"

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on cooperative and solo puzzle-solving and exploration rather than competing against others."

    Capsule for Trine 5: A Clockwork Conspiracy Trine 5: A Clockwork Conspiracy

    "Focus on solo exploration and puzzle solving without competitive elements or social comparison"

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report engaging story and gameplay encouraging extended play, though crashes may interrupt sessions."

    Capsule for BioShock™ 2 Remastered BioShock™ 2 Remastered

    "Long playtime and engaging story encourage extended sessions despite some frustration with backtracking and crashes"

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay"

    Capsule for Dex Dex

    "Single-player experience with no multiplayer or cooperative gameplay"

  • Creativity

    Game with the same Creativity vibe

    2

    "Players interact with environment and solve puzzles creatively, but within a linear, fixed structure."

    Capsule for Red Matter Red Matter

    "Players solve puzzles creatively but within fixed environments and predefined mechanics"

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting power or control over others; cooperative and equal character interactions"

    Capsule for 9-nine-:Episode 1 9-nine-:Episode 1

    "No elements of exerting power or control over others; cooperative and equal interactions absent"

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive fantasy world and story provide strong escape from real life"

    Capsule for Tactics Ogre: Reborn Tactics Ogre: Reborn

    "Immersive fantasy setting and story provide strong escape from real life"

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia rather than obligation."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

    "Players engage voluntarily out of interest and nostalgia rather than obligation"

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with puzzle solutions and game mechanics to progress."

    Capsule for Enigmoon Enigmoon

    "Players experiment with puzzle mechanics and explore the large academy environment"

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay revolves around exploring a large, randomly generated school environment to find items and secrets."

    Capsule for Love Love School Days Love Love School Days

    "Core gameplay involves discovering new areas, secrets, and solving puzzles in a vast magical school"

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; expression mainly through choices in dialogue and puzzle approach."

    Capsule for The Talos Principle The Talos Principle

    "Limited character customization; expression mainly through dialogue and puzzle solving"

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with magic, spellcasting, and a magical academy setting."

    Capsule for Magic Research Magic Research

    "Strong fantasy theme with magic, dragons, and a magical academy setting"

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; mostly solo play with limited NPC companion involvement."

    Capsule for Murim Survival Murim Survival

    "Minimal social interaction; mostly solitary play with only a companion character"

  • Growth

    Game with the same Growth vibe

    4

    "Players develop problem-solving skills and gain understanding of complex puzzles and story over time."

    Capsule for Cube Escape Collection Cube Escape Collection

    "Players develop skills in puzzle solving and uncover character development through story"

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity"

    Capsule for Master Reboot Master Reboot

    "Sedentary gameplay with no physical activity"

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to puzzles and story progression; not designed for casual or background play."

    Capsule for Manny's Manny's

    "Requires focused attention due to puzzles and story; not suitable for casual or background play"

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social interaction; some companion dialogue but no deep emotional connections."

    Capsule for Realms of the Haunting Realms of the Haunting

    "Limited emotional connections mainly through dialogue with companion; no deep social bonds"

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements"

    Capsule for Raji: An Ancient Epic Raji: An Ancient Epic

    "No leadership or group management elements"

  • Progression

    Game with the same Progression vibe

    3

    "Progression through puzzle completion and story advancement; no item collection or upgrades."

    Capsule for Still There Still There

    "Progression through story advancement and puzzle completion; no item collection or upgrades"

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric and calming music and visuals balance survival tension for a relaxing experience."

    Capsule for The Flame in the Flood The Flame in the Flood

    "Relaxing atmosphere and music balanced by some frustration from slow animations and backtracking"

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory experience with atmospheric music and detailed environments."

    Capsule for Subnautica: Below Zero Subnautica: Below Zero

    "Enjoyable visual and auditory fantasy stimuli with atmospheric music and detailed environments"

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems"

    Capsule for Minoria Minoria

    "No social status or recognition systems"

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with character development and emotional moments."

    Capsule for Dust: An Elysian Tail Dust: An Elysian Tail

    "Engaging narrative with character development and emotional themes"

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking and problem solving, though not complex strategic planning."

    Capsule for Foolish Mortals Foolish Mortals

    "Requires logical thinking and problem solving for puzzles, though no complex strategic planning"

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low suspense or risk; experience is more contemplative than thrilling"

    Capsule for Isoland 2 - Ashes of Time Isoland 2 - Ashes of Time

    "Low risk and suspense; more contemplative than thrilling"

  • Value

    Game with the same Value vibe

    4

    "Highly regarded story and content length provide good value for time invested."

    Capsule for CHAOS;HEAD NOAH CHAOS;HEAD NOAH

    "Good value for time and money given length, story, and puzzle content"

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; focus on constructive puzzle solving and exploration."

    Capsule for TOHU TOHU

    "No violence; focus on constructive puzzle solving and exploration"

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics"

    Capsule for Strata Strata

    "No survival or threat avoidance mechanics"

Last update: 11/07/2026