消失的航班,还有她她她!Lost in the secret! similar games & best alternatives

消失的航班,还有她她她!Lost in the secret!

2025

Should you play it?

This an adventure based live action interactive game,you need to save passengers from a plane crash. Beautiful nurses, graceful flight attendants, cool rich women, cool bloggers, and mysterious women in red all need your help. Whether to save yourself or rescue everyone, it's up to you to decide!

What works
  • Immersive cinematic storytelling
  • Strong acting and atmosphere
  • Branching narrative with multiple endings
  • Innovative qte mechanics with dynamic difficulty
  • High production values and sound design
Things to keep in mind
  • Very large install size
  • Subtitle and localization issues
  • Slow pacing and lack of skip function
  • Technical bugs and occasional lag
  • Limited replay depth and environment variety

What to play next

Top picks

Games that feel the closest overall

  • Exorcism of the Legion (Last Rites) DELISTED

  • Lunar Mirror

  • 神都不良探 Underdog Detective

  • 🧠 OUT OF THE BOX

  • Refate: Echoes of Desire

  • Until Dawn™

  • The Bridge Curse Road to Salvation

  • The Crooked Man

  • Game of Fate: Chasing Through Time

Hidden Gems

Less popular games with surprisingly high similarity

  • Exorcism of the Legion (Last Rites) DELISTED

  • 🧠 OUT OF THE BOX

  • Refate: Echoes of Desire

If you liked…

Recommendations by what you enjoyed most

  • Story

    Refate: Echoes of Desire

  • Escapism

    The Inn-Sanity

  • Thrill

    sweet pool

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

消失的航班,还有她她她!Lost in the secret!: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make meaningful narrative choices affecting story outcomes, reflecting personal decision-making within a structured visual novel format."

    Capsule for NOeSIS02_羽化 NOeSIS02_羽化

    "Players make key narrative decisions influencing tone and outcomes, though within a guided cinematic structure."

  • Competence

    Game with the same Competence vibe

    2

    "Combat and QTEs provide skill challenges, but much gameplay involves repetitive or slow-paced tasks."

    Capsule for Shenmue I & II Shenmue I & II

    "QTE mechanics with dynamic difficulty and skill-based timing offer moderate challenge and feedback."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; focus is on personal story experience without player comparison."

    Capsule for candle flame in the wind candle flame in the wind

    "No evidence of competitive elements; focus is on personal story experience without player comparison."

  • Continuation

    Game with the same Continuation vibe

    2

    "Multiple endings and branching paths encourage replaying, but some find the game short and with limited depth."

    Capsule for Half Billion: Love Choice Half Billion: Love Choice

    "Multiple endings and branching paths encourage replay, though some find replay tedious due to slow pacing."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player narrative experience with no multiplayer or cooperative gameplay."

    Capsule for Oxenfree Oxenfree

    "Single-player narrative experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players explore different story branches and endings, experimenting with choices to see varied outcomes."

    Capsule for Fashioning Little Miss Lonesome Fashioning Little Miss Lonesome

    "Players explore branching narrative and experiment with choices affecting story, plus some resource management."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; interactions are personal and narrative-driven."

    Capsule for KinitoPET KinitoPET

    "No social dominance or power over others; interactions are narrative-driven and personal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong psychological horror atmosphere and immersive story provide escape from real life through tension and suspense."

    Capsule for The Inn-Sanity The Inn-Sanity

    "Immersive thriller and horror setting provides strong escape from reality through emotional and psychological tension."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story and atmosphere, not obligation or pressure."

    Capsule for Draugen Draugen

    "Players engage voluntarily out of interest in story and atmosphere, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple characters and branching storylines encourage trying different approaches and replaying."

    Capsule for Pathologic Classic HD Pathologic Classic HD

    "Branching storylines, QTE variations, and resource management encourage trying different approaches."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore limited environments to uncover story elements and puzzles."

    Capsule for DISTRAINT: Deluxe Edition DISTRAINT: Deluxe Edition

    "Players uncover fragmented clues and explore different character perspectives, though environments are limited."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; player expression mainly through narrative choices rather than avatar or environment modification."

    Capsule for Aviary Attorney Aviary Attorney

    "Limited customization; player expression mainly through narrative choices rather than avatar or environment modification."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Game presents surreal, dreamlike liminal spaces with subtle horror elements, blending reality and fiction."

    Capsule for Anemoiapolis: Chapter 1 Anemoiapolis: Chapter 1

    "Game blends realistic disaster setting with psychological horror and surreal, dreamlike narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Experience is solitary with minimal social interaction or community involvement."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "Experience is solitary with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn story details, character motivations, and improve QTE skills; limited evidence of deep personal development."

    Capsule for 反转21克 反转21克

    "Players develop understanding of story and improve QTE skills, but limited broader personal development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of FMV games with no physical activity involved."

    Capsule for Dark Nights with Poe and Munro Dark Nights with Poe and Munro

    "Sedentary gameplay typical of FMV adventure games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during dialogue and QTEs; not suited for casual background play."

    Capsule for The Wolf Among Us The Wolf Among Us

    "Requires focused attention during cinematic sequences and QTEs; not suited for casual background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Narrative explores character relationships and emotions, but social interaction is limited to story context."

    Capsule for The Detail The Detail

    "Narrative involves emotional connections and interpersonal drama, but limited to story context without social bonding."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts individually within the story."

    Capsule for AI: The Somnium Files AI: The Somnium Files

    "No leadership or group management roles; player acts individually within story."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and unlocking endings; limited inventory and item collection."

    Capsule for The Shivah The Shivah

    "Some resource and inventory management elements, plus unlocking multiple endings and story branches."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense atmosphere and survival horror elements create sustained suspense rather than relaxation."

    Capsule for Resident Evil (1996) Resident Evil (1996)

    "Tense and suspenseful atmosphere with horror elements creates emotional strain rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "High-quality graphics, sound design, and atmospheric effects provide strong sensory stimulation."

    Capsule for Evil Nun: The Broken Mask Evil Nun: The Broken Mask

    "High-quality cinematography, sound design, and atmospheric effects provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; focus is on personal narrative experience."

    Capsule for Life is Strange: Before the Storm Life is Strange: Before the Storm

    "No social status or recognition systems; focus is on personal narrative experience."

  • Story

    Game with the same Story vibe

    5

    "Core motivation is narrative immersion with branching plot, character development, and multiple endings."

    Capsule for Refate: Echoes of Desire Refate: Echoes of Desire

    "Core motivation is immersive narrative with branching plot, character interactions, and mystery."

  • Strategy

    Game with the same Strategy vibe

    2

    "Decision making and timing in QTEs require some planning and problem solving, though gameplay is mostly linear."

    Capsule for The Dark Pictures Anthology: House of Ashes The Dark Pictures Anthology: House of Ashes

    "Resource management and QTE timing require some planning and mental challenge, though limited complexity."

  • Thrill

    Game with the same Thrill vibe

    4

    "Horror and suspense elements create tension and emotional thrill."

    Capsule for sweet pool sweet pool

    "Horror and suspense elements create strong feelings of tension, fear, and adrenaline."

  • Value

    Game with the same Value vibe

    -1

    "Mixed reviews on value due to lack of improvements, DRM issues, and technical problems."

    Capsule for Tom Clancy's Splinter Cell: Pandora Tomorrow Tom Clancy's Splinter Cell: Pandora Tomorrow

    "Mixed user feedback on value due to large install size, bugs, and subtitle issues despite good story and production."

  • Violence

    Game with the same Violence vibe

    1

    "Contains horror and threat elements but no explicit combat or destruction."

    Capsule for MOMO.EXE MOMO.EXE

    "Contains horror and threat elements but no emphasis on combat or destruction; more psychological tension."

  • Survival

    Game with the same Survival vibe

    3

    "Gameplay involves managing resources like money and stamina to avoid failure and progress."

    Capsule for Always Sometimes Monsters Always Sometimes Monsters

    "Gameplay involves managing health, mental state, and resources to avoid failure and progress story."

Last update: 11/07/2026