Mr. Rainer's Solve-It Service similar games & best alternatives

Mr. Rainer's Solve-It Service

PC (Microsoft Windows) • 2022

Should you play it?

When the last thread becomes entangled, their song will be heard.

What works
  • Unique and rich worldbuilding
  • Stunning hand-drawn art
  • Immersive and thought-provoking story
  • Emotional soundtrack
  • Multiple endings encouraging replay
Things to keep in mind
  • Minimal gameplay and interaction
  • Confusing and abstract narrative
  • Lack of ui conveniences (no back button, limited save slots)
  • Short playtime
  • Not accessible for players seeking straightforward stories

What to play next

Top picks

Games that feel the closest overall

  • Neofeud

  • Chicken Police - Paint it RED!

  • Monsters of Little Haven

  • An Octave Higher

  • Moebius: Empire Rising

  • Everyday Devil

  • STEINS;GATE: Linear Bounded Phenogram

  • Port of Call

  • 1000xRESIST

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Asphyxia

  • Without a Voice

  • Stay! Stay! Democratic People's Republic of Korea!

If you liked…

Recommendations by what you enjoyed most

  • Creativity

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  • Fantasy

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  • Story

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mr. Rainer's Solve-It Service: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Strategy, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have limited but meaningful choices affecting endings; mostly linear narrative but some control over story outcome."

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  • Competence

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  • Competition

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    "No competitive elements or comparison to others; single player experience focused on personal exploration."

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    "No competitive elements; single-player experience focused on personal exploration."

  • Continuation

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    "High replay value with many endings and randomized events encouraging multiple playthroughs despite some frustration."

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  • Cooperation

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    "Entirely single-player with no cooperative or multiplayer features."

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  • Creativity

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    "Highly creative and surreal worldbuilding, unique art style, and experimental narrative structure."

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    "Highly creative worldbuilding, art, and narrative style; unique visual novel/comic hybrid with extensive original illustrations."

  • Domination

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    "No elements of dominance or power over others; experience is personal and introspective."

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  • Escapism

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    "Strong immersion in a surreal, disturbing alien world providing a form of escapism from reality."

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  • Expectation

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    "Players engage voluntarily driven by curiosity and intrinsic interest in the story and experience."

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    "Players engage voluntarily driven by curiosity and intrinsic interest in the story and art."

  • Experimenting

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    "Some exploration and piecing together story elements encourage experimentation within limited scope."

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    "Some exploration of lore and interpretation encouraged; limited mechanical experimentation."

  • Exploration

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    "Exploration of a richly detailed, unique world with discovery of lore and secrets through dialogue and environment."

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    "Exploration of a richly detailed, unfamiliar world through reading, clicking lore links, and piecing together story."

  • Expression

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    "No character customization; presentation is standardized with fixed character art."

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    "No character customization; presentation is fixed though art style is distinctive and expressive."

  • Fantasy

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    "Strong sci-fi and surreal fantasy themes with imaginative alien worlds and abstract puzzles."

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    "Strongly fantastical and surreal sci-fi setting with alien species and abstract themes."

  • Fellowship

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    "Primarily a solitary experience with minimal social interaction or community engagement."

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  • Growth

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    "Players learn about complex lore, character backstories, and develop understanding through multiple playthroughs."

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    "Players learn about complex lore and themes, developing understanding over multiple playthroughs."

  • Health

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    "Sedentary visual novel experience with no physical activity."

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  • Idle

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    "Requires focused reading and attention; not designed for casual or background play."

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  • Intimacy

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    "Some emotional connections with characters but limited to narrative interactions."

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  • Leadership

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    "No leadership or group management elements; purely individual experience."

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  • Progression

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    "Progression through story and unlocking endings; no item or power accumulation."

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    "Progression through story and unlocking endings; no item or power accumulation."

  • Relaxation

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    "Calm and meditative atmosphere, though tinged with melancholy and occasional stress."

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  • Sensation

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    "Distinctive art and music provide sensory stimulation and emotional engagement."

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  • Status

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    "No social status or recognition mechanics; experience is private and personal."

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  • Story

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    "Central focus on narrative immersion and emotional storytelling."

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    "Central focus on narrative immersion, complex themes, and emotional storytelling."

  • Strategy

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    "Minimal strategic or problem-solving gameplay; mostly straightforward reading and choices."

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    "Minimal strategic gameplay; mostly straightforward reading and light puzzle solving."

  • Thrill

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    "Some suspense and emotional tension, but no high-risk or adrenaline gameplay."

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  • Value

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    "Highly praised for story, music, and atmosphere; considered good value for price."

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  • Violence

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    "No focus on combat or destruction; gameplay centers on narrative and survival themes."

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  • Survival

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    "No survival mechanics; stable narrative environment without resource or threat management."

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Last update: 17/07/2026