ReThink similar games & best alternatives

ReThink

PC (Microsoft Windows) • 2017

Should you play it?

As an inmate of a government-controlled Correctional Facility in the year 2275, you have the right to prove yourself worthy of being part of Society again. Show your skills in logical thinking by solving puzzles of varying size, type and difficulty in this first-Person puzzle game, and redeem your freedom!

What works
  • Challenging and well-designed puzzles
  • Minimalist and clean visual style
  • Calm and relaxing ambient music
  • Encourages creative problem solving
  • Developer support and updates
Things to keep in mind
  • Lack of narrative depth
  • Some frustrating platforming segments in older version
  • Limited replay value
  • Performance issues on lower-end pcs
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • SquareCells

  • Zen Bound 2

  • Wayout 2: Hex

  • Wayout

  • Scalak

  • Two Digits

  • Cogs

  • Hexcells

  • PUSH

Hidden Gems

Less popular games with surprisingly high similarity

  • Wayout 2: Hex

  • Two Digits

  • Akin

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Cubot

  • Competence

    Munin

  • Experimenting

    Overland

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

ReThink: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. It leans lower than usual among comparable games on Survival, Continuation, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely decide how to move cubes and solve puzzles with no fixed routine; multiple strategies possible."

    Capsule for Cubot Cubot

    "Players freely place and rotate cubes to solve puzzles with multiple possible solutions and strategic choices."

  • Competence

    Game with the same Competence vibe

    4

    "Puzzles require logical thinking, spatial reasoning, and mastery of mechanics with increasing difficulty."

    Capsule for Munin Munin

    "Puzzles require logical thinking, spatial reasoning, and mastery of color mixing mechanics with increasing difficulty."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual puzzle solving without leaderboards or direct player comparison."

    Capsule for TransPlan TransPlan

    "Focus is on individual puzzle solving without leaderboards or direct player comparison."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Game is relatively short with limited replay value; players tend to finish campaign and move on."

    Capsule for Tools Up! Tools Up!

    "Game is relatively short and linear with limited replay value; players tend to finish and move on."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with line placement and angles, with multiple solutions possible, encouraging creative problem solving."

    Capsule for Lowglow Lowglow

    "Players creatively experiment with cube placement and laser paths to find solutions."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; purely individual puzzle solving."

    Capsule for Optika Optika

    "No social dominance or power dynamics; purely individual puzzle solving."

  • Escapism

    Game with the same Escapism vibe

    3

    "Immersive narrative and atmosphere provide an emotional escape from real life."

    Capsule for Gone Home Gone Home

    "Minimal narrative and immersive atmosphere provide a contemplative escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intellectual challenge and enjoyment, not obligation."

    Capsule for hocus hocus

    "Players engage voluntarily for intellectual challenge and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trial and error, learning mechanics through experimentation and adapting strategies."

    Capsule for Overland Overland

    "Encourages trial, error, and exploration of mechanics to discover solutions."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Limited variety of rooms and items; environments are familiar and repetitive with minimal discovery."

    Capsule for Unbox the Room Unbox the Room

    "Linear progression through similar-looking rooms limits environmental discovery."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization; focus is on puzzle solving rather than avatar or environment personalization."

    Capsule for Strange Jigsaws Strange Jigsaws

    "Limited customization; players manipulate fixed puzzle elements rather than personalizing avatars or environments."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Realistic physics-based puzzle gameplay without fantasy or fictional narrative elements."

    Capsule for Art Of Gravity Art Of Gravity

    "Futuristic sci-fi setting but grounded in plausible puzzle mechanics without strong fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solitary gameplay."

    Capsule for Alan Wake Alan Wake

    "No community or social interaction features; solitary gameplay."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop spatial reasoning and puzzle-solving skills through gameplay."

    Capsule for Manifold Garden Manifold Garden

    "Players develop problem-solving skills and understanding of color and spatial logic."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and active problem solving during play sessions."

    Capsule for Hitman GO: Definitive Edition Hitman GO: Definitive Edition

    "Requires focused attention and active problem solving throughout play sessions."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual experience."

    Capsule for GNOG GNOG

    "No social or emotional relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single player puzzle solving."

    Capsule for RYB RYB

    "No leadership or group management roles; single player puzzle solving."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through levels and unlock new mechanics and bonus puzzles."

    Capsule for Railbound Railbound

    "Players progress through levels unlocking new mechanics and increasingly complex puzzles."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Relaxing ambient music and minimalistic visuals create a calming atmosphere despite some challenging moments."

    Capsule for 🔴 Circles 🔴 Circles

    "Minimalist visuals and ambient music create a calm, contemplative mood conducive to relaxation."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and sound are pleasant but understated; sensory stimulation is moderate and functional."

    Capsule for Farlanders: Prologue Farlanders: Prologue

    "Visuals and sound are pleasant but understated; sensory stimulation is moderate and functional."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative; story is mostly implied and not a focus."

    Capsule for Intrusion 2 Intrusion 2

    "Very minimal narrative context; story is mostly implicit and not a focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires logical thinking, planning, and problem solving to use puzzle mechanics effectively."

    Capsule for inbento inbento

    "Requires logical planning, color theory understanding, and strategic placement of puzzle elements."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk and suspense; gameplay is calm and methodical rather than thrilling."

    Capsule for Cubot Cubot

    "Low risk and suspense; gameplay is calm and methodical rather than thrilling."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for a short, polished puzzle game; some feel price is high for length."

    Capsule for Arranger: A Role-Puzzling Adventure Arranger: A Role-Puzzling Adventure

    "Good value for puzzle fans especially at discounted price; short length limits value at full price."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay centers on constructive puzzle solving."

    Capsule for Iris.Fall Iris.Fall

    "No violence; gameplay centers on constructive puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable and safe puzzle environment."

    Capsule for Pictopix Pictopix

    "No survival or threat elements; stable, safe puzzle environment."

Last update: 09/07/2026