Smile More similar games & best alternatives
Should you play it?
A short medical simulation horror game with multiple endings where the imperfect are made HAPPY. Perform tasks and operations on sedated patients to fix their defects before submitting your files to the Ministry of Happiness & Peace!
What works
- Unique dystopian body horror concept
- Strong atmospheric sound and art design
- Multiple endings and secrets for replayability
- Free to play with good production quality
- Engaging narrative and voice acting
Things to keep in mind
- Short game length
- Clunky controls and hitbox issues
- Frustrating hacking minigame
- Limited content and patient variety
- Lack of localization beyond english
What to play next
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If you liked…
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Similarity map
Explore nearby similar games and see why they’re close.
Smile More: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Expression, Violence, Value.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players make impactful choices affecting multiple endings, with some trial and error exploration, indicating moderate player control over actions."
"Players make meaningful choices affecting multiple endings and can experiment with different approaches to patients, showing control over actions."
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Competence
Game with the same Competence vibe
3"Puzzles and hacking minigames provide moderate challenge and skill testing, with some players noting difficulty and learning curve."
"Game involves skillful manipulation of surgical tools and a challenging hacking minigame, providing tests of player skill and feedback."
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Competition
Game with the same Competition vibe
-4"Focus is on personal exploration and story experience without competitive or ranked elements."
"Focus is on personal experience, story, and exploration without competitive or ranked elements."
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Continuation
Game with the same Continuation vibe
2"Players often replay to find secrets and achievements, showing some habitual engagement despite short length."
"Despite short length, players often replay to discover secrets, achievements, and alternate endings, showing moderate habitual engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer elements."
"Single-player experience with no cooperative or multiplayer elements."
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Creativity
Game with the same Creativity vibe
2"Players experiment with different strategies and roles, but gameplay follows structured scenarios and predefined roles."
"Players can experiment with different surgical modifications and approaches to patients, though within a defined framework."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are solitary and narrative-driven."
"No evidence of exerting control over others; interactions are solitary and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Strong immersive psychological horror atmosphere provides a means to escape reality into a dystopian narrative."
"The unsettling dystopian atmosphere and psychological horror provide strong immersion and escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by curiosity and intrinsic interest in the story and experience."
"Players engage voluntarily driven by curiosity and intrinsic interest in the unique concept and story."
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Experimenting
Game with the same Experimenting vibe
3"Exploration of multiple endings and secrets encourages trying new approaches and discovery."
"Multiple endings, secret codes, and different patient treatments encourage trying new strategies and exploration."
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Exploration
Game with the same Exploration vibe
3"Players discover lore and hidden elements, encouraging curiosity beyond basic gameplay."
"Players uncover hidden lore, secrets, and codes beyond the main gameplay, rewarding curiosity."
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Expression
Game with the same Expression vibe
2"Limited self-expression through naming patients and choosing play style; minimal avatar or environment customization."
"Customizing patients' facial expressions and body parts allows some degree of self-expression within game mechanics."
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Fantasy
Game with the same Fantasy vibe
4"Fictional dystopian sci-fi setting with surreal and psychological horror elements."
"Set in a dystopian, surreal world with body horror and exaggerated scenarios, emphasizing imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
"No social or community features; gameplay is solitary."
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Growth
Game with the same Growth vibe
2"Players learn story details and improve puzzle solving skills during play."
"Players improve skills in surgical mechanics and hacking puzzles, and learn more about story through repeated play."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention to solve puzzles and progress; not suitable for passive or background play."
"Requires focused attention on precise tasks and puzzles; not suitable for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; interactions are with game characters only."
"No close social relationships or emotional sharing; interactions are with game characters in a detached manner."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
"No leadership or group management elements present."
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Progression
Game with the same Progression vibe
2"Progression through unlocking multiple endings and uncovering secrets, though no item or upgrade accumulation."
"Progression through unlocking achievements, multiple endings, and uncovering secrets, though no extensive item collection."
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Relaxation
Game with the same Relaxation vibe
-2"Atmosphere is tense and unsettling rather than relaxing; players experience suspense and psychological strain."
"Atmosphere is tense and unsettling; some players find it relaxing but overall it induces discomfort and suspense."
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Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through eerie sound design, lighting effects, and unsettling visuals."
"Strong sensory stimulation through eerie sound design, unsettling visuals, and body horror elements."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not publicly ranked."
"No social recognition or status systems; achievements are personal and not publicly ranked."
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Story
Game with the same Story vibe
4"Narrative immersion is central, with multiple endings, character development, and humorous storytelling."
"Narrative immersion is central, with multiple endings, lore, and voice acting enhancing story engagement."
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Strategy
Game with the same Strategy vibe
2"Requires some problem solving and planning for puzzles and mini-games."
"Requires planning and problem solving in surgical procedures and hacking minigames, though not deeply complex."
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Thrill
Game with the same Thrill vibe
3"The dark, suspenseful atmosphere and challenging puzzles create moments of tension and relief."
"Creates suspense and tension through unsettling atmosphere and challenging timed puzzles."
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Value
Game with the same Value vibe
5"Free to play with high quality and replayability, providing excellent value for time invested."
"Free to play with high production values and replayability, offering excellent return on time investment."
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Violence
Game with the same Violence vibe
4"Gameplay involves hunting, capturing, and devouring opponents; violent horror themes."
"Gameplay involves cutting limbs, body modification, and disturbing surgical acts, emphasizing violent themes."
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Survival
Game with the same Survival vibe
1"Players avoid failure in minigames and progress through challenges, but no high-risk survival mechanics."
"Players must avoid failure in tasks to progress, but no traditional survival mechanics or high-risk threats."
Last update: 10/07/2026