Ascent of Ashes similar games & best alternatives
Should you play it?
A colony sim set in a post-apocalyptic dystopia. Build and defend your base. Manage your survivors. Engage raiders, aliens, Remnant soldiers and other factions in real-time-with-pause combat. Or use stealth to outwit them. Explore the massive world. Survive at all costs
What works
- Strong potential and foundation
- Active and responsive developers
- Creative base building and customization
- Tactical combat with z-levels
- Affordable price for early access
Things to keep in mind
- Numerous bugs and performance issues
- Lack of tutorial and quality of life features
- Limited content and progression
- Clunky controls and ui
- Save/load instability
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Ascent of Ashes: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Story, Growth.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players indirectly control colonists by assigning roles and priorities, but colonists act autonomously within those constraints."
"Players can direct colonists' actions but control is limited and sometimes frustrating; some automation but many manual controls needed."
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Competence
Game with the same Competence vibe
2"Game involves managing multiple tasks and mini-games requiring attention and skill, but many players find it repetitive and some mechanics buggy."
"Game involves skillful management and overcoming bugs; however, many tasks are repetitive and some mechanics are underdeveloped."
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Competition
Game with the same Competition vibe
-4"Focus is on personal colony management and survival rather than competing against others."
"Focus is on personal colony management and survival rather than competing against others."
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Continuation
Game with the same Continuation vibe
2"Players report habitual play, replaying arenas and training; some frustration with bugs may reduce continuous engagement."
"Players show willingness to keep playing and supporting despite bugs, indicating some habitual engagement."
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Cooperation
Game with the same Cooperation vibe
-3"Gameplay centers on managing own colony with limited multiplayer or cooperative features."
"Gameplay centers on individual colony management with limited multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
3"Players design and expand colonies with choice of buildings and layouts, though some UI limitations reduce ease of creative planning."
"Players can build multi-floor structures, customize colonists, and manage base layouts, supporting creative expression."
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Domination
Game with the same Domination vibe
-4"Interactions are mostly with AI enemies; no evidence of player dominance over others."
"Interactions are mostly with environment and AI enemies, no evidence of player dominance over others."
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Escapism
Game with the same Escapism vibe
3"Players use the game as a fun distraction and immersive experience away from real life."
"Players use the game as a distraction and immersive survival experience away from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and support for the developer, not obligation."
"Players engage voluntarily out of interest and support for the devs, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players try new tools, explore different wrecks, and experiment with crafting and base building."
"Players explore mechanics, try expeditions, and experiment with base building despite bugs and limitations."
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Exploration
Game with the same Exploration vibe
2"Map exploration and resource gathering are part of gameplay, though the environment is fixed; some discovery involved."
"Expeditions and map exploration are part of gameplay, though limited by current content and bugs."
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Expression
Game with the same Expression vibe
3"Character customization and cosmetic options allow for player self-expression."
"Colonist cosmetic customization and gear appearance options allow for player self-expression."
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Fantasy
Game with the same Fantasy vibe
2"Set in a post-apocalyptic fictional world with imaginative traps and characters, but grounded in plausible gameplay mechanics."
"Game features a post-apocalyptic setting with tactical combat and survival elements, somewhat fictional but grounded."
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Fellowship
Game with the same Fellowship vibe
-3"Minimal social or community features; mostly single-player experience with limited social interaction."
"Minimal social or community features; mostly single-player experience."
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Growth
Game with the same Growth vibe
2"Players learn complex systems and improve colony management skills over time."
"Players learn and improve colony management skills, though limited by current game state."
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Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity elements."
"Sedentary gameplay with no physical activity elements."
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Idle
Game with the same Idle vibe
-3"Requires player attention and active management; not suitable for background or idle play."
"Requires player attention and management; not suited for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships or emotional sharing among players."
"No evidence of close social relationships or emotional sharing between players."
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Leadership
Game with the same Leadership vibe
2"Players direct and manage colonists and production, but no multiplayer leadership roles."
"Players lead and manage colonists but lack complex leadership dynamics or authority over others."
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Progression
Game with the same Progression vibe
3"Players unlock new technologies, build upgrades, and expand their colony progressively."
"Players accumulate resources, research technologies, and upgrade their colony over time."
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Relaxation
Game with the same Relaxation vibe
0"Mixed experience: some find it relaxing, others find it frustrating due to bugs and difficulty."
"Mixed experience: some find it relaxing, others frustrated by bugs and performance issues."
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Sensation
Game with the same Sensation vibe
2"Pleasant visuals, music, and sound design provide sensory enjoyment."
"Visuals and sound design are appreciated and contribute to sensory enjoyment."
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Status
Game with the same Status vibe
-4"No social recognition or status systems apparent."
"No social recognition or status systems apparent."
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Story
Game with the same Story vibe
0"Minimal narrative with some questlines; primarily a sandbox experience without strong story focus."
"Minimal narrative or lore currently; focus is on sandbox colony simulation."
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Strategy
Game with the same Strategy vibe
3"Players engage in tactical planning, squad building, and resource management requiring strategic thinking."
"Players engage in planning, resource management, and tactical combat requiring strategic thinking."
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Thrill
Game with the same Thrill vibe
2"Combat and survival elements provide moments of tension and excitement."
"Combat and survival elements provide moments of tension and excitement."
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Value
Game with the same Value vibe
2"Players feel they get good entertainment value especially supporting an indie solo developer despite early access state."
"Players perceive value in supporting an indie project with potential despite current rough state."
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Violence
Game with the same Violence vibe
3"Combat and destruction of enemies are core gameplay elements."
"Combat and destruction of enemies are core gameplay elements."
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Survival
Game with the same Survival vibe
3"Survival elements like hunting, resource management, and avoiding threats are central to gameplay."
"Survival mechanics and threat management are central to gameplay."
Last update: 19/07/2026