东方栖霞园 ~ Blue devil in the Belvedere. similar games & best alternatives

东方栖霞园 ~ Blue devil in the Belvedere.

PC (Microsoft Windows) • 2021

Should you play it?

Mysterious red eyes popped up in forest, the shrine was raided by unknown vermin, ominous black magic diffused everywhere, while the scarlet devil had been awaiting for opportunity... Is it an magic outbreak, or a conspiracy? Now, set out on a journey to the truth and unravel the enigmas!

What works
  • Polished visuals and music
  • Innovative power overwhelming mechanic
  • Accessible for beginners with depth for experts
  • Well-designed bullet patterns and bosses
  • Good english localization
Things to keep in mind
  • Some stages feel repetitive or less engaging
  • Performance issues on certain platforms
  • Limited character variety
  • Some players find difficulty balance uneven
  • Controversies around game content and community management

What to play next

Top picks

Games that feel the closest overall

  • Rhythm Witch: Beat Death

  • Pinball Storm: Lokanta

  • Kelipot

  • Orbital Bullet – The 360° Rogue-lite

  • Nitro Express

  • Samurai Bringer

  • Touhou Kouryudou ~ Unconnected Marketeers.

  • Talented

  • Touhou Kikeijuu ~ Wily Beast and Weakest Creature.

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • 77p egg: Eggwife

  • Flesh Made Fear

  • Ground Zero

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Touhou Kikeijuu ~ Wily Beast and Weakest Creature.

  • Autonomy

    POPGOES Arcade

  • Competence

    Bullet Heaven 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

东方栖霞园 ~ Blue devil in the Belvedere.: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Leadership, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over character upgrades, item usage, and strategic battle choices, allowing personal decision-making rather than fixed routines."

    Capsule for POPGOES Arcade POPGOES Arcade

    "Players have control over character choice and strategic use of the Power Overwhelming mechanic, allowing personal decision-making in gameplay."

  • Competence

    Game with the same Competence vibe

    4

    "Game challenges players to improve skill in dodging complex bullet patterns and mastering character abilities; high skill ceiling especially on harder difficulties."

    Capsule for Bullet Heaven 2 Bullet Heaven 2

    "The game challenges players with complex bullet patterns and requires skillful dodging and strategic timing, rewarding mastery."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is primarily on individual progression and personal skill improvement; no mention of ranked modes or leaderboards."

    Capsule for Platypus Reclayed Platypus Reclayed

    "Focus is mainly on individual performance and personal improvement; no explicit mention of ranked modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report engaging gameplay and desire to continue playing, though some mention limited replay value after completion."

    Capsule for Skydance's BEHEMOTH Skydance's BEHEMOTH

    "Players report habitual return to the game for its satisfying gameplay and replay value, though some find it less engaging after completion."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player bullet hell shooter with no cooperative multiplayer elements."

    Capsule for Touhou Kishinjou ~ Double Dealing Character. Touhou Kishinjou ~ Double Dealing Character.

    "Single-player bullet hell shooter with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique weapons, glitch mechanics, and creative power-ups encourage experimentation and novel gameplay approaches."

    Capsule for Axiom Verge Axiom Verge

    "Unique Power Overwhelming mechanic and creative bullet patterns add novelty and encourage experimentation."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and balanced."

    Capsule for Ziggurat Ziggurat

    "No evidence of exerting control over others; gameplay is individual and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a stress-relieving, immersive bullet hell experience with engaging music and fantasy setting, providing a strong escape from reality."

    Capsule for 東方催狐譚 ~ Servants of Harvest Wish 東方催狐譚 ~ Servants of Harvest Wish

    "Players use the game as a stress-relieving, immersive bullet hell experience with engaging music and visuals."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Trying different characters and modes encourages exploration of mechanics and varied strategies."

    Capsule for 1 Screen Platformer 1 Screen Platformer

    "Encourages trying different characters and timing of the Power Overwhelming mode, promoting exploration of mechanics."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of story and environments, but mostly linear progression."

    Capsule for Double Kick Heroes Double Kick Heroes

    "Some narrative and stage progression exploration, but primarily linear gameplay with limited open discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization through choices and roleplaying, but limited visual or avatar personalization."

    Capsule for Choice of Life: Middle Ages 2 Choice of Life: Middle Ages 2

    "Character selection and some visual customization through character choice, but limited avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with magical characters, supernatural themes, and imaginative bullet hell scenarios."

    Capsule for Touhou Kikeijuu ~ Wily Beast and Weakest Creature. Touhou Kikeijuu ~ Wily Beast and Weakest Creature.

    "Strong fantasy setting with original characters, supernatural themes, and imaginative bullet hell scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo experience with little community involvement."

    Capsule for Fallen Enchantress: Legendary Heroes Fallen Enchantress: Legendary Heroes

    "Minimal social interaction; primarily a solo experience with little community involvement mentioned."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in dodging, pattern recognition, and mastery of characters, showing learning and personal development."

    Capsule for Jigoku Kisetsukan: Sense of the Seasons Jigoku Kisetsukan: Sense of the Seasons

    "Players develop skills in dodging, pattern recognition, and strategic use of game mechanics."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of bullet hell shooters; no physical activity or health-related features."

    Capsule for 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival

    "Sedentary gameplay typical of bullet hell shooters; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement due to fast-paced, challenging gameplay."

    Capsule for Baldi's Basics Plus Baldi's Basics Plus

    "Requires focused attention and continuous engagement due to fast-paced, challenging gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional sharing within the game."

    Capsule for Dead Cells Dead Cells

    "No evidence of forming close relationships or emotional sharing within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; gameplay is individual."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "No leadership or group management roles; gameplay is individual."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels and unlocking achievements provides a sense of advancement."

    Capsule for Puddle Puddle

    "Progression through power levels, item collection, and unlocking achievements provides a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find flow and catharsis in gameplay, though bullet hell intensity can cause tension."

    Capsule for MOTHERGUNSHIP: FORGE MOTHERGUNSHIP: FORGE

    "Some players find flow and catharsis in gameplay, though bullet hell intensity can cause tension."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation via vibrant visuals, dynamic music, and intense bullet patterns."

    Capsule for ZeroRanger ZeroRanger

    "Strong sensory stimulation through vibrant visuals, music, and dynamic bullet patterns."

  • Status

    Game with the same Status vibe

    -3

    "No social status or recognition systems; achievements exist but are personal rather than social."

    Capsule for Backyard Baseball '97 Backyard Baseball '97

    "No social recognition systems; achievements exist but are personal rather than socially evaluated."

  • Story

    Game with the same Story vibe

    3

    "The game features an original narrative with character interactions and plot, though story is secondary to gameplay."

    Capsule for 东方雪莲华 ~ Abyss Soul Lotus. 东方雪莲华 ~ Abyss Soul Lotus.

    "Narrative with original characters and lore enriches the experience, though story is secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning use of bombs, releases, and positioning to survive complex bullet patterns."

    Capsule for Touhou Tenkuushou ~ Hidden Star in Four Seasons. Touhou Tenkuushou ~ Hidden Star in Four Seasons.

    "Requires planning use of Power Overwhelming, positioning, and timing to overcome complex bullet patterns."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension from bullet-hell mechanics and risk-reward scoring creates suspense and excitement."

    Capsule for Ball-it Hell Ball-it Hell

    "Risk/reward mechanics and intense bullet patterns create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for price with engaging gameplay, replayability, and quality production."

    Capsule for Ten Bells Ten Bells

    "Players perceive good value for price with high production quality and satisfying gameplay."

  • Violence

    Game with the same Violence vibe

    3

    "Gameplay involves shooting and destroying enemies, typical of bullet hell shooters."

    Capsule for Touhou Kikamu ~ Elegant Impermanence of Sakura Touhou Kikamu ~ Elegant Impermanence of Sakura

    "Combat-focused gameplay with destruction of enemies and dodging of attacks, typical of bullet hell shooters."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding death and surviving increasingly difficult bullet patterns."

    Capsule for Mushihimesama Mushihimesama

    "Core gameplay revolves around avoiding death and managing resources to survive challenging bullet patterns."

Last update: 19/07/2026