深空七号 Deep Space 7 similar games & best alternatives

深空七号 Deep Space 7

PC (Microsoft Windows) • 2024

Should you play it?

This is an independent action shooting game with a third person horror atmosphere. Facing the terrifying monsters in the space station, you must overcome the shortage of supplies, solve numerous mysteries, and successfully escape danger

What works
  • Good value for price
  • Character customization and many outfits
  • Immersive horror atmosphere and sound design
  • Replayability with multiple difficulties and challenge modes
  • Satisfying combat with limb dismemberment
Things to keep in mind
  • Technical bugs and crashes reported
  • Clunky controls and ui issues
  • Limited map functionality and repetitive level design
  • Lack of pause function and inconvenient inventory management
  • Basic story and some frustrating puzzles

What to play next

Top picks

Games that feel the closest overall

  • Pinball Storm: Lokanta

  • Record of Lodoss War-Deedlit in Wonder Labyrinth-

  • Rhythm Witch: Beat Death

  • Alex Kidd in Miracle World DX

  • Flesh Made Fear

  • 近畿霊務局 - Kinki Spiritual Affairs Bureau

  • Ground Zero

  • Raw Metal

  • Kelipot

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • 东方栖霞园 ~ Blue devil in the Belvedere.

  • Neon Sundown

  • Shootout on Cash Island

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Angel Engine

  • Expression

    Goat Simulator 3

  • Fantasy

    GTFO

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

深空七号 Deep Space 7: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore large space station areas with some freedom and choose weapons and suits, but gameplay is mostly linear and guided."

    Capsule for Dead Space™ 2 Dead Space™ 2

    "Players can customize the protagonist's appearance and outfits, choose weapons and difficulty, and explore the space station at their own pace."

  • Competence

    Game with the same Competence vibe

    2

    "Combat requires skill with aiming and resource management, puzzles require problem solving, but some players find combat clunky and repetitive."

    Capsule for Fear the Timeloop - Prologue Fear the Timeloop - Prologue

    "Combat requires aiming for headshots and managing ammo carefully; some puzzles require problem solving, but some combat and tasks can feel repetitive or janky."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience with no mention of multiplayer or leaderboards; players engage at their own pace without social comparison."

    Capsule for Quartet Quartet

    "Focus is on single-player experience with no mention of multiplayer or leaderboards; play is at personal pace without social comparison."

  • Continuation

    Game with the same Continuation vibe

    3

    "High replayability with multiple endings, challenge mode, and character unlocks encourage repeated play."

    Capsule for Marfusha:Sentinel Girls Marfusha:Sentinel Girls

    "Game offers replayability through multiple difficulties, challenge modes, and unlockable costumes and weapons encouraging repeated play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player game with no cooperative or multiplayer elements."

    Capsule for LOLLIPOP CHAINSAW RePOP LOLLIPOP CHAINSAW RePOP

    "Entirely single-player game with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage with varied level designs, puzzles, and character customization through outfits."

    Capsule for Super Lucky's Tale Super Lucky's Tale

    "Character customization and outfit unlocking provide creative expression; however, level design and puzzles are mostly preset and linear."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of player dominance over others; interactions are single-player focused with no social hierarchy or power dynamics."

    Capsule for Vendir: Plague of Lies Vendir: Plague of Lies

    "No evidence of player dominance over others; interactions are single-player and no social hierarchy or power dynamics."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a high-tension distraction and immersive horror experience to escape real life."

    Capsule for Angel Engine Angel Engine

    "Players use the game as a horror survival escape with immersive atmosphere and tension, providing distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and interest; no indication of obligation or external pressure to play."

    Capsule for Mad Max Mad Max

    "Players engage voluntarily for enjoyment and interest; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players experiment with item combinations and puzzle solutions, though within established gameplay routines."

    Capsule for Metal Dead Metal Dead

    "Players experiment with different weapons, difficulty levels, and outfit combinations; some puzzles require trial and error."

  • Exploration

    Game with the same Exploration vibe

    1

    "Exploration exists but is relatively linear and straightforward with limited secrets and backtracking."

    Capsule for Record of Lodoss War-Deedlit in Wonder Labyrinth- Record of Lodoss War-Deedlit in Wonder Labyrinth-

    "Exploration is mostly linear with backtracking and searching for keys or codes; map is limited and some areas are repetitive."

  • Expression

    Game with the same Expression vibe

    4

    "Extensive character customization with outfits and abilities allows self-expression."

    Capsule for Goat Simulator 3 Goat Simulator 3

    "Extensive character customization and many unlockable outfits allow for self-expression and personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features sci-fi horror setting with imaginative monsters and narrative fiction."

    Capsule for GTFO GTFO

    "Game is set in a sci-fi horror space station with monsters and supernatural elements, providing an imaginative fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary and independent."

    Capsule for Into the Breach Into the Breach

    "No social or community features; gameplay is solitary and independent."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn enemy patterns and puzzle solutions; some skill and knowledge development but limited depth."

    Capsule for Days Without Incident Days Without Incident

    "Players learn enemy patterns, weapon effectiveness, and puzzle solutions; some skill development involved but limited complexity."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary with no physical activity or health-related features."

    Capsule for Persona 4 Golden Persona 4 Golden

    "Game is sedentary with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and engagement; no indication of casual or background play."

    Capsule for Outcast 1.1 Outcast 1.1

    "Requires continuous attention and focus; no indication of casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed; interactions are limited to single-player gameplay."

    Capsule for The White Laboratory The White Laboratory

    "No social or emotional connections formed; interactions are limited to single-player gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience only."

    Capsule for Ziggurat 2 Ziggurat 2

    "No leadership or group management roles; single-player experience only."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect weapons, ammo, and upgrades; progression through story and difficulty levels."

    Capsule for Metro Awakening Metro Awakening

    "Players collect weapons, ammo, upgrades, and unlock costumes; progression through story and challenge modes."

  • Relaxation

    Game with the same Relaxation vibe

    0

    "Mixed experience: some find atmosphere immersive and relaxing, others frustrated by bugs and pacing."

    Capsule for 幽灵高校(Ghost College) 幽灵高校(Ghost College)

    "Mixed experience: some find the atmosphere immersive and enjoyable, others report frustration with controls and bugs."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric sound design and visual effects provide sensory stimulation and horror thrills."

    Capsule for SCP: Nine-Tailed Fox SCP: Nine-Tailed Fox

    "Atmosphere, sound design, and visual effects provide sensory stimulation and horror thrills."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    1

    "Story is minimal and mostly a vehicle for gameplay and adult scenes; some narrative elements present but not deep."

    Capsule for How a Retired Strategist Saved the Country How a Retired Strategist Saved the Country

    "Story is basic and minimal but present; narrative elements exist through data pads and cutscenes, though some find it lacking depth."

  • Strategy

    Game with the same Strategy vibe

    2

    "Combat and survival modes require some planning and tactical thinking, though not deeply strategic."

    Capsule for Onirism Onirism

    "Combat and survival require tactical decisions such as aiming for limbs, ammo conservation, and puzzle solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Horror atmosphere and jump scares create suspense and tension."

    Capsule for Daymare: 1994 Sandcastle Daymare: 1994 Sandcastle

    "Horror atmosphere, jump scares, and survival tension provide suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players generally feel the game offers good value for its low price with enjoyable content and replayability."

    Capsule for Broventure: The Wild Co-op Broventure: The Wild Co-op

    "Players feel the game offers good value for its low price, with a decent amount of content and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves defeating monsters with various attacks and abilities; violence is a core gameplay element."

    Capsule for Rune Knights Rune Knights

    "Combat involves shooting and dismembering monsters; violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death, manage health and ammo, and overcome threats to progress."

    Capsule for Return to Castle Wolfenstein Return to Castle Wolfenstein

    "Players must manage limited ammo and health, avoid death, and overcome threats to progress."

Last update: 19/07/2026