Vendir: Plague of Lies similar games & best alternatives

Vendir: Plague of Lies

Android, PC (Microsoft Windows), iOS • 2024

Should you play it?

Vendir: Plague of Lies is a classic party-based RPG with a deep storyline and turn-based combat. Experience an intricately crafted world, steeped in history and brought to life through a carefully crafted atmosphere and the trials and tribulations of stories of the people that inhabit it.

What works
  • Deep and strategic turn-based combat
  • Extensive skill trees and character customization
  • Dark, atmospheric fantasy setting
  • Engaging exploration with secrets and side quests
  • Good value for price, especially on sale
Things to keep in mind
  • Mobile port with dated graphics and ui issues
  • Poor translation and writing quality in some areas
  • Repetitive quests and enemy encounters
  • Clunky controls and pathfinding problems
  • Limited replayability and story impact

What to play next

Top picks

Games that feel the closest overall

  • Disgaea 2 PC

  • Mutant Year Zero: Road to Eden

  • Pathway

  • Kingsvein

  • Xuan-Yuan Sword: Mists Beyond the Mountains

  • King's Bounty: Dark Side

  • Breath of Fire IV

  • Tactical Breach Wizards

  • Tinyfolks

Hidden Gems

Less popular games with surprisingly high similarity

  • Kingsvein

  • Forgotten Mines

  • Sector Unknown

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Hexen: Beyond Heretic

  • Autonomy

    9th Dawn III

  • Creativity

    Coridden

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Vendir: Plague of Lies: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Sensation, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore a large open world, choose quests or ignore them, and customize their character and playstyle extensively."

    Capsule for 9th Dawn III 9th Dawn III

    "Players have freedom to explore the world on foot, choose quest approaches, and customize characters and skill builds extensively."

  • Competence

    Game with the same Competence vibe

    3

    "Combat is challenging especially early on and requires timing and skill development; progression involves learning new abilities and managing resources."

    Capsule for Risen 2: Dark Waters Risen 2: Dark Waters

    "Combat is challenging especially on hard difficulty, requiring strategic use of skills and party composition; skill trees and gear upgrades provide meaningful progression."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no mention of PvP or leaderboards; gameplay centers on personal progress and story."

    Capsule for TRIANGLE STRATEGY TRIANGLE STRATEGY

    "Focus is on single-player experience with no mention of PvP or leaderboards; gameplay centers on personal progress and exploration."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report spending 7-15 hours to 100% the game; some desire more content but enjoy replaying to try different builds."

    Capsule for Wedding Witch Wedding Witch

    "Players report spending 20-40 hours completing main and side content; some find it engaging enough to replay with different builds, though replay value is limited."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player with AI allies; no multiplayer or cooperative modes."

    Capsule for Strike Suit Zero: Director's Cut Strike Suit Zero: Director's Cut

    "Gameplay is single-player with AI companions; no multiplayer or cooperative modes mentioned."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive customization of classes, skill trees, and beast forms; players can create unique builds and experiment with combinations."

    Capsule for Coridden Coridden

    "Extensive skill trees allow mixing classes and builds; players can customize party members and experiment with synergies."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of player dominance over others; interactions are single-player focused with no social power dynamics."

    Capsule for Potato Flowers in Full Bloom Potato Flowers in Full Bloom

    "No evidence of player dominance over others; interactions are single-player focused with no social hierarchy or power dynamics."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players immerse themselves in a dark, atmospheric fictional world to escape reality and experience horror and mystery."

    Capsule for Black Mirror III Black Mirror III

    "Dark fantasy setting with grim atmosphere and immersive narrative offers players an escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and interest; no evidence of obligation or external pressure to play."

    Capsule for Scars Above Scars Above

    "Players engage voluntarily for enjoyment and interest; no indications of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages experimentation with skills, hybrid builds, quest approaches, and exploration of secrets."

    Capsule for Divinity II: Developer's Cut Divinity II: Developer's Cut

    "Players encouraged to try different skill combinations and builds; exploration of secrets and multiple quest outcomes supports experimentation."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large, detailed worlds with hidden items, multiple paths, and unmarked quests encourage curiosity-driven exploration."

    Capsule for The Outer Worlds 2 The Outer Worlds 2

    "World exploration is rewarded with secrets, unmarked quests, and hidden bosses; map fog of war and discovery elements encourage curiosity."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization is meaningful but limited mostly to stats, skills, and gear rather than cosmetic expression."

    Capsule for Colony Ship: A Post-Earth Role Playing Game Colony Ship: A Post-Earth Role Playing Game

    "Character customization is mostly skill and class based; appearance customization is limited and cosmetic changes are minimal."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a dark fantasy world with magic, mythical creatures, and medieval themes, strongly emphasizing imaginative fiction."

    Capsule for Hexen: Beyond Heretic Hexen: Beyond Heretic

    "Set in a grim medieval fantasy world with magic, monsters, and dark narrative themes."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Single-player game with AI companions; minimal social or community interaction."

    Capsule for SAND LAND SAND LAND

    "Game is single-player with AI companions; minimal social interaction or community engagement."

  • Growth

    Game with the same Growth vibe

    4

    "Character leveling, skill trees, and gear upgrades provide learning and development."

    Capsule for StarCrawlers StarCrawlers

    "Character progression through leveling, skill trees, and gear upgrades provides learning and development opportunities."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of RPGs; no physical activity or health-related mechanics."

    Capsule for FINAL FANTASY VII REMAKE INTERGRADE FINAL FANTASY VII REMAKE INTERGRADE

    "Sedentary gameplay typical of RPGs; no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration; some complaints about slow movement but generally active engagement."

    Capsule for Ruined King: A League of Legends Story™ Ruined King: A League of Legends Story™

    "Requires focused attention during combat and exploration; some players find movement and UI clunky but engagement is continuous."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to surface-level character interactions; no deep emotional or social bonding features."

    Capsule for Nexomon: Extinction Nexomon: Extinction

    "Limited character interactions mostly functional; no evidence of deep emotional or social bonding."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage a party of characters, making strategic decisions on builds and equipment."

    Capsule for Remyadry Remyadry

    "Players manage and direct a party of characters, making strategic decisions about builds and combat order."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on leveling up, acquiring items, unlocking classes, and crafting to enhance party power."

    Capsule for Knights of Pen and Paper 2 Knights of Pen and Paper 2

    "Strong emphasis on leveling, skill acquisition, and equipment upgrades to improve party effectiveness."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and immersive, though others note frustration with bugs and complexity."

    Capsule for NOBUNAGA'S AMBITION: Souzou NOBUNAGA'S AMBITION: Souzou

    "Some players find the game relaxing and atmospheric, though others note frustration with bugs and UI issues."

  • Sensation

    Game with the same Sensation vibe

    1

    "Audio and atmosphere provide moderate sensory stimulation; visuals are minimalistic."

    Capsule for Radio Commander: Vietnam '64 Radio Commander: Vietnam '64

    "Visuals are dated and simple; audio supports atmosphere but sensory stimulation is moderate."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or multiplayer status systems present."

    Capsule for Seven: Enhanced Edition Seven: Enhanced Edition

    "No social recognition or multiplayer status systems present."

  • Story

    Game with the same Story vibe

    3

    "Narrative with character development and emotional themes; some players find story engaging despite simplicity."

    Capsule for Young Souls Young Souls

    "Narrative is dark and atmospheric with moral dilemmas; some players find story and writing uneven but engaging."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat requires tactical planning, resource management, and strategic use of skills and party composition."

    Capsule for THE LEGEND OF HEROES: HAJIMARI NO KISEKI THE LEGEND OF HEROES: HAJIMARI NO KISEKI

    "Combat requires tactical planning, skill synergies, and resource management; party composition and skill choices impact outcomes."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat and exploration provide moments of tension and excitement, but can become repetitive."

    Capsule for Weird West: Definitive Edition Weird West: Definitive Edition

    "Challenging combat and exploration provide some tension and excitement, though some find encounters repetitive."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for price, especially on sale, with enjoyable gameplay and content."

    Capsule for Foregone Foregone

    "Players generally feel the game offers good content and gameplay for its price, especially on sale."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies and bosses with attacks and combos; violence is a core gameplay element."

    Capsule for TEVI TEVI

    "Combat involves defeating enemies and bosses with various attacks and debuffs; violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources, health, and strategic defense to survive challenging encounters."

    Capsule for Geneforge 1 - Mutagen Geneforge 1 - Mutagen

    "Players must manage resources, health, and tactical defense to survive challenging encounters."

Last update: 12/07/2026