Vendir: Plague of Lies similar games & best alternatives
Should you play it?
Vendir: Plague of Lies is a classic party-based RPG with a deep storyline and turn-based combat. Experience an intricately crafted world, steeped in history and brought to life through a carefully crafted atmosphere and the trials and tribulations of stories of the people that inhabit it.
What works
- Deep and strategic turn-based combat
- Extensive skill trees and character customization
- Dark, atmospheric fantasy setting
- Engaging exploration with secrets and side quests
- Good value for price, especially on sale
Things to keep in mind
- Mobile port with dated graphics and ui issues
- Poor translation and writing quality in some areas
- Repetitive quests and enemy encounters
- Clunky controls and pathfinding problems
- Limited replayability and story impact
What to play next
Top picks
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Hidden Gems
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Similarity map
Explore nearby similar games and see why they’re close.
Vendir: Plague of Lies: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Sensation, Continuation.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore a large open world, choose quests or ignore them, and customize their character and playstyle extensively."
"Players have freedom to explore the world on foot, choose quest approaches, and customize characters and skill builds extensively."
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Competence
Game with the same Competence vibe
3"Combat is challenging especially early on and requires timing and skill development; progression involves learning new abilities and managing resources."
"Combat is challenging especially on hard difficulty, requiring strategic use of skills and party composition; skill trees and gear upgrades provide meaningful progression."
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Competition
Game with the same Competition vibe
-3"Focus is on single-player experience with no mention of PvP or leaderboards; gameplay centers on personal progress and story."
"Focus is on single-player experience with no mention of PvP or leaderboards; gameplay centers on personal progress and exploration."
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Continuation
Game with the same Continuation vibe
2"Players report spending 7-15 hours to 100% the game; some desire more content but enjoy replaying to try different builds."
"Players report spending 20-40 hours completing main and side content; some find it engaging enough to replay with different builds, though replay value is limited."
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Cooperation
Game with the same Cooperation vibe
-4"Gameplay is primarily single-player with AI allies; no multiplayer or cooperative modes."
"Gameplay is single-player with AI companions; no multiplayer or cooperative modes mentioned."
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Creativity
Game with the same Creativity vibe
4"Extensive customization of classes, skill trees, and beast forms; players can create unique builds and experiment with combinations."
"Extensive skill trees allow mixing classes and builds; players can customize party members and experiment with synergies."
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Domination
Game with the same Domination vibe
-5"No evidence of player dominance over others; interactions are single-player focused with no social power dynamics."
"No evidence of player dominance over others; interactions are single-player focused with no social hierarchy or power dynamics."
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Escapism
Game with the same Escapism vibe
4"Players immerse themselves in a dark, atmospheric fictional world to escape reality and experience horror and mystery."
"Dark fantasy setting with grim atmosphere and immersive narrative offers players an escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and interest; no evidence of obligation or external pressure to play."
"Players engage voluntarily for enjoyment and interest; no indications of obligation or external pressure to play."
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Experimenting
Game with the same Experimenting vibe
4"Encourages experimentation with skills, hybrid builds, quest approaches, and exploration of secrets."
"Players encouraged to try different skill combinations and builds; exploration of secrets and multiple quest outcomes supports experimentation."
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Exploration
Game with the same Exploration vibe
4"Large, detailed worlds with hidden items, multiple paths, and unmarked quests encourage curiosity-driven exploration."
"World exploration is rewarded with secrets, unmarked quests, and hidden bosses; map fog of war and discovery elements encourage curiosity."
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Expression
Game with the same Expression vibe
2"Character customization is meaningful but limited mostly to stats, skills, and gear rather than cosmetic expression."
"Character customization is mostly skill and class based; appearance customization is limited and cosmetic changes are minimal."
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Fantasy
Game with the same Fantasy vibe
5"Set in a dark fantasy world with magic, mythical creatures, and medieval themes, strongly emphasizing imaginative fiction."
"Set in a grim medieval fantasy world with magic, monsters, and dark narrative themes."
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Fellowship
Game with the same Fellowship vibe
-4"Single-player game with AI companions; minimal social or community interaction."
"Game is single-player with AI companions; minimal social interaction or community engagement."
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Growth
Game with the same Growth vibe
4"Character leveling, skill trees, and gear upgrades provide learning and development."
"Character progression through leveling, skill trees, and gear upgrades provides learning and development opportunities."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of RPGs; no physical activity or health-related mechanics."
"Sedentary gameplay typical of RPGs; no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and exploration; some complaints about slow movement but generally active engagement."
"Requires focused attention during combat and exploration; some players find movement and UI clunky but engagement is continuous."
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Intimacy
Game with the same Intimacy vibe
-4"Limited to surface-level character interactions; no deep emotional or social bonding features."
"Limited character interactions mostly functional; no evidence of deep emotional or social bonding."
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Leadership
Game with the same Leadership vibe
3"Players lead and manage a party of characters, making strategic decisions on builds and equipment."
"Players manage and direct a party of characters, making strategic decisions about builds and combat order."
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Progression
Game with the same Progression vibe
4"Strong emphasis on leveling up, acquiring items, unlocking classes, and crafting to enhance party power."
"Strong emphasis on leveling, skill acquisition, and equipment upgrades to improve party effectiveness."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and immersive, though others note frustration with bugs and complexity."
"Some players find the game relaxing and atmospheric, though others note frustration with bugs and UI issues."
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Sensation
Game with the same Sensation vibe
1"Audio and atmosphere provide moderate sensory stimulation; visuals are minimalistic."
"Visuals are dated and simple; audio supports atmosphere but sensory stimulation is moderate."
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Status
Game with the same Status vibe
-5"No social recognition or multiplayer status systems present."
"No social recognition or multiplayer status systems present."
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Story
Game with the same Story vibe
3"Narrative with character development and emotional themes; some players find story engaging despite simplicity."
"Narrative is dark and atmospheric with moral dilemmas; some players find story and writing uneven but engaging."
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Strategy
Game with the same Strategy vibe
4"Combat requires tactical planning, resource management, and strategic use of skills and party composition."
"Combat requires tactical planning, skill synergies, and resource management; party composition and skill choices impact outcomes."
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Thrill
Game with the same Thrill vibe
2"Combat and exploration provide moments of tension and excitement, but can become repetitive."
"Challenging combat and exploration provide some tension and excitement, though some find encounters repetitive."
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Value
Game with the same Value vibe
4"Players feel the game offers good value for price, especially on sale, with enjoyable gameplay and content."
"Players generally feel the game offers good content and gameplay for its price, especially on sale."
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Violence
Game with the same Violence vibe
3"Combat involves defeating enemies and bosses with attacks and combos; violence is a core gameplay element."
"Combat involves defeating enemies and bosses with various attacks and debuffs; violence is a core gameplay element."
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Survival
Game with the same Survival vibe
3"Players must manage resources, health, and strategic defense to survive challenging encounters."
"Players must manage resources, health, and tactical defense to survive challenging encounters."
Last update: 12/07/2026