Fate Seeker II similar games & best alternatives

Fate Seeker II

Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, Xbox One • 2021

Should you play it?

Following the previous one, “Fate Seeker II” character development, thinking and exploration and other elements. You can experience real-time combat without switching scenes, and feel the delightful martial arts anytime.

What works
  • Rich and immersive wuxia story with complex branching
  • Large open world with extensive exploration and many npcs
  • Innovative integration of deduction and puzzle solving
  • Varied combat system with multiple martial arts and skills
  • High content volume providing long playtime
Things to keep in mind
  • Poor english localization and translation issues
  • Confusing and sometimes frustrating puzzle and investigation design
  • Character art and animations criticized for quality
  • Combat system seen as shallow or unbalanced by some
  • Overwhelming amount of side quests and hidden content causing fatigue

What to play next

Top picks

Games that feel the closest overall

  • Fate Seeker

  • Xuan-Yuan Sword: The Gate of Firmament

  • Sword and Fairy 3 Ex

  • FINAL FANTASY X/X-2 HD Remaster

  • 古剑奇谭二(GuJian2)

  • Gujian3(古剑奇谭三)

  • Tales of Zestiria

  • FINAL FANTASY VII

  • OFF

Hidden Gems

Less popular games with surprisingly high similarity

  • The Forgotten Concluder

  • Shera and the Three Treasures

  • Family Man

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Banquet for Fools

  • Story

    Far Away

  • Autonomy

    S.T.A.L.K.E.R. 2: Heart of Chornobyl

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Fate Seeker II: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore a large open world, choose stealth or combat approaches, and make meaningful story decisions."

    Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

    "Players can freely explore a large open world, choose different investigation and combat approaches, and make choices affecting story branches and consequences."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves skill checks, puzzle solving, and strategic use of limited resources, though combat is basic and sometimes tedious."

    Capsule for The Necromancer's Tale The Necromancer's Tale

    "The game involves skillful deduction, puzzle solving, and combat requiring strategy and timing, though some combat and puzzle elements are criticized as unbalanced or repetitive."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience with no mention of competitive multiplayer or leaderboards; players engage at their own pace."

    Capsule for Manhunt Manhunt

    "Focus is on single-player experience with no mention of competitive multiplayer or leaderboards; players progress at their own pace."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions and engagement with side quests and exploration, though some find the early game slow and grindy."

    Capsule for Monochrome Mobius: Rights and Wrongs Forgotten Monochrome Mobius: Rights and Wrongs Forgotten

    "Many players report long playtimes and deep engagement with story, side quests, and exploration, though some find the game tiring and difficult to complete fully."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative multiplayer or teamwork elements."

    Capsule for Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Miles Morales

    "Entirely single-player with no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize builds, choose different martial arts, and explore multiple story paths; crafting and life skills add creative elements."

    Capsule for Beast Saga Beast Saga

    "Players can customize combat builds with various martial arts and skills; exploration and puzzle solving encourage creative problem solving."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are narrative-driven and cooperative."

    Capsule for Beyond: Two Souls Beyond: Two Souls

    "No evidence of exerting control or superiority over others; social interactions are narrative-driven and cooperative."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive wuxia world with rich story and exploration offers strong escape from real life, as noted by players."

    Capsule for Fate Seeker Fate Seeker

    "Players immerse in a richly detailed wuxia world with deep story and exploration, providing escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation; no indication of obligation or pressure."

    Capsule for Shigatari Shigatari

    "Players engage voluntarily out of interest and intrinsic motivation; some frustration with difficulty but no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different combat styles, skill builds, and puzzle solutions, exploring game mechanics deeply."

    Capsule for CrossCode CrossCode

    "Players experiment with different combat skills, investigation methods, and dialogue choices; game encourages exploration of mechanics."

  • Exploration

    Game with the same Exploration vibe

    5

    "Exploration is a core element with a large, detailed world full of secrets, no quest markers, and discovery-driven gameplay."

    Capsule for Banquet for Fools Banquet for Fools

    "Exploration is a major part of the game with a large open world, many NPCs, hidden quests, and interactive environments."

  • Expression

    Game with the same Expression vibe

    1

    "Character customization is present but limited; some complaints about lack of visual variety and customization depth."

    Capsule for Swords and Sandals 2 Redux Swords and Sandals 2 Redux

    "Some character customization in combat builds; however, character appearance customization is limited and criticized."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a wuxia-inspired fictional world with narrative elements of martial arts and intrigue."

    Capsule for Long Knives Long Knives

    "Set in a wuxia fantasy world blending historical elements with imaginative martial arts and supernatural abilities."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Social interaction is minimal and mostly narrative-driven; no strong community or multiplayer social features."

    Capsule for CUCKOLD SIMULATOR: Life as a Beta Male Cuck CUCKOLD SIMULATOR: Life as a Beta Male Cuck

    "Social interactions are mostly narrative and individual; no multiplayer or community features."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and knowledge through investigation and combat progression, with some learning curve."

    Capsule for The Thaumaturge The Thaumaturge

    "Players develop skills through combat, puzzle solving, and story progression; learning curve noted especially in investigation mechanics."

  • Health

    Game with the same Health vibe

    -4

    "Game is a sedentary experience with no physical activity elements."

    Capsule for Tinkerlands Tinkerlands

    "Game is a sedentary single-player experience with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention for combat and puzzle solving; not designed for casual or background play."

    Capsule for Fate Seeker Fate Seeker

    "Requires focused attention for investigation, combat, and puzzle solving; some players find it demanding rather than casual."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Players build affection with multiple female characters through dialogue choices and story routes, forming emotional connections."

    Capsule for AKIBA'S TRIP: Undead & Undressed AKIBA'S TRIP: Undead & Undressed

    "Includes romance and relationship-building with multiple female characters, though some players find these elements underdeveloped."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management mechanics; player acts individually."

    Capsule for Ticy Adventure Club : Queen of the Spring Ticy Adventure Club : Queen of the Spring

    "No leadership or group management mechanics; player acts individually."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate weapon upgrades, outfits, and abilities; progression is a core gameplay element."

    Capsule for METAL GEAR RISING: REVENGEANCE METAL GEAR RISING: REVENGEANCE

    "Players accumulate skills, weapons, upgrades, and story achievements; progression is a core part of gameplay."

  • Relaxation

    Game with the same Relaxation vibe

    0

    "Mixed experience: some find the game relaxing and immersive, others find it slow or frustrating due to bugs and AI."

    Capsule for Iron Harvest Iron Harvest

    "Mixed experience: some find the game immersive and relaxing, others find it mentally taxing and frustrating."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable visual and auditory elements, including music and animations, but graphics are described as average."

    Capsule for Tower Tactics: Liberation Tower Tactics: Liberation

    "Visual and auditory elements provide sensory enjoyment, though graphics and animations are considered average."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on personal story and achievements."

    Capsule for Days Gone Days Gone

    "No social status or recognition systems; focus is on personal story and achievements."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with complex branching storylines, character development, and multiple endings."

    Capsule for Far Away Far Away

    "Strong narrative focus with complex branching storylines, character development, and mystery elements."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players engage in planning, problem solving, and tactical combat requiring reasoning and decision making."

    Capsule for Soulash 2 Soulash 2

    "Players engage in logical deduction, puzzle solving, and tactical combat requiring planning and reasoning."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in story and combat, but overall experience is more contemplative than thrilling."

    Capsule for Planescape: Torment: Enhanced Edition Planescape: Torment: Enhanced Edition

    "Some suspense from mystery and combat, but overall experience is more thoughtful than adrenaline-driven."

  • Value

    Game with the same Value vibe

    4

    "Players find good value for time and money with many hours of content and progression."

    Capsule for Cat Goes Fishing Cat Goes Fishing

    "Large amount of content and depth provide good value for time and money according to many players."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting enemies with weapons and abilities, but violence is stylized and not gratuitous."

    Capsule for Anachronox Anachronox

    "Combat involves martial arts fighting and defeating enemies, though violence is stylized and not gratuitous."

  • Survival

    Game with the same Survival vibe

    0

    "Some resource and health management in combat, but no strong survival mechanics or high threat levels."

    Capsule for Learn Japanese To Survive! Kanji Combat Learn Japanese To Survive! Kanji Combat

    "No strong survival mechanics; combat and resource management exist but are not primary focus."

Last update: 10/07/2026