Hauntii similar games & best alternatives

Hauntii

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2024

Should you play it?

An action adventure about a ghost’s journey through the afterlife. Possess enemies and the environment and fend off hostile spirits in pursuit of starry fragments from a past life.

What works
  • Stunning unique art style
  • Beautiful and fitting soundtrack
  • Engaging exploration and collection
  • Emotional and symbolic story
  • Accessible gameplay with some challenge
Things to keep in mind
  • Camera and depth perception issues
  • Slow movement and traversal
  • Some frustrating controls and mechanics
  • Repetitive gameplay elements in later areas
  • Bugs affecting collectibles and achievements

What to play next

Top picks

Games that feel the closest overall

  • Heartworm

  • The Knightling

  • No Players Online

  • Broken Reality

  • Sherlock Holmes Chapter One

  • Beyond Good & Evil - 20th Anniversary Edition

  • Beyond a Steel Sky

  • Finding Teddy

  • SteamWorld Dig 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Heartworm

  • The Knightling

  • No Players Online

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Slitterhead

  • Escapism

    Soul Axiom

  • Exploration

    Feudal Alloy

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hauntii: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Intimacy, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore and solve puzzles using possession mechanic, but gameplay is mostly linear and puzzle-driven."

    Capsule for SILT SILT

    "Players can freely explore areas, choose which stars to collect, and decide when to progress; possession mechanic allows varied interactions."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves simple puzzles, platforming, and light combat that provide some skill challenge but remain accessible and easy."

    Capsule for The Gunk The Gunk

    "Gameplay involves light puzzles, twin-stick shooting, and some skill challenges; some difficulty spikes and boss fights require skill."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive modes or player comparison; focus is on personal exploration and story."

    Capsule for Atomfall Atomfall

    "No evidence of competitive modes or player comparison; focus is on personal exploration and story."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long playtimes and habitual engagement, with side quests and collectibles encouraging extended play."

    Capsule for Far Cry® 6 Far Cry® 6

    "Many players report long playtimes with exploration and collection; some frustration but overall engagement sustained."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative elements."

    Capsule for Blasphemous Blasphemous

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique possession mechanic, character switching, and body horror theme show strong creative design and experimentation."

    Capsule for Slitterhead Slitterhead

    "Unique possession mechanic and artistic visual style encourage creative problem solving and exploration."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are solitary and narrative-driven."

    Capsule for Satellite Odyssey: Prologue Satellite Odyssey: Prologue

    "No evidence of exerting control over others; interactions are solitary and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game offers a surreal, immersive digital afterlife experience that players use to escape reality and explore philosophical themes."

    Capsule for Soul Axiom Soul Axiom

    "Game offers a poetic, emotional journey through afterlife themes, providing a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest in art, atmosphere, and story; no obligation or pressure."

    Capsule for Tiny Echo Tiny Echo

    "Players engage voluntarily for intrinsic interest in art, story, and exploration; no obligation or pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different puzzles and hidden object mechanics, exploring various gameplay elements."

    Capsule for Darkarta: A Broken Heart's Quest Collector's Edition Darkarta: A Broken Heart's Quest Collector's Edition

    "Players try different possessed forms and explore environments; some novelty in puzzles and mechanics."

  • Exploration

    Game with the same Exploration vibe

    4

    "Strong emphasis on discovering new areas, secrets, and backtracking with map fragments; exploration is a core motivation."

    Capsule for Feudal Alloy Feudal Alloy

    "Strong emphasis on discovering stars, secrets, and new areas; exploration is a core motivation."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization through DLC hats and cosmetic items, allowing limited self-expression."

    Capsule for Frog Fractions: Game of the Decade Edition Frog Fractions: Game of the Decade Edition

    "Customization limited to collecting hats; some self-expression through character upgrades and choices."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a stylized afterlife with anime-inspired characters and supernatural elements, emphasizing imaginative fiction."

    Capsule for Neon White Neon White

    "Set in a stylized afterlife with ghosts and angelic beings; narrative and visuals are imaginative and symbolic."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for SCP: Ground Zero SCP: Ground Zero

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, improve character levels, and unlock new abilities and story content."

    Capsule for Syn-Chorus 01: The New Life Syn-Chorus 01: The New Life

    "Players unlock upgrades and memories, improving character abilities and understanding story."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Half-Life 2 Half-Life 2

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention and engagement; some slow pacing but no background or idle play."

    Capsule for Morphine Morphine

    "Requires player attention and active engagement; some slow movement but no background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited emotional connection mainly through story and NPCs; no close social relationships formed."

    Capsule for Actraiser Renaissance Actraiser Renaissance

    "Limited emotional connection mainly with NPCs and story; no close social relationships formed."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Subnautica: Below Zero Subnautica: Below Zero

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    4

    "Progression through levels, unlocking new stages and achievements by collecting stars and completing challenges."

    Capsule for Bloo Kid 2 Bloo Kid 2

    "Collecting stars to unlock constellations and upgrades drives progression; clear sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally a relaxing experience with a balance of challenge and flow, supported by atmospheric art and music."

    Capsule for Puzzle Agent 2 Puzzle Agent 2

    "Generally a calm, atmospheric experience with moments of challenge; music and visuals promote flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong visual and auditory stimulation through art design and soundtrack."

    Capsule for Caligo Caligo

    "Strong visual and auditory stimulation with unique art style and soundtrack; some sensory challenges noted."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; achievements are personal."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social recognition or ranking systems; achievements are personal."

  • Story

    Game with the same Story vibe

    4

    "Narrative is subtle but emotionally engaging, delivered through environmental storytelling, notes, and cutscenes."

    Capsule for ENDER LILIES: Quietus of the Knights ENDER LILIES: Quietus of the Knights

    "Narrative is subtle, symbolic, and emotionally impactful; story unfolds through environmental storytelling and cutscenes."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle solving and planning required, but overall gameplay is straightforward with limited strategic depth."

    Capsule for Subway Midnight Subway Midnight

    "Some puzzle solving and tactical use of possession; overall gameplay is simple with limited strategic depth."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension in boss fights and challenge modes, but overall gameplay is calm and controlled."

    Capsule for Skeleseller Skeleseller

    "Mild tension in boss fights and challenges; mostly controlled and calm gameplay."

  • Value

    Game with the same Value vibe

    3

    "Players report good value for time and money, especially on sale, with 8-12 hours of gameplay."

    Capsule for The Entropy Centre The Entropy Centre

    "Players report good value for price with engaging art, music, and gameplay lasting around 10-20 hours."

  • Violence

    Game with the same Violence vibe

    -2

    "Combat exists but is simple and not emphasized; more focus on puzzles and exploration than destruction."

    Capsule for Greak: Memories of Azur Greak: Memories of Azur

    "Combat exists but is light and not focused on destruction; possession and puzzle solving are primary."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics or threat avoidance; low risk environment."

    Capsule for Root Of Evil: The Tailor Root Of Evil: The Tailor

    "No survival mechanics; low risk environment with health upgrades but no threat management."

Last update: 13/07/2026