Kanna Maze similar games & best alternatives

Kanna Maze

PC (Microsoft Windows), Nintendo Switch • 2024

Should you play it?

In an isolated lab beneath the earth, a childhood friend is resurrected. Amidst sealed walls, a spree of killings unfolds. In a godless abyss, parallel worlds entwine like a maze. Where does one find the path to the sole universe of bliss?

What works
  • Strong atmospheric sci-fi mystery setting
  • Multiple branching storylines and endings
  • Good voice acting and sound design
  • Flowchart system facilitates exploration
  • Affordable price with good content value
Things to keep in mind
  • Plot pacing issues and rushed ending
  • Weak character development
  • Limited visual variety (silhouettes only)
  • Translation errors and occasional bugs
  • Not a traditional fair-play mystery

What to play next

Top picks

Games that feel the closest overall

  • Zero Escape: Zero Time Dilemma

  • Silver

  • Arx Fatalis

  • GYLT

  • Mad Father

  • The Letter - Horror Visual Novel

  • The Monstrous Horror Show

  • Observer: System Redux

  • Close Your Eyes [Old Version]

Hidden Gems

Less popular games with surprisingly high similarity

  • The Monstrous Horror Show

  • Little Big Adventure 2

  • The 25th Ward: The Silver Case

If you liked…

Recommendations by what you enjoyed most

  • Story

    Shiina Taki's Decameron

  • Creativity

    Time Space Rebuild

  • Escapism

    Spirits of Xanadu

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Kanna Maze: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Exploration, Creativity, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose different narrative routes and make decisions affecting story progression, indicating a moderate degree of control over their experience."

    Capsule for Dies irae ~Amantes amentes~ Dies irae ~Amantes amentes~

    "Players make meaningful choices that branch the narrative and unlock new story paths, indicating a good degree of control over story progression."

  • Competence

    Game with the same Competence vibe

    1

    "The game involves decision-making and narrative exploration but lacks skill-based challenges or tests of technical ability."

    Capsule for The Hungry Lamb: Traveling in the Late Ming Dynasty The Hungry Lamb: Traveling in the Late Ming Dynasty

    "The game involves reading and decision-making with some puzzle-like elements in uncovering story branches, but lacks tests of skill or technical challenges."

  • Competition

    Game with the same Competition vibe

    -5

    "The game is a single-player visual novel with no competitive or ranked modes; focus is on personal narrative experience."

    Capsule for Dies irae ~Amantes amentes~ Dies irae ~Amantes amentes~

    "The game is a single-player visual novel with no competitive or ranked modes; focus is on personal story experience."

  • Continuation

    Game with the same Continuation vibe

    3

    "Encourages multiple playthroughs to explore different endings and achievements, fostering habitual engagement."

    Capsule for Sumire Sumire

    "Encourages multiple playthroughs to explore all branches and endings, promoting habitual engagement despite relatively short playtime."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Branching narrative paths, multiple endings, and player-driven storylines encourage creative exploration of story outcomes."

    Capsule for Time Space Rebuild Time Space Rebuild

    "Players explore multiple narrative branches and endings, experimenting with choices; the flowchart system supports creative exploration of story paths."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or multiplayer interaction to exert control or superiority over others."

    Capsule for Age of Steel: Recharge Age of Steel: Recharge

    "No social or multiplayer elements to exert control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric immersion and narrative encourage escape from reality into a sci-fi mystery environment."

    Capsule for Spirits of Xanadu Spirits of Xanadu

    "Strong atmospheric and immersive sci-fi mystery setting provides escape from real life; players report feeling unease and tension in the fictional environment."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in sci-fi horror and adventure; no external pressure reported."

    Capsule for STASIS STASIS

    "Players engage voluntarily out of interest in sci-fi and mystery themes, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple branching storylines and choices encourage players to explore different narrative paths and outcomes."

    Capsule for Lost:Antinomy Lost:Antinomy

    "The branching narrative and flowchart encourage trying different choices and exploring alternate storylines."

  • Exploration

    Game with the same Exploration vibe

    4

    "Players discover multiple story branches, endings, and character perspectives, fostering narrative exploration."

    Capsule for The Letter - Horror Visual Novel The Letter - Horror Visual Novel

    "Players discover new story nodes and endings through exploration of the flowchart and narrative branches."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization; players experience predefined characters and story without avatar personalization."

    Capsule for Fortissimo FA Fortissimo FA

    "Limited character customization; visuals use silhouettes and predefined assets, with some player choice in narrative but minimal avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features sci-fi and supernatural elements like time travel and paradoxes, creating an imaginative experience."

    Capsule for The Room Syndrome The Room Syndrome

    "The game features sci-fi and speculative fiction elements like parallel realities and quantum mechanics, providing an imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or community features; experience is solitary."

    Capsule for Etrian Odyssey HD Etrian Odyssey HD

    "No multiplayer or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop understanding of complex narrative and world, though gameplay skill growth is minimal."

    Capsule for NORCO NORCO

    "Players learn and piece together complex story elements and scientific concepts, though gameplay skill growth is minimal."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels with no physical activity involved."

    Capsule for STEINS;GATE STEINS;GATE

    "Sedentary gameplay typical of visual novels with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused reading and attention; not designed for background or casual intermittent play."

    Capsule for We Know the Devil We Know the Devil

    "Requires focused reading and attention; not designed for background or casual intermittent play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Interactions with characters are limited to dialogue and investigation, with little emotional depth or relationship building."

    Capsule for Between Horizons – A Sci-Fi Detective Adventure Between Horizons – A Sci-Fi Detective Adventure

    "Limited character interaction depth; relationships are minimal and not a focus of the narrative."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    2

    "Progression is narrative-based through unlocking endings and story branches rather than item or power accumulation."

    Capsule for Class of '09 Class of '09

    "Progression is narrative-based through unlocking story branches and endings rather than item or power accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Atmosphere is tense and unsettling, but some players find catharsis and flow in the experience."

    Capsule for Decarnation Decarnation

    "Some players find the atmosphere tense and unnerving rather than purely relaxing or cathartic."

  • Sensation

    Game with the same Sensation vibe

    3

    "The game uses music, visuals, and emotional storytelling to stimulate sensory and emotional responses."

    Capsule for Higurashi When They Cry Hou - Ch.5 Meakashi Higurashi When They Cry Hou - Ch.5 Meakashi

    "The game uses sound design, voice acting, and visuals to create emotional and sensory tension."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is the core of the game, with rich character development, multiple endings, and thematic depth."

    Capsule for Shiina Taki's Decameron Shiina Taki's Decameron

    "Narrative immersion is the core of the game, with multiple endings, branching storylines, and thematic depth."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some mental challenge in piecing together story elements, but no complex strategy required."

    Capsule for Verde Station Verde Station

    "Some mental challenge in piecing together story clues and choosing paths, but no complex strategic gameplay."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspenseful and creepy atmosphere creates moments of tension and surprise."

    Capsule for Enigmatis: The Ghosts of Maple Creek Enigmatis: The Ghosts of Maple Creek

    "The suspenseful and mysterious atmosphere creates tension and moments of unease."

  • Value

    Game with the same Value vibe

    4

    "Many reviewers praise the game as good value for its price and content."

    Capsule for FORWARD: Escape the Fold - Ultimate Edition FORWARD: Escape the Fold - Ultimate Edition

    "Many reviewers note the game offers good value for its price and content length."

  • Violence

    Game with the same Violence vibe

    2

    "Game involves murder and death as narrative elements but no graphic or gratuitous violence."

    Capsule for Mountain Crime: Requital Mountain Crime: Requital

    "Contains themes of murder and death as part of the mystery, but no graphic or action-based violence gameplay."

  • Survival

    Game with the same Survival vibe

    1

    "Theme of avoiding death through choices, but no complex survival mechanics."

    Capsule for Death Come True Death Come True

    "Story involves avoiding death through choices, but no active survival mechanics."

Last update: 11/07/2026