New York Mysteries: The Lantern of Souls Collector's Edition similar games & best alternatives

New York Mysteries: The Lantern of Souls Collector's Edition

2016

Should you play it?

As a journalist, Laura James is again brought in to investigate a strange murder. What starts as a routine investigation quickly takes a dark turn. New York Mysteries: The Lantern of Souls is an adventurous hidden object game with puzzles and mini-games.

What works
  • Engaging supernatural detective story
  • Well-designed puzzles and minigames
  • Good graphics and voice acting
  • Multiple difficulty levels and helpful hints
  • Bonus chapter and collectibles add replay value
Things to keep in mind
  • Some puzzles rely on trial and error or illogical solutions
  • Backtracking can be excessive and tedious
  • Story sometimes feels disjointed or underdeveloped
  • Minor bugs reported in bonus chapter
  • Advertisements for other games can be intrusive

What to play next

Top picks

Games that feel the closest overall

  • New York Mysteries: High Voltage Collector's Edition

  • Meridian 157: Chapter 3

  • Myst III: Exile

  • New York Mysteries: Secrets of the Mafia Collector's Edition

  • Lost Lands: The Golden Curse Collector's Edition

  • Wallace & Gromit’s Grand Adventures

  • Lost Lands: The Four Horsemen Collector's Edition

  • Hector: Badge of Carnage - Full Series

  • Riven (1997)

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

New York Mysteries: The Lantern of Souls Collector's Edition: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Continuation. It leans lower than usual among comparable games on Survival, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore locations, find and use items logically, with some puzzle solving and choice in approach."

    Capsule for Cursed Cursed

    "Players have freedom to explore locations via map and choose difficulty; puzzles require player decisions and item combinations."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles and mini-games provide moderate challenge requiring problem solving and some skill, but are generally accessible and not overly difficult."

    Capsule for A Space for the Unbound A Space for the Unbound

    "Puzzles and minigames provide moderate challenge; some users find them easy or simplistic, but still require problem solving."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; gameplay is single-player, story-driven without player comparison."

    Capsule for Select Oblige Select Oblige

    "No competitive elements or player comparison; gameplay is single-player and story-driven."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report engaging story and puzzles that encourage extended play sessions and replay value."

    Capsule for Secret Files: Tunguska Secret Files: Tunguska

    "Players report engaging story and puzzles that encourage extended play sessions and completion of collectibles."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players combine items and solve puzzles creatively; limited customization or building."

    Capsule for Enigmatis 2: The Mists of Ravenwood Enigmatis 2: The Mists of Ravenwood

    "Players combine items and solve puzzles creatively; some customization in approach to puzzles."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely individual experience."

    Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse themselves in a detective story and escape real life through narrative and puzzles."

    Capsule for Agatha Christie - Murder on the Orient Express Agatha Christie - Murder on the Orient Express

    "Players use the game to immerse in a supernatural detective story, escaping real life through narrative and puzzles."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for enjoyment and interest; no indication of obligation or external pressure."

    Capsule for GOD EATER 2 Rage Burst GOD EATER 2 Rage Burst

    "Players engage voluntarily for enjoyment and interest; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Game encourages trying different item uses and puzzle solutions, but overall mechanics remain consistent."

    Capsule for Koala Kids Koala Kids

    "Game encourages trying different puzzle solutions and item uses, though some routines are repeated."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game features multiple locations in 1950s New York with backtracking and discovery."

    Capsule for New York Mysteries: High Voltage Collector's Edition New York Mysteries: High Voltage Collector's Edition

    "Players explore multiple locations in 1940s New York with map fast travel; some backtracking noted but new areas unlocked."

  • Expression

    Game with the same Expression vibe

    -4

    "Limited customization; players cannot modify characters or environments beyond puzzle completion."

    Capsule for Logic Town Logic Town

    "Limited customization; players do not modify characters or environments beyond puzzle interactions."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features supernatural elements, death gods, and imaginative fiction beyond realistic detective scenarios."

    Capsule for Master Detective Archives: RAIN CODE Plus Master Detective Archives: RAIN CODE Plus

    "Game features supernatural elements, undead, and a secret order, blending detective fiction with fantasy."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player narrative experience."

    Capsule for Hector: Badge of Carnage - Full Series Hector: Badge of Carnage - Full Series

    "No social or community features; strictly single-player narrative experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and progress through story."

    Capsule for 1 Moment Of Time: Silentville 1 Moment Of Time: Silentville

    "Players develop puzzle-solving skills and progress through story; some learning curve in item combinations."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of hidden object and puzzle adventure games."

    Capsule for Lost Lands: The Golden Curse Collector's Edition Lost Lands: The Golden Curse Collector's Edition

    "Sedentary gameplay typical of hidden object and puzzle adventure games."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and progress; not suitable for passive or background play."

    Capsule for 9 Clues 2: The Ward 9 Clues 2: The Ward

    "Requires focused attention to solve puzzles and progress; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship building; solitary narrative experience."

    Capsule for Aquaria Aquaria

    "No close social interactions or relationship building; story-driven but solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; player acts independently."

    Capsule for Putt-Putt® Goes to the Moon Putt-Putt® Goes to the Moon

    "No leadership or group management elements; player acts independently."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, achievements, and unlock bonus chapters, showing clear progression."

    Capsule for Grim Legends: The Forsaken Bride Grim Legends: The Forsaken Bride

    "Players collect items, achievements, and unlock bonus chapters, showing clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Gameplay balances challenge and flow, but some tension and difficulty spikes exist; overall moderately relaxing."

    Capsule for Vellum Vellum

    "Generally relaxing gameplay with moderate challenge; some frustration reported but overall flow maintained."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and sound design contribute to atmosphere and immersion, though not highly stimulating."

    Capsule for Surviving the Aftermath Surviving the Aftermath

    "Visuals and audio are well done but not highly stimulating; atmosphere supports immersion without sensory overload."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; achievements are personal milestones."

    Capsule for Amanda the Adventurer Amanda the Adventurer

    "No social recognition or ranking systems; achievements are personal milestones."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with detective mystery, character interactions, and plot development."

    Capsule for 9 Clues: The Secret of Serpent Creek 9 Clues: The Secret of Serpent Creek

    "Strong narrative focus with engaging detective and supernatural plot; story praised though some find it less polished."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzles require logical thinking and planning; some trial and error but mostly reasoning."

    Capsule for Alice in the Nightmare Land Alice in the Nightmare Land

    "Puzzles require logical thinking and planning; some trial and error noted but overall mental challenge present."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in story and puzzles, but overall low risk and tension."

    Capsule for Metal Dead Metal Dead

    "Some suspense from story and puzzles, but overall low tension and mild thrills."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, especially on sale; decent length and content for cost."

    Capsule for Sacra Terra: Angelic Night Sacra Terra: Angelic Night

    "Generally considered good value especially when purchased on sale; content length and extras appreciated."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; focus on investigation and puzzle solving rather than combat or destruction."

    Capsule for Moebius: Empire Rising Moebius: Empire Rising

    "Minimal violence; focus on puzzle solving and investigation rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics or threat avoidance; stable gameplay environment."

    Capsule for Contract With The Devil Contract With The Devil

    "No survival mechanics or threat avoidance; stable gameplay environment."

Last update: 12/07/2026