Selfloss similar games & best alternatives

Selfloss

Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2024

Should you play it?

Selfloss is an emotional exploration game filled with rich lore, set in a whale-worshipping, Slavic-inspired world. Embark on the journey of the healer, Kazimir, and his magical staff as he fights a mysterious Miasma in search of a ritual to cure his wounded soul.

What works
  • Beautiful and unique art style
  • Deep and emotional story with rich lore
  • Immersive atmospheric soundtrack
  • Thoughtful puzzles integrated with narrative
  • Meaningful exploration of a myth-inspired world
Things to keep in mind
  • Slow and sometimes frustrating controls
  • Clunky combat and camera issues
  • Some technical bugs and glitches
  • Slow pacing and backtracking can be tedious
  • Lack of clear guidance in some puzzles and story elements

What to play next

Top picks

Games that feel the closest overall

  • Candleman: The Complete Journey

  • Whispering Willows

  • FAR: Changing Tides

  • Elementallis

  • Master Reboot

  • Enigma of Fear

  • Murdered: Soul Suspect

  • Deliver Us The Moon

  • Conductor

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Spindle

  • Aporia: Beyond The Valley

  • Planet of Lana II

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Aspire: Ina's Tale

  • Story

    Daemonologie

  • Creativity

    The Mooseman

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Selfloss: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Intimacy, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore locations, solve puzzles, and interact with objects at their own pace, though some backtracking is required."

    Capsule for Sacra Terra: Angelic Night Sacra Terra: Angelic Night

    "Players have freedom to explore the world, choose paths, and solve puzzles at their own pace, but the slow movement and some forced backtracking limit full autonomy."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles and combat are simple but require attention and some skill, providing moderate challenge and feedback."

    Capsule for Yuki「清醒梦」 Yuki「清醒梦」

    "Puzzles require observation and some skill, combat is simple but can be frustrating due to controls; overall moderate challenge with feedback."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on personal experience and exploration."

    Capsule for Cursed Digicam | 呪われたデジカメ Cursed Digicam | 呪われたデジカメ

    "No competitive elements or player comparison; focus is on personal journey and exploration."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players are engaged by story and atmosphere but some frustration with slow pacing and repeated areas may reduce habitual play."

    Capsule for God's Basement God's Basement

    "Players are drawn to continue for story and atmosphere, but slow pacing and some frustrating mechanics reduce habitual play."

  • Cooperation

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    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique art style and cultural storytelling; players engage with mythological content creatively."

    Capsule for The Mooseman The Mooseman

    "Players engage in exploration, puzzle solving, and uncovering lore in a unique world inspired by Slavic and Nordic mythology."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and respectful tone."

    Capsule for LEGO® Bricktales LEGO® Bricktales

    "No elements of exerting control or superiority over others; cooperative and respectful tone."

  • Escapism

    Game with the same Escapism vibe

    5

    "Atmospheric and immersive experience designed for reflection and emotional escape from reality."

    Capsule for Aspire: Ina's Tale Aspire: Ina's Tale

    "Strongly immersive and atmospheric experience designed to provide emotional escape and reflection."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by interest in story, atmosphere, and exploration rather than obligation."

    Capsule for The Cub The Cub

    "Players engage voluntarily driven by interest in story, atmosphere, and exploration rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with character abilities and puzzle solutions, but largely guided gameplay."

    Capsule for The Coma 3: Bloodlines The Coma 3: Bloodlines

    "Some experimentation with light staff mechanics and puzzle solutions, but overall guided and structured gameplay."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of multiple diverse locations with secrets and lore is a core part of the experience."

    Capsule for The Coma 2: Vicious Sisters The Coma 2: Vicious Sisters

    "Exploration of diverse, interconnected environments with secrets and lore is a core part of the experience."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization or self-expression; focus is on narrative and atmosphere rather than avatar personalization."

    Capsule for Psychopomp Psychopomp

    "Limited character customization or self-expression; focus is on narrative and atmosphere rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strongly rooted in Slavic folklore and mythological fantasy elements."

    Capsule for One-Eyed Likho One-Eyed Likho

    "Strong fantasy elements rooted in Slavic and Nordic mythology with supernatural creatures and rituals."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solitary experience with minimal social interaction or community involvement."

    Capsule for Little Nightmares II Little Nightmares II

    "Primarily a solitary experience with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and progress through story, learning game mechanics and lore."

    Capsule for Poco Poco

    "Players develop skills in puzzle solving and understanding lore, with some progression in abilities and story."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for The Forever Winter The Forever Winter

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention; some slow pacing but not background or idle play."

    Capsule for Junji Ito Maniac: An Infinite Gaol Junji Ito Maniac: An Infinite Gaol

    "Requires focused attention; slow pace but not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social or emotional connections beyond narrative; no multiplayer or relationship-building."

    Capsule for Misao - 2024 HD Remaster Misao - 2024 HD Remaster

    "Limited social or emotional connections beyond narrative; no multiplayer or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management mechanics; single-player focus."

    Capsule for The Wonderful End of the World The Wonderful End of the World

    "No leadership or group management mechanics; single-player journey."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story, unlocking endings, and collecting lore items."

    Capsule for Changed Changed

    "Progression through story, unlocking new areas, abilities, and collecting lore items."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Relaxing atmosphere with soothing music and calm exploration, though some puzzles and combat add mild tension."

    Capsule for Song of the Deep Song of the Deep

    "Generally relaxing and meditative atmosphere with moments of tension in combat and puzzles."

  • Sensation

    Game with the same Sensation vibe

    4

    "Rich sensory experience through visuals, music, and sound design that evoke strong emotions."

    Capsule for Set Yourself on Fire Set Yourself on Fire

    "Strong sensory appeal through visuals, sound design, and music creating emotional impact."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; experience is personal and introspective."

    Capsule for Mouthwashing Mouthwashing

    "No social status or recognition systems; experience is personal and introspective."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is central, with rich storytelling, character development, and thematic depth."

    Capsule for Daemonologie Daemonologie

    "Narrative immersion is central, with rich lore, emotional storytelling, and thematic depth."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires some planning and timing to solve puzzles, but overall straightforward."

    Capsule for Zup! 7 Zup! 7

    "Requires some problem solving and timing in puzzles and combat, but overall straightforward."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Mostly calm and controlled experience; occasional moments of tension but not sustained thrill."

    Capsule for Onde Onde

    "Mostly calm and contemplative with occasional tension; lacks high-risk thrills."

  • Value

    Game with the same Value vibe

    2

    "Generally seen as good value for story and gameplay depth, though some complaints about high price."

    Capsule for Sora no Kiseki the 1st Sora no Kiseki the 1st

    "Good value for players interested in story and atmosphere; some feel price is high given gameplay issues."

  • Violence

    Game with the same Violence vibe

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    "Combat is minimal and non-violent in tone; focus is on cleaning and restoration rather than destruction."

    Capsule for The Gunk The Gunk

    "Combat is minimal and subdued, more about cleansing and healing than destruction."

  • Survival

    Game with the same Survival vibe

    0

    "Some survival elements in managing health and avoiding death, but not a core focus."

    Capsule for Armed and Dangerous® Armed and Dangerous®

    "Some survival elements in avoiding corruption and managing health, but not a core focus."

Last update: 19/07/2026