Setteeh similar games & best alternatives
Should you play it?
Setteeh - is a horror game created based on real stories of Yakutia residents. Each episode of the game tells a new story.
What works
- Strong atmospheric horror and sound design
- Unique cultural yakut folklore setting
- Immersive and tense exploration
- Authentic voice acting and localization
- Short, focused experience
Things to keep in mind
- Confusing and unintuitive puzzles
- Technical bugs and glitches
- Frustrating forest navigation and progression
- Lack of story depth and exposition
- Ui and interaction issues
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
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Similarity map
Explore nearby similar games and see why they’re close.
Setteeh: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. It leans lower than usual among comparable games on Violence, Continuation, Experimenting.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
2"Players explore environments and solve puzzles with some freedom, but progression is largely linear and puzzle-driven."
"Players have some freedom to explore and solve puzzles, but progression relies on triggering scripted events and following set tasks."
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Competence
Game with the same Competence vibe
1"Puzzles are simple and light challenges; some moments require observation and logic but overall low difficulty and limited skill demand."
"Puzzles require some thought and trial, but many are unintuitive or solved by trial and error; skill demands are low and some frustration reported."
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Competition
Game with the same Competition vibe
-5"Single-player experience with no competitive elements or comparison to others."
"Single-player experience with no competitive elements or comparison to others."
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Continuation
Game with the same Continuation vibe
-2"The game is relatively short and best suited for brief sessions; some players report frustration leading to disengagement."
"Short game length and some players report frustration leading to quitting; some attachment due to atmosphere but forest section causes disengagement."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
"Entirely single-player with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
1"Some creative puzzle solutions and character control mechanics, but mostly uses predefined structures and linear puzzle sequences."
"Some creative puzzle design and cultural elements, but largely uses predefined assets and scripted sequences."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely solitary experience."
"No elements of exerting control or superiority over others; cooperative and solitary experience."
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Escapism
Game with the same Escapism vibe
3"Provides atmospheric horror setting for players to immerse and escape real life, despite some frustrations."
"Atmospheric horror and folklore elements provide immersive escape from reality, though some players find frustration in gameplay."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest in horror and narrative; no obligation or external pressure noted."
"Players engage voluntarily out of interest in horror and cultural themes; no obligation or external pressure noted."
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Experimenting
Game with the same Experimenting vibe
-1"Exploration is encouraged but puzzle mechanics are repetitive and familiar, limiting novelty."
"Exploration and puzzle solving present some novelty, but progression is linear and puzzle solutions often unintuitive rather than experimental."
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Exploration
Game with the same Exploration vibe
2"Players explore a forest environment and discover secrets like portals and multiple endings."
"Players explore school and forest environments with some discovery, though forest navigation is confusing and sometimes frustrating."
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Expression
Game with the same Expression vibe
-5"No customization or personalization options; uses fixed character and environment presentation."
"No customization or personalization options; fixed character and environment presentation."
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Fantasy
Game with the same Fantasy vibe
3"Supernatural and paranormal elements create an imaginative horror setting, though grounded in some realistic themes."
"Incorporates supernatural folklore and surreal horror elements, though grounded in a realistic setting."
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Fellowship
Game with the same Fellowship vibe
-5"Solo experience without social or community features."
"Solo experience without social or community features."
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Growth
Game with the same Growth vibe
1"Some learning involved in puzzle solving and understanding game mechanics, but limited depth."
"Some learning involved in puzzle solving and understanding game mechanics, but limited depth or skill development."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention; some players report frustration with bugs and camera but generally not idle or background play."
"Requires focused attention; some players report frustration and disengagement but not typical idle or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; solitary experience."
"No social or emotional relationship building beyond solitary experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative."
"No leadership or group management elements; single-player narrative."
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Progression
Game with the same Progression vibe
2"Some progression through story and puzzle completion, but limited item accumulation or upgrades."
"Progression through puzzle completion and story advancement; some item collection but limited upgrades or accumulation."
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Relaxation
Game with the same Relaxation vibe
-2"Atmosphere is tense and unsettling rather than relaxing; some players find it stressful."
"Atmosphere creates tension and unease rather than relaxation; some players find it stressful or frustrating."
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Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through visuals, sound design, and horror elements evoke emotional responses."
"Strong sensory stimulation via sound design and atmospheric visuals; horror elements evoke emotional responses."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
"No social recognition or status systems present."
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Story
Game with the same Story vibe
1"Some narrative and lore elements present but story is minimal and fragmented."
"Narrative is present but minimal and fragmented; folklore elements hinted but not deeply developed."
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Strategy
Game with the same Strategy vibe
0"Puzzles require some reasoning but overall straightforward; no complex strategic planning."
"Puzzle solving requires some reasoning but often unintuitive; no complex strategic planning."
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Thrill
Game with the same Thrill vibe
3"Horror atmosphere and jump scares provide suspense and thrill during gameplay."
"Horror atmosphere and jump scares provide suspense and thrill; some players find it effective."
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Value
Game with the same Value vibe
0"Mixed opinions on value; some find it worth the price especially on sale, others feel it lacks polish and content."
"Mixed opinions on value; some find it worth the price on sale, others feel it is overpriced for content and polish."
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Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on exploration and puzzle solving."
"No combat or destructive gameplay; focus on exploration and puzzle solving."
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Survival
Game with the same Survival vibe
1"Some resource management (flashlight batteries) and avoidance of threats, but limited survival mechanics."
"Some elements of avoiding threats and managing limited resources (e.g., flashlight), but no complex survival mechanics."
Last update: 19/07/2026