Setteeh similar games & best alternatives

Setteeh

PC (Microsoft Windows) • 2024

Should you play it?

Setteeh - is a horror game created based on real stories of Yakutia residents. Each episode of the game tells a new story.

What works
  • Strong atmospheric horror and sound design
  • Unique cultural yakut folklore setting
  • Immersive and tense exploration
  • Authentic voice acting and localization
  • Short, focused experience
Things to keep in mind
  • Confusing and unintuitive puzzles
  • Technical bugs and glitches
  • Frustrating forest navigation and progression
  • Lack of story depth and exposition
  • Ui and interaction issues

What to play next

Top picks

Games that feel the closest overall

  • Cybernetic Fault

  • Unforgiving - A Northern Hymn

  • Iron Lung

  • The Voidness - Lidar Horror Survival Game

  • Backrooms: Lost Tape

  • Wounded - The Beginning

  • Don't Be Afraid 2

  • Voyager-19

  • THE MULLER-POWELL PRINCIPLE: Foreword

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Inside Depth 6

  • Psych

  • Left Alone

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    幽灵高校(Ghost College)

  • Fantasy

    Within Skerry

  • Sensation

    The Evil Within 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Setteeh: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. It leans lower than usual among comparable games on Violence, Continuation, Experimenting.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players explore environments and solve puzzles with some freedom, but progression is largely linear and puzzle-driven."

    Capsule for You Deserve You Deserve

    "Players have some freedom to explore and solve puzzles, but progression relies on triggering scripted events and following set tasks."

  • Competence

    Game with the same Competence vibe

    1

    "Puzzles are simple and light challenges; some moments require observation and logic but overall low difficulty and limited skill demand."

    Capsule for Summon Summon

    "Puzzles require some thought and trial, but many are unintuitive or solved by trial and error; skill demands are low and some frustration reported."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player experience with no competitive elements or comparison to others."

    Capsule for Little Nightmares Little Nightmares

    "Single-player experience with no competitive elements or comparison to others."

  • Continuation

    Game with the same Continuation vibe

    -2

    "The game is relatively short and best suited for brief sessions; some players report frustration leading to disengagement."

    Capsule for KunKunNest KunKunNest

    "Short game length and some players report frustration leading to quitting; some attachment due to atmosphere but forest section causes disengagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for Little Nightmares Little Nightmares

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some creative puzzle solutions and character control mechanics, but mostly uses predefined structures and linear puzzle sequences."

    Capsule for Lost Horizon Lost Horizon

    "Some creative puzzle design and cultural elements, but largely uses predefined assets and scripted sequences."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely solitary experience."

    Capsule for Lost Wiki: Kozlovka Lost Wiki: Kozlovka

    "No elements of exerting control or superiority over others; cooperative and solitary experience."

  • Escapism

    Game with the same Escapism vibe

    3

    "Provides atmospheric horror setting for players to immerse and escape real life, despite some frustrations."

    Capsule for 幽灵高校(Ghost College) 幽灵高校(Ghost College)

    "Atmospheric horror and folklore elements provide immersive escape from reality, though some players find frustration in gameplay."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest in horror and narrative; no obligation or external pressure noted."

    Capsule for [Chilla's Art] The Kidnap | 誘拐事件 [Chilla's Art] The Kidnap | 誘拐事件

    "Players engage voluntarily out of interest in horror and cultural themes; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    -1

    "Exploration is encouraged but puzzle mechanics are repetitive and familiar, limiting novelty."

    Capsule for HORROR TALES: The Wine HORROR TALES: The Wine

    "Exploration and puzzle solving present some novelty, but progression is linear and puzzle solutions often unintuitive rather than experimental."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore a forest environment and discover secrets like portals and multiple endings."

    Capsule for 5 NIGHTS AT BOBR KURWA 5 NIGHTS AT BOBR KURWA

    "Players explore school and forest environments with some discovery, though forest navigation is confusing and sometimes frustrating."

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or personalization options; uses fixed character and environment presentation."

    Capsule for Don't Be Afraid - The First Toy Don't Be Afraid - The First Toy

    "No customization or personalization options; fixed character and environment presentation."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Supernatural and paranormal elements create an imaginative horror setting, though grounded in some realistic themes."

    Capsule for Within Skerry Within Skerry

    "Incorporates supernatural folklore and surreal horror elements, though grounded in a realistic setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Solo experience without social or community features."

    Capsule for Outlast Outlast

    "Solo experience without social or community features."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning involved in puzzle solving and understanding game mechanics, but limited depth."

    Capsule for Small Radios Big Televisions Small Radios Big Televisions

    "Some learning involved in puzzle solving and understanding game mechanics, but limited depth or skill development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention; some players report frustration with bugs and camera but generally not idle or background play."

    Capsule for Alice: Madness Returns Alice: Madness Returns

    "Requires focused attention; some players report frustration and disengagement but not typical idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary experience."

    Capsule for Resident Evil Resident Evil

    "No social or emotional relationship building beyond solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player narrative."

    Capsule for Amnesia: Rebirth Amnesia: Rebirth

    "No leadership or group management elements; single-player narrative."

  • Progression

    Game with the same Progression vibe

    2

    "Some progression through story and puzzle completion, but limited item accumulation or upgrades."

    Capsule for Unsorted Horror Unsorted Horror

    "Progression through puzzle completion and story advancement; some item collection but limited upgrades or accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Atmosphere is tense and unsettling rather than relaxing; some players find it stressful."

    Capsule for Bonbon Bonbon

    "Atmosphere creates tension and unease rather than relaxation; some players find it stressful or frustrating."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through visuals, sound design, and horror elements evoke emotional responses."

    Capsule for The Evil Within 2 The Evil Within 2

    "Strong sensory stimulation via sound design and atmospheric visuals; horror elements evoke emotional responses."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    1

    "Some narrative and lore elements present but story is minimal and fragmented."

    Capsule for Eldest Souls Eldest Souls

    "Narrative is present but minimal and fragmented; folklore elements hinted but not deeply developed."

  • Strategy

    Game with the same Strategy vibe

    0

    "Puzzles require some reasoning but overall straightforward; no complex strategic planning."

    Capsule for If On A Winter's Night, Four Travelers If On A Winter's Night, Four Travelers

    "Puzzle solving requires some reasoning but often unintuitive; no complex strategic planning."

  • Thrill

    Game with the same Thrill vibe

    3

    "Horror atmosphere and jump scares provide suspense and thrill during gameplay."

    Capsule for Microbial Sector Microbial Sector

    "Horror atmosphere and jump scares provide suspense and thrill; some players find it effective."

  • Value

    Game with the same Value vibe

    0

    "Mixed opinions on value; some find it worth the price especially on sale, others feel it lacks polish and content."

    Capsule for Krampus is Home Krampus is Home

    "Mixed opinions on value; some find it worth the price on sale, others feel it is overpriced for content and polish."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on exploration and puzzle solving."

    Capsule for Invisible Mind Invisible Mind

    "No combat or destructive gameplay; focus on exploration and puzzle solving."

  • Survival

    Game with the same Survival vibe

    1

    "Some resource management (flashlight batteries) and avoidance of threats, but limited survival mechanics."

    Capsule for Left Alone Left Alone

    "Some elements of avoiding threats and managing limited resources (e.g., flashlight), but no complex survival mechanics."

Last update: 19/07/2026