Summon similar games & best alternatives

Summon

PC (Microsoft Windows) • 2023

Should you play it?

I wonder who's knocking there?

What works
  • Unique meme-based humor and style
  • Low price with good entertainment value
  • Varied and quirky puzzles
  • Light horror and suspense elements
  • Accessible system requirements
Things to keep in mind
  • Very short gameplay duration
  • Limited replayability
  • Simple graphics and technical issues
  • Niche appeal may alienate some players
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Grimhook

  • [Chilla's Art] Stigmatized Property | 事故物件

  • Rogue Reaper

  • OH MY GOD, LOOK AT THIS KNIGHT

  • Vigil

  • That Which Gave Chase

  • [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

  • Kao the Kangaroo (2000 re-release)

  • Cursed

Hidden Gems

Less popular games with surprisingly high similarity

  • That Which Gave Chase

  • [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

  • Dread X Collection 5

If you liked…

Recommendations by what you enjoyed most

  • Value

    DR LIVESEY ROM AND DEATH EDITION

  • Creativity

    EXIT KUN

  • Escapism

    Sam & Max Save the World

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Summon: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Continuation, Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore, solve puzzles, and decide how to cooperate, though within some game constraints."

    Capsule for KunKun dream Startles the Soul KunKun dream Startles the Soul

    "Players have freedom to explore, solve puzzles, and make choices, though the game is somewhat linear and puzzle tasks are predefined."

  • Competence

    Game with the same Competence vibe

    1

    "Puzzles are generally simple and casual, with some requiring observation and light problem solving but overall low difficulty."

    Capsule for Tengami Tengami

    "Puzzles are simple and light challenges; some moments require observation and logic but overall low difficulty and limited skill demand."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive elements; gameplay focuses on individual progression without player comparison."

    Capsule for Ship Graveyard Simulator: Prologue Ship Graveyard Simulator: Prologue

    "No evidence of competitive elements; gameplay focuses on individual experience without comparison or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game length (~1 hour), limited replay value; players tend to complete it once or a few times but do not engage in long habitual play."

    Capsule for Pages of Time: Prologue Pages of Time: Prologue

    "Short game length (1-2 hours), limited replayability; players tend to finish quickly and move on, though some replay for humor or achievements."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay elements."

    Capsule for Betrayal At Club Low Betrayal At Club Low

    "Single-player experience with no multiplayer or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Creative use of meme culture, absurd humor, and subtle environmental changes; experimental and unconventional design."

    Capsule for EXIT KUN EXIT KUN

    "Strong creative expression through meme culture, surreal humor, and varied puzzle types; embraces internet subculture aesthetics."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are narrative and puzzle-based."

    Capsule for Machinarium Machinarium

    "No elements of exerting control or superiority over others; interactions are narrative and puzzle-based."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a humorous, immersive escape from reality with its surreal and absurd world."

    Capsule for Sam & Max Save the World Sam & Max Save the World

    "Players use the game as a humorous, surreal escape from reality, enjoying meme-based absurdity and light horror."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for entertainment and humor, with no indication of obligation or external pressure."

    Capsule for Accounting+ Accounting+

    "Players engage voluntarily for entertainment and humor; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Game encourages trying different puzzle solutions and exploring environments, though within a structured narrative."

    Capsule for True Fear: Forsaken Souls Part 1 True Fear: Forsaken Souls Part 1

    "Game encourages trying different puzzle types and exploring absurd scenarios, though within a limited scope."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration of a small but detailed apartment environment with some discovery of secrets."

    Capsule for From The Darkness From The Darkness

    "Exploration of apartment and nearby areas with some hidden objects and secrets, but limited map size."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character or environment customization; mostly fixed visual presentation."

    Capsule for UBERMOSH UBERMOSH

    "Minimal character or environment customization; presentation follows a fixed meme-themed style."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Strong meme and absurd fantasy elements with exaggerated characters and scenarios."

    Capsule for Boss of this gym Boss of this gym

    "Surreal, absurd, and meme-driven fictional world with exaggerated characters and improbable events."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Mostly solo play with minimal social interaction; community exists but gameplay is individual."

    Capsule for DOOM Eternal DOOM Eternal

    "Primarily solo play with minimal social interaction; community exists but gameplay is individual."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning involved in puzzle solving and understanding game mechanics, but limited depth."

    Capsule for Small Radios Big Televisions Small Radios Big Televisions

    "Some learning involved in puzzle solving and understanding game logic, but limited depth."

  • Health

    Game with the same Health vibe

    -5

    "Purely sedentary gameplay with no physical activity or health-related features."

    Capsule for Tokyo Xtreme Racer Tokyo Xtreme Racer

    "Purely sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to puzzles and exploration; not designed for passive or background play."

    Capsule for Poco Poco

    "Requires focused attention during puzzles and exploration; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No close social relationships formed; interactions are limited to scripted NPCs."

    Capsule for Resident Evil 4 (2005) Resident Evil 4 (2005)

    "No close relationship building or emotional social interactions; interactions are mostly with NPCs in scripted ways."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management mechanics; single-player narrative focus."

    Capsule for Cyberpunk 2077 Cyberpunk 2077

    "No leadership or group management mechanics; single-player narrative experience."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and puzzle completion with item collection, but no leveling or upgrades."

    Capsule for The Death | Thần Trùng The Death | Thần Trùng

    "Some item collection and puzzle completion progress the story, but no extensive upgrade or leveling systems."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Lighthearted and humorous tone provides some relaxation, though timing challenges add mild tension."

    Capsule for Neighbours from Hell Compilation Neighbours from Hell Compilation

    "Lighthearted and humorous tone provides some relaxation, but occasional horror and tension moments reduce full relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and audio style is simple but quirky, creating an amusing and engaging sensory experience."

    Capsule for Skoof Simulator Skoof Simulator

    "Audio-visual style is quirky and meme-rich, providing sensory stimulation though graphics are simple and low-budget."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements exist but are personal and low-profile."

    Capsule for Towards Future Towards Future

    "No social status or recognition systems; achievements exist but are low-profile."

  • Story

    Game with the same Story vibe

    1

    "Story is present but considered weak or confusing by some; narrative adds context but is not deeply immersive."

    Capsule for D'LIRIUM D'LIRIUM

    "Narrative is present but unconventional, fragmented, and heavily meme-based rather than deep or emotional."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Puzzle solving involves some reasoning but is generally straightforward without deep strategic planning."

    Capsule for Sanfu Sanfu

    "Puzzles require some logic but no deep strategic planning; gameplay is straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Mild suspense and jump scares create some thrill but overall controlled and not intense."

    Capsule for Is this Game Trying to Kill Me? Is this Game Trying to Kill Me?

    "Some suspense and jump scares create mild thrill, balanced with comedic elements."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for low price and high entertainment value; considered a great return on investment."

    Capsule for DR LIVESEY ROM AND DEATH EDITION DR LIVESEY ROM AND DEATH EDITION

    "Highly praised for low price and entertainment value; considered excellent return on investment."

  • Violence

    Game with the same Violence vibe

    1

    "Some combat elements exist but are mild and cartoonish; not focused on violence."

    Capsule for Duck Simulator 2 Duck Simulator 2

    "Some combat elements exist but are minimal and cartoonish; violence is not a core focus."

  • Survival

    Game with the same Survival vibe

    1

    "Some challenge in avoiding death and hazards, but no survival mechanics."

    Capsule for Snapshot Snapshot

    "Avoiding capture and escape elements present but not deeply challenging survival mechanics."

Last update: 10/07/2026