The Endless Empty similar games & best alternatives

The Endless Empty

PC (Microsoft Windows) • 2018

Should you play it?

A surreal post-life adventure

What works
  • Unique and surreal art style
  • Deep, symbolic narrative
  • Excellent and fitting soundtrack
  • Emotional and psychological themes
  • Multiple endings and player choice
Things to keep in mind
  • Basic and sometimes tedious combat
  • Slow pacing and movement
  • Technical roughness and bugs
  • Numerous typos and grammar errors
  • Short game length

What to play next

Top picks

Games that feel the closest overall

  • Small Saga

  • Fallen Priestess: My Sister's Demonic Bloodline

  • Ambrosia

  • Witch of Eclipse

  • Hello Charlotte EP3: Childhood's End

  • Hello Charlotte EP2: Requiem Aeternam Deo

  • 寇莎梅特:困世迷情 Consummate:Missing World

  • Judero

  • OMORI

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Decarnation

  • Kowloon's Curse: Lost Report

  • Snow-Swept Quest

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Eclipsium

  • Escapism

    Unspoken

  • Story

    Miracle Snack Shop

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Endless Empty: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore, solve puzzles, and make choices affecting story interpretation."

    Capsule for The Walking Fish 2: Final Frontier The Walking Fish 2: Final Frontier

    "Players explore fragmented mindscapes with freedom to interpret story and make choices affecting appearance and endings."

  • Competence

    Game with the same Competence vibe

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    "Gameplay is mostly simple exploration and light puzzles with forgiving platforming; rhythm game boss fights add some challenge but overall skill demands are moderate."

    Capsule for Giraffe and Annika Giraffe and Annika

    "Gameplay is basic RPG Maker style with some puzzles and combat; combat can be tedious but some boss fights require strategy."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; focus is on personal experience and narrative."

    Capsule for RATSHAKER™ RATSHAKER™

    "No evidence of competitive elements; focus is on personal experience and narrative."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often replay to explore multiple endings and achievements, though the game is short and some find replaying tedious."

    Capsule for The Complex The Complex

    "Some players replay to explore alternate endings and achievements; game length is short but immersive."

  • Cooperation

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    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    5

    "Highly creative art style, surreal environments, unique visual effects, and innovative storytelling praised by many."

    Capsule for Eclipsium Eclipsium

    "Highly creative collage art style, surreal environments, unique narrative structure, and innovative soundtrack."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are narrative-driven and equal."

    Capsule for Bugsnax Bugsnax

    "No evidence of exerting control or superiority over others; interactions are narrative-driven and equal."

  • Escapism

    Game with the same Escapism vibe

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    "Strong escapism through intense horror, atmosphere, and psychological tension."

    Capsule for Unspoken Unspoken

    "Strong themes of psychological horror, existential dread, and emotional isolation provide deep escapism."

  • Expectation

    Game with the same Expectation vibe

    -5

    "Players engage voluntarily out of intrinsic interest in story and gameplay, with no external pressure or obligation."

    Capsule for The Legend of Heroes: Trails in the Sky The Legend of Heroes: Trails in the Sky

    "Players engage voluntarily out of personal interest in story, art, and themes; no obligation or pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some exploration and puzzle solving encourages trying new approaches, but largely follows established gameplay routines."

    Capsule for A Space for the Unbound A Space for the Unbound

    "Some exploration and puzzle-solving encourage trying new things, but gameplay largely follows established RPG routines."

  • Exploration

    Game with the same Exploration vibe

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    "Game features multiple distinct, surreal environments encouraging discovery and interpretation."

    Capsule for Ego In A Coma (自我、状態、昏睡。) Ego In A Coma (自我、状態、昏睡。)

    "Exploration of surreal, fragmented mind environments with symbolic and abstract areas encourages discovery."

  • Expression

    Game with the same Expression vibe

    3

    "Character appearance and personality change based on player choices, allowing personal expression."

    Capsule for Along the Edge Along the Edge

    "Character appearance changes based on player choices; narrative expression through decisions and interpretations."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Surreal, psychological horror setting with imaginative and symbolic environments."

    Capsule for In Sound Mind In Sound Mind

    "Surreal, dreamlike, and symbolic settings depict an imaginative dying mind rather than realistic scenarios."

  • Fellowship

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    "Experience is solitary with minimal social interaction or community involvement."

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    "Experience is solitary with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

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    "Players learn about characters and lore; some skill development in exploration and decision-making."

    Capsule for The Expanse: A Telltale Series The Expanse: A Telltale Series

    "Players learn about story and characters through exploration and interpretation; some skill development in combat."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Jaded Jaded

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on exploration and story; slow pacing but not designed for background or casual play."

    Capsule for CINERIS SOMNIA CINERIS SOMNIA

    "Requires focused attention; slow pacing and methodical exploration demand engagement rather than casual play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Emotional connection to story and characters, but limited social or relational interactions."

    Capsule for Seen Seen

    "Emotional connection to characters and story, but limited social or relational interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    1

    "Basic progression through levels and unlocking narrative segments; limited item or upgrade accumulation."

    Capsule for Love with Kadyrov Love with Kadyrov

    "Standard RPG progression with leveling and equipment, but progression is secondary to narrative experience."

  • Relaxation

    Game with the same Relaxation vibe

    0

    "Atmosphere is tense and unsettling but balanced with moments of calm exploration and nostalgia."

    Capsule for Heaven Does Not Respond Heaven Does Not Respond

    "Atmosphere is tense and unsettling, balancing emotional discomfort with moments of calm exploration."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory and emotional stimulation through unique visuals, sound design, and music."

    Capsule for Milk outside a bag of milk outside a bag of milk Milk outside a bag of milk outside a bag of milk

    "Strong sensory stimulation through unique visuals, unsettling sound design, and evocative music."

  • Status

    Game with the same Status vibe

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    "No social status or recognition mechanics; focus is on personal narrative."

    Capsule for Taiwan Love Story⁵ Taiwan Love Story⁵

    "No social status or recognition mechanics; focus is on personal narrative."

  • Story

    Game with the same Story vibe

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    "Narrative immersion is central, with multiple endings, character development, and emotional storytelling."

    Capsule for Miracle Snack Shop Miracle Snack Shop

    "Narrative immersion is central, with symbolic storytelling, character development, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle solving and tactical combat elements, but overall gameplay is straightforward."

    Capsule for The Monstrous Horror Show The Monstrous Horror Show

    "Some strategic elements in combat and puzzle-solving, but overall gameplay is straightforward."

  • Thrill

    Game with the same Thrill vibe

    2

    "Psychological horror and suspense create tension and unease rather than frequent jump scares."

    Capsule for Detention Detention

    "Psychological horror creates suspense and tension, though not through traditional jump scares or action."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for a low price with quality art, music, and enjoyable gameplay."

    Capsule for Milo and the Magpies Milo and the Magpies

    "Players perceive high value in story, art, and music for a low price; some critique on gameplay polish."

  • Violence

    Game with the same Violence vibe

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    "Combat exists but is simplistic and not the main focus; violence is present but not glorified."

    Capsule for Cartel Tycoon Cartel Tycoon

    "Combat involves turn-based battles with enemies, but violence is symbolic and not glorified."

  • Survival

    Game with the same Survival vibe

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    "Some survival elements in combat and resource management, but low risk and forgiving gameplay."

    Capsule for Super Dungeon Maker Super Dungeon Maker

    "Combat and resource management present mild survival elements, but risk is low and gameplay forgiving."

Last update: 19/07/2026