The House of Tesla: Definitive Edition similar games & best alternatives

The House of Tesla: Definitive Edition

Linux, PC (Microsoft Windows) • 2025

Should you play it?

Solve intricate puzzles to activate Nikola Tesla's creations, restore Wardenclyffe Tower, and unlock hidden devices in his New York lab. Explore the Chicago World's Fair in this mind-bending puzzle adventure.

What works
  • Immersive atmosphere and detailed visuals
  • Varied and satisfying puzzles
  • Engaging historical theme
  • Good value for content length
  • Responsive developer updates and fixes
Things to keep in mind
  • Some puzzles rely on trial and error or brute force
  • Hint system sometimes unhelpful or vague
  • Movement and controls can be clunky
  • Storyline can be confusing or underdeveloped
  • Long animations and occasional bugs

What to play next

Top picks

Games that feel the closest overall

  • Milo and the Magpies

  • Machinika: Museum

  • 1 Moment Of Time: Silentville

  • The Inheritance of Crimson Manor

  • Delores: A Thimbleweed Park Mini-Adventure

  • Machinarium

  • Milo and the Christmas Gift

  • Gordian Rooms 1: A curious heritage

  • The Room

Hidden Gems

Less popular games with surprisingly high similarity

  • Gordian Rooms 1: A curious heritage

  • Irony Curtain: From Matryoshka with Love

  • Elroy and the Aliens

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The House of Tesla: Definitive Edition: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Intimacy, Expression, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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  • Continuation

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    "Players report habitual play and long sessions, though some mention frustration causing breaks; overall moderate attachment."

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  • Cooperation

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  • Creativity

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  • Domination

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    "No social dominance or power dynamics; gameplay is solitary and equal."

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  • Escapism

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    "Players use the game as a relaxing, immersive experience to escape real-life stress, with some enjoying the story and atmosphere."

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  • Expectation

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    "Players engage voluntarily out of interest and intrinsic motivation rather than obligation."

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  • Experimenting

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    "Multiple puzzle solutions and exploration encourage trying different approaches."

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  • Exploration

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    "Players explore detailed environments and uncover memories and documents, encouraging discovery."

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  • Expression

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    "Limited customization or self-expression; players interact with preset environments and characters."

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  • Fantasy

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    "Game is set in imaginative historical eras with some playful and fictionalized elements, but grounded in recognizable settings."

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  • Fellowship

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    "No social or community features; experience is solitary."

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  • Growth

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  • Health

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  • Idle

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    "Requires focused attention and active engagement; some players report long continuous sessions."

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  • Intimacy

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    "No social or emotional relationship building; purely individual experience."

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  • Leadership

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  • Progression

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  • Relaxation

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    "Atmospheric and immersive experience provides relaxation and flow, though some tension in puzzles."

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  • Sensation

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    "Enjoyable visual and auditory design with satisfying animations and effects."

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  • Status

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    "No social recognition or status systems present."

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  • Story

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  • Strategy

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  • Thrill

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    "Game is more contemplative and calm than thrilling; some tension arises from puzzle difficulty but no high suspense."

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    "Game is more contemplative and relaxing than suspenseful or thrilling; some frustration but little tension."

  • Value

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    "Players feel the game offers good content and progression for the price, with long playtime."

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  • Violence

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  • Survival

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Last update: 26/06/2026