天外武林 (Traveler of Wuxia) similar games & best alternatives

天外武林 (Traveler of Wuxia)

PC (Microsoft Windows) • 2023

Should you play it?

Traveler of Wuxia is a deck-building rogue-lite game that mixes with Wuxia story and card combination. You will play as a young hero exploring to a unknown martial arts world. Use card combos to unleash powerful techniques and team up with companions to overcome the challenges of the martial world.

What works
  • Engaging wuxia-themed story with multiple endings
  • Strategic and varied deck-building mechanics
  • Multiple classes and companion synergies
  • Good replayability with roguelike elements
  • Frequent updates and balance improvements
Things to keep in mind
  • Some balance and difficulty spikes especially in late game
  • Randomness can frustrate deck-building efforts
  • Graphics and ui could be improved
  • Limited voice acting and some translation issues
  • Final chapter boss design criticized for disrupting strategies

What to play next

Top picks

Games that feel the closest overall

  • Journey of Realm:Dawn Dew

  • Crush the Industry

  • Battle Suit Aces

  • Indies' Lies

  • The Necromancer's Tale

  • Griftlands

  • Lilitales

  • Popup Dungeon

  • Pray Game

Hidden Gems

Less popular games with surprisingly high similarity

  • Battle Suit Aces

  • The Necromancer's Tale

  • Virgo Versus The Zodiac

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Songs of Wuxia

  • Story

    HIVESWAP: ACT 2

  • Autonomy

    Card City Nights

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

天外武林 (Traveler of Wuxia): A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fellowship, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    4

    "Players build and customize multiple decks freely, experiment with card combinations and strategies."

    Capsule for Card City Nights Card City Nights

    "Players can choose among three distinct classes and build their decks with card replacement options, allowing personal strategy and decision-making."

  • Competence

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    "The game involves skillful combat, strategic use of abilities, and overcoming challenges like bosses and other players."

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    "The game involves strategic deck-building and skillful play to overcome challenging bosses and elite enemies, with feedback on performance."

  • Competition

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    "Game is single-player focused with no PvP or ranked modes; emphasis on personal exploration and story progression."

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    "The game is single-player focused with no mention of ranked or PvP modes; players focus on personal progression and self-set goals."

  • Continuation

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    "Many players report long play sessions, replayability, and habitual engagement driven by achievements and story."

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    "Players report long playtimes, multiple replays, and extensive engagement with story and achievements, indicating strong habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "While the game involves interacting with multiple characters, it is a single-player experience with no multiplayer cooperation."

    Capsule for Why Am I Dead At Sea Why Am I Dead At Sea

    "While the game features a companion system with two decks played simultaneously, it is a single-player experience without multiplayer cooperation."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players create and customize decks on the fly with many card combinations and class choices, allowing creative strategies."

    Capsule for Hero Realms Hero Realms

    "Players create customized decks by selecting and replacing cards, experimenting with different builds and combos within classes."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are balanced and cooperative with companions; no evidence of exerting control or superiority over others."

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    "Interactions are balanced and cooperative with companions; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

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    "The wuxia fantasy setting and roguelite gameplay provide an immersive escape from real life, despite some frustrations."

    Capsule for Mirror of Heaven Mirror of Heaven

    "The wuxia setting, immersive story, and roguelike gameplay provide a strong escape from real life for players."

  • Expectation

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    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

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    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting

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    4

    "Game encourages trying new cards, combos, and strategies each match due to dynamic deckbuilding and multiple classes."

    Capsule for Hero Realms Hero Realms

    "The game encourages trying different card combinations, builds, and strategies, with multiple classes and companion synergies."

  • Exploration

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    3

    "Players explore many branching storylines and secret endings, uncovering new content with each playthrough."

    Capsule for Monster Prom Monster Prom

    "Players explore branching storylines, multiple chapters, and unlock new events and endings, fostering discovery."

  • Expression

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    2

    "Some character and deck customization exists, but mostly within predefined card and hero options rather than deep avatar personalization."

    Capsule for Looper Tactics Looper Tactics

    "Some character customization through deck-building and choice of companions, though no deep avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong wuxia fantasy setting with martial arts, mythical elements, and a fictional narrative world."

    Capsule for Songs of Wuxia Songs of Wuxia

    "Strong wuxia fantasy setting with reincarnation, martial arts lore, and imaginative storytelling."

  • Fellowship

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    -2

    "Mostly single-player experience with AI companions; minimal social or community interaction."

    Capsule for Bullet Girls Phantasia Bullet Girls Phantasia

    "Primarily a solo experience with limited social interaction; companion system is AI controlled."

  • Growth

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    "Players develop skills in deck building, strategy, and game mechanics; learning curve acknowledged."

    Capsule for 东方幻灵录 ~ Touhou Hakanai Cards 东方幻灵录 ~ Touhou Hakanai Cards

    "Players develop skills in deck-building, strategic thinking, and learn game mechanics over multiple playthroughs."

  • Health

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    "Typical sedentary gameplay with no physical activity elements."

    Capsule for Sniper Elite 4 Sniper Elite 4

    "Typical sedentary gameplay with no physical activity elements."

  • Idle

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    "Requires focused attention and strategic planning; not designed for idle or background play."

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    "Requires focused attention and strategic planning; not designed for idle or background play."

  • Intimacy

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    "Some character relationships and companion interactions exist but limited to narrative depth rather than close social bonds."

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    "Some narrative relationships with companions and story characters, but limited emotional depth or social bonding."

  • Leadership

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    "No player leadership roles; companions are AI controlled and players do not lead others."

    Capsule for Hand of Fate 2 Hand of Fate 2

    "No player leadership over others; companion AI is controlled but no multiplayer leadership roles."

  • Progression

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    "Players accumulate weapons, upgrades, and unlock new abilities; progression through story and challenges."

    Capsule for NINJA GAIDEN 4 NINJA GAIDEN 4

    "Players accumulate cards, upgrades, and unlock new abilities and story content through progression."

  • Relaxation

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    "Game provides flow and satisfaction but also includes challenging and sometimes frustrating moments."

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    "While challenging, the game offers moments of flow and satisfaction, though some players find certain parts frustrating."

  • Sensation

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    "Visuals and sounds provide pleasant sensory stimulation but are not highly intense or thrilling."

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    "Visuals and sound are serviceable with some charm, but not highly stimulating or intense sensory experience."

  • Status

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    "No social recognition or ranking systems; achievements are personal and not publicly displayed."

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    "No social recognition or ranking systems; achievements are personal and not publicly displayed."

  • Story

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    "Strong narrative focus with character interactions, plot development, and lore immersion."

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    "Strong narrative focus with multiple storylines, character development, and lore immersion."

  • Strategy

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    "Requires planning, problem solving, and tactical decision-making in deckbuilding and combat."

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    "Requires mental challenge, planning, and problem solving in deck-building and combat tactics."

  • Thrill

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    "Players experience suspense and tension from challenging combat and RNG elements."

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    "Players experience suspense and tension from challenging battles and RNG elements."

  • Value

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    "Generally considered good value especially on sale, with substantial content and replayability."

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    "Generally considered good value for price, especially on sale, with substantial content and replayability."

  • Violence

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    "Combat involves attacks and damage but is stylized and not focused on graphic violence."

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    "Combat involves martial arts and attacks, but stylized and not focused on graphic violence."

  • Survival

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    "Players must manage resources and avoid defeat in challenging encounters, emphasizing survival elements."

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    "Players must manage resources and avoid defeat in challenging encounters, emphasizing survival tactics."

Last update: 10/07/2026