Endless Fables 2: Frozen Path similar games & best alternatives

Endless Fables 2: Frozen Path

Linux, PC (Microsoft Windows), Mac • 2017

Should you play it?

Pamela Cavendish returns for another adventure! The famous anthropologist ventures into the northern reaches of Europe to rescue a friend who went missing while following the trail of Norse gods. Is this mere coincidence or is there something more behind the legend of Loki and Hodur?

What works
  • Atmospheric visuals and sound
  • Varied puzzles and hidden object scenes
  • Mythology-based story
  • Multiple difficulty levels and hints
  • Bonus chapter and collectibles
Things to keep in mind
  • Short playtime
  • Some repetitive or unclear puzzles
  • Story can be confusing or abrupt
  • Some mechanics encourage spam-clicking
  • Limited replay value

What to play next

Top picks

Games that feel the closest overall

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

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  • Story

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Endless Fables 2: Frozen Path: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Expression, Value, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players control Gloria's actions and decisions in a narrative-driven experience with some freedom in exploration and puzzle solving."

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    "Players direct Pamela's actions through exploration, puzzle solving, and item use with some freedom, though within a structured narrative and puzzle framework."

  • Competence

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  • Competition

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  • Continuation

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    "Some players replay for collectibles and achievements, but overall the game is short and not highly addictive."

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  • Creativity

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  • Domination

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  • Escapism

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    "Players appreciate the immersive mythology, story, and atmosphere as a form of cultural and imaginative escape."

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  • Expectation

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    "Players engage voluntarily for entertainment and personal interest, with no obligation or external pressure."

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  • Experimenting

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    "Some exploration and puzzle solving encourage trying different approaches, but mostly familiar mechanics and routines."

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  • Exploration

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  • Expression

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    "No character customization or player-driven aesthetic expression; presentation is fixed and standardized."

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  • Fantasy

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  • Fellowship

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  • Growth

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    "Players develop understanding of story and improve puzzle solving skills, though challenges are light."

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  • Health

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  • Idle

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    "Requires focused attention to puzzles and hidden object scenes; not designed for casual or background play."

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  • Intimacy

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  • Leadership

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  • Progression

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    "Players collect items, unlock achievements, and complete a bonus chapter, showing clear progression."

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  • Relaxation

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    "Low-pressure puzzles and soothing music create a relaxed atmosphere for casual play."

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  • Sensation

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    "Visuals and audio create a moody atmosphere, but sensory stimulation is moderate and subtle."

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  • Status

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    "No social recognition or status systems; achievements are personal and not publicly ranked."

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  • Story

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    "Engaging mythological campaigns with narrative immersion and character interaction."

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  • Strategy

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  • Thrill

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  • Value

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  • Violence

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  • Survival

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Last update: 19/07/2026