Odysseus Kosmos and his Robot Quest: Episode 1 similar games & best alternatives

Odysseus Kosmos and his Robot Quest: Episode 1

PC (Microsoft Windows) • 2018

Should you play it?

What do you do if you are the only one left aboard a spaceship? Your team has embarked on a mysterious expedition a few years ago, the ship’s machinery has started acting up and it seems there are ghosts wandering about. Luckily, the black hole above you doesn’t pose any problems…yet.

What works
  • Charming retro pixel art
  • Engaging puzzles with logical solutions
  • Humorous and well-written dialogue
  • Atmospheric sci-fi setting
  • Free first episode
Things to keep in mind
  • Short length and episodic format
  • Some puzzles feel illogical or frustrating
  • Slow walking and backtracking
  • Limited animation and voice acting
  • Inventory management can be cumbersome

What to play next

Top picks

Games that feel the closest overall

  • [Chilla's Art] Shinkansen 0 | 新幹線 0号

  • In Between

  • J.U.L.I.A.: Among the Stars

  • Lost Wiki: Kozlovka

  • Can of Wormholes

  • Year Walk

  • CINERIS SOMNIA

  • Space Pilgrim Episode II: Epsilon Indi

  • A Highland Song

Hidden Gems

Less popular games with surprisingly high similarity

  • In Between

  • Lost Wiki: Kozlovka

  • Can of Wormholes

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Rogue Trooper Redux

  • Fantasy

    IXION

  • Story

    Scars Above

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Odysseus Kosmos and his Robot Quest: Episode 1: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Relaxation, Exploration. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore the spaceship and solve puzzles with some trial and error, but the game is ultimately linear with no alternative paths."

    Capsule for STASIS STASIS

    "Players have freedom to explore the spaceship and solve puzzles in various orders, though progression is somewhat linear and guided by the robot companion."

  • Competence

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    "Puzzles require logical thinking and observation, providing moderate challenge and rewarding problem solving."

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    "Puzzles require logical thinking and attention to detail, providing a moderate challenge that rewards problem solving."

  • Competition

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    "Single-player point-and-click adventure with no competitive elements or player comparison."

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    "Single-player point-and-click adventure with no competitive elements or player comparison."

  • Continuation

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    "Players report being hooked by story and wanting to continue through episodes, though some mention short length and occasional frustration."

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    "Some players found the game engaging enough to continue with further episodes, though others noted the short length and episodic format."

  • Cooperation

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    "The game is a solo experience without multiplayer or cooperative gameplay."

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    "The game is a solo experience without multiplayer or cooperative gameplay."

  • Creativity

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    "Players creatively solve puzzles using inventory items and environmental clues, but within a structured narrative."

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    "Players creatively solve puzzles using item combinations and environmental interactions, though within a structured narrative and puzzle design."

  • Domination

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    "No elements of exerting control or superiority over others; interactions are individual and narrative-driven."

    Capsule for Accounting+ Accounting+

    "No elements of exerting control or superiority over others; interactions are individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive sci-fi setting and narrative provide a strong escape from real life, with players enjoying the nostalgic and atmospheric world."

    Capsule for Rogue Trooper Redux Rogue Trooper Redux

    "The sci-fi setting and atmospheric storytelling provide a strong escape from reality, helping players relax and immerse themselves."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for entertainment and curiosity rather than obligation."

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    "Most players engage voluntarily for enjoyment and curiosity, though some feel obligated to complete achievements or episodes."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players experiment with item combinations and puzzle solutions, though within established gameplay routines."

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    "Players experiment with item usage and puzzle solutions, though some puzzles require specific sequences limiting free experimentation."

  • Exploration

    Game with the same Exploration vibe

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    "Encouraged to explore rooms, interact with objects, and discover secrets and achievements."

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    "Exploration of the spaceship’s rooms and environments is encouraged, with discovery of clues and secrets integral to progression."

  • Expression

    Game with the same Expression vibe

    -4

    "Limited customization; players use predefined characters and environments without personalization."

    Capsule for 12 Labours of Hercules II: The Cretan Bull 12 Labours of Hercules II: The Cretan Bull

    "Limited customization or personalization; players use predefined characters and environments without modification."

  • Fantasy

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    4

    "Strong sci-fi setting with narrative fiction and imaginative space survival themes."

    Capsule for IXION IXION

    "Strong science fiction narrative with imaginative space setting and story elements beyond realistic scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Primarily a single-player experience with minimal social or community interaction."

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    "Primarily a single-player experience with minimal social interaction or community involvement within gameplay."

  • Growth

    Game with the same Growth vibe

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    "Players develop problem-solving skills and learn puzzle mechanics as they progress."

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    "Players develop problem-solving skills and learn puzzle mechanics as they progress through the game."

  • Health

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    -5

    "Sedentary gameplay typical of point-and-click adventures with no physical activity involved."

    Capsule for Indiana Jones® and the Fate of Atlantis™ Indiana Jones® and the Fate of Atlantis™

    "Sedentary gameplay typical of point-and-click adventures with no physical activity involved."

  • Idle

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    "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

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    "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

  • Intimacy

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    "Limited emotional connection mainly through story and character dialogue; no social intimacy."

    Capsule for Figment Figment

    "Limited emotional connection mainly through character dialogue; no close social relationships formed."

  • Leadership

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    "No leadership or group management elements; player acts individually within the story."

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    "No leadership or group management elements; player acts independently within the story."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect and use items to unlock new areas and solve puzzles, showing clear progression."

    Capsule for Blameless Blameless

    "Players collect and use items to unlock new areas and solve puzzles, showing clear progression through the episode."

  • Relaxation

    Game with the same Relaxation vibe

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    "Atmospheric and soothing music and visuals create a relaxing experience despite some challenging puzzles."

    Capsule for Knytt Underground Knytt Underground

    "Atmospheric music and pacing provide a relaxing experience despite some puzzle difficulty."

  • Sensation

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    "Enjoyable pixel art and retro soundtrack provide pleasant sensory stimulation."

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    "Enjoyable pixel art visuals and ambient soundtrack offer moderate sensory stimulation fitting the retro style."

  • Status

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    "No social recognition or status systems; achievements exist but are personal and not socially emphasized."

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    "No social recognition or status systems; achievements exist but are personal and not socially emphasized."

  • Story

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    "Engaging sci-fi narrative with character-driven plot and mystery elements."

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    "Narrative-driven gameplay with character interactions and unfolding sci-fi mystery forming a core motivation."

  • Strategy

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    "Puzzles require logical thinking and planning, though complexity is moderate and accessible."

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    "Puzzle solving requires logical thinking and planning, though complexity is moderate and accessible."

  • Thrill

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    "Some suspense from mystery and puzzle challenge, but overall low risk and tension."

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  • Value

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    "Free first episode with quality storytelling and replayability offers good value; paid episodes considered affordable."

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  • Violence

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    "No combat or destructive gameplay; focus is on exploration and puzzle solving."

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    "No combat or destructive gameplay; focus is on exploration and puzzle solving."

  • Survival

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    "Some elements of avoiding failure in cases and protecting the ship's mission, but low-risk environment overall."

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Last update: 10/07/2026