Prognostic similar games & best alternatives

Prognostic

PC (Microsoft Windows) • 2022

Should you play it?

An orphan returns to the house of the deceased fortune-teller to uncover the secret of his family's death. He must accept his legacy and become a prognostic before supernatural madness engulfs people of his town.

What works
  • Unique occult detective gameplay
  • Immersive horror atmosphere
  • Engaging puzzle mechanics
  • Good value for price
  • Progressive unlocking of rituals and rooms
Things to keep in mind
  • Short game length
  • Some localization and translation issues
  • Linear cases limit replayability
  • Ghost ai and scares sometimes underwhelming
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • No one lives under the lighthouse Director's cut

  • Viviette

  • Amanda the Adventurer 2

  • FAITH: The Unholy Trinity

  • Homebody

  • Post Trauma

  • FLATHEAD

  • Observer: System Redux

  • Fobia - St. Dinfna Hotel

Hidden Gems

Less popular games with surprisingly high similarity

  • Viviette

  • Homebody

  • Post Trauma

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    CaseCracker3

  • Escapism

    Why Am I Dead At Sea

  • Fantasy

    F.E.A.R. 3

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Prognostic: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value, Creativity. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over investigation process, choosing which clues to search, whom to question, and how to piece together evidence."

    Capsule for CaseCracker3 CaseCracker3

    "Players direct their own investigations using various occult tools and rituals, choosing how to gather clues and solve cases."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles increase in complexity and require logical thinking and planning, providing a sense of skill mastery."

    Capsule for Hook Hook

    "Players engage in puzzle solving and deduction with increasing complexity, requiring skill and logical thinking."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal detective work and story progression without competitive or ranked elements."

    Capsule for The Sinking City Remastered The Sinking City Remastered

    "Focus is on individual detective work and personal progress without comparison or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    2

    "Game encourages replay through multiple characters, difficulty levels, and endless mode, but limited content may reduce long-term engagement."

    Capsule for Gauntlet™ Slayer Edition Gauntlet™ Slayer Edition

    "Players enjoy the gameplay loop and atmosphere, with some replay value, but limited content and linear cases may reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual investigation without multiplayer or teamwork."

    Capsule for Tacoma Tacoma

    "Single-player experience focused on individual investigation without multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can choose different approaches, use various tools, and interact with occult items, though within predefined game mechanics."

    Capsule for Ghost Exorcism INC. Ghost Exorcism INC.

    "Players creatively use and combine occult tools and rituals to uncover clues and solve mysteries."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are balanced and investigative."

    Capsule for Contradiction: Spot The Liar Contradiction: Spot The Liar

    "No evidence of exerting control or superiority over others; interactions are solitary and investigative."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game offers immersion into a supernatural murder mystery, providing distraction and emotional engagement away from real life."

    Capsule for Why Am I Dead At Sea Why Am I Dead At Sea

    "The game offers immersive horror atmosphere and supernatural detective work that provides distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in horror, puzzles, and unique aesthetics."

    Capsule for TAMASHII TAMASHII

    "Players engage voluntarily out of intrinsic interest in puzzles, horror, and occult themes."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different cases, try various deductions, and experiment with evidence pinning and disguises."

    Capsule for Sherlock Holmes Chapter One Sherlock Holmes Chapter One

    "Players experiment with different divination methods and rituals to discover clues and solve cases."

  • Exploration

    Game with the same Exploration vibe

    1

    "Exploration is limited to a small house and backrooms with fixed layouts; some curiosity-driven searching."

    Capsule for One Night With Kawaii One Night With Kawaii

    "Exploration is limited to a single house with expanding rooms, focusing on discovering clues rather than large-scale exploration."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or self-expression; players follow preset story and visual design."

    Capsule for The Secret Order 3: Ancient Times The Secret Order 3: Ancient Times

    "Limited customization or self-expression; players follow preset mechanics and story progression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong supernatural and paranormal themes with psychic powers and horror fiction elements."

    Capsule for F.E.A.R. 3 F.E.A.R. 3

    "Strong supernatural and occult themes with psychic powers, rituals, and ghostly entities."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo play."

    Capsule for Evo Explores Evo Explores

    "No social or community features; purely solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop investigative skills, memory, and deduction through gameplay and multiple playthroughs."

    Capsule for The Shapeshifting Detective The Shapeshifting Detective

    "Players learn new rituals and investigative techniques as the game progresses."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and puzzle solving; not designed for casual or background play."

    Capsule for Typoman Typoman

    "Requires focused attention and puzzle solving; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary experience."

    Capsule for Resident Evil Resident Evil

    "No social or emotional relationship building; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player investigation."

    Capsule for Nancy Drew®: Message in a Haunted Mansion Nancy Drew®: Message in a Haunted Mansion

    "No leadership or group management roles; single-player investigation."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress by solving cases and unlocking new scenarios, accumulating knowledge and experience."

    Capsule for Scene Investigators Scene Investigators

    "Players progress through cases, unlocking new rooms and rituals, accumulating knowledge and tools."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense and suspenseful atmosphere with jump scares and pressure, not primarily relaxing."

    Capsule for Lost Lullabies: The Orphanage Chronicles Lost Lullabies: The Orphanage Chronicles

    "Tense and suspenseful atmosphere with jump scares and time pressure; limited relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong atmospheric audio and visual effects create sensory stimulation and emotional tension."

    Capsule for Fears to Fathom - Norwood Hitchhike Fears to Fathom - Norwood Hitchhike

    "Atmospheric audio and visual effects create sensory stimulation and emotional tension."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; individual focus."

    Capsule for Dead Space Dead Space

    "No social recognition or status systems; individual focus."

  • Story

    Game with the same Story vibe

    3

    "Narrative driven with psychological themes and character development."

    Capsule for Mind Snares: Alice's Journey Mind Snares: Alice's Journey

    "Narrative-driven with ongoing plot and character development through cases."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players use logic and reasoning to solve puzzles and deduce mysteries, requiring mental challenge."

    Capsule for LumineNight LumineNight

    "Players use logic and reasoning to solve puzzles and deduce the culprit."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense atmosphere and ghost encounters provide suspense and occasional jump scares."

    Capsule for Yomawari: Lost in the Dark Yomawari: Lost in the Dark

    "Jump scares and ghost encounters provide suspense and moments of relief."

  • Value

    Game with the same Value vibe

    4

    "Players find good value for money given the price and amount of gameplay."

    Capsule for On A Roll 3D On A Roll 3D

    "Players find good value for price given the unique gameplay and atmosphere."

  • Violence

    Game with the same Violence vibe

    1

    "Violence is present in story context but gameplay focuses more on investigation and puzzle solving than combat."

    Capsule for SHUTEN ORDER SHUTEN ORDER

    "Violence is implied in murder cases but gameplay focuses on investigation rather than combat."

  • Survival

    Game with the same Survival vibe

    2

    "Player must avoid ghost encounters and manage limited threats, though no complex survival mechanics."

    Capsule for Supernormal Supernormal

    "Players must avoid being caught by the ghost and manage time and resources to survive investigations."

Last update: 12/07/2026