鸿源战纪 - Tales of Hongyuan similar games & best alternatives

鸿源战纪 - Tales of Hongyuan

PC (Microsoft Windows) • 2017

Should you play it?

As a Chinese RPG game, our story happened in a land called Ground Hong where you can experience wars between two kingdoms, make your friends and uncover a dust-laden history.

What works
  • Rich wuxia/xianxia fantasy setting
  • Challenging and strategic turn-based combat
  • Large maps with many side quests and secrets
  • Upgradable player base system
  • Immersive music and visual effects
Things to keep in mind
  • Poor english translation and localization
  • Confusing and minimal quest guidance
  • Ui and control design issues
  • Difficulty spikes and grind-heavy progression
  • Fixed party and limited character customization

What to play next

Top picks

Games that feel the closest overall

  • Lunacid

  • Shigatari

  • Vampire's Fall: Origins

  • Dungeon Antiqua 2

  • Felvidek

  • Eschalon: Book I

  • Wigmund

  • Penny Arcade's On the Rain-Slick Precipice of Darkness 4

  • All Walls Must Fall - A Tech-Noir Tactics Game

Hidden Gems

Less popular games with surprisingly high similarity

  • Shigatari

  • Dungeon Antiqua 2

  • Rise of the Third Power

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Songs of Wuxia

  • Competence

    Limbus Company

  • Continuation

    Ghost of a Tale

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

鸿源战纪 - Tales of Hongyuan: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Exploration, Fantasy. It leans lower than usual among comparable games on Experimenting.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore a large map with some freedom and choose how to approach combat, but quests are mostly fetch quests with some linear progression."

    Capsule for DeathSpank: Thongs of Virtue DeathSpank: Thongs of Virtue

    "Players can explore large maps, choose quest paths, and upgrade their base, indicating moderate personal control despite some linear quest outcomes."

  • Competence

    Game with the same Competence vibe

    4

    "Combat requires strategic thinking, skillful resource management, and overcoming challenging bosses with meaningful feedback."

    Capsule for Limbus Company Limbus Company

    "Combat is challenging and requires strategic resource management; players feel accomplishment overcoming difficult bosses and dungeons."

  • Competition

    Game with the same Competition vibe

    -3

    "No meaningful PvP or ranked modes; focus is on personal progress and story experience rather than competing with others."

    Capsule for Reverse: 1999 Reverse: 1999

    "No evidence of PvP or ranked modes; focus is on personal progression and story rather than competing with others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, multiple playthroughs, and strong attachment to the story and world."

    Capsule for Ghost of a Tale Ghost of a Tale

    "Many players report long play sessions, multiple playthroughs to complete side quests and ultimate skills, indicating strong attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is single-player with fixed party members; no multiplayer or cooperative modes."

    Capsule for Children of Zodiarcs Children of Zodiarcs

    "Gameplay is single-player focused with fixed party members; no multiplayer or cooperative features mentioned."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize builds through upgrade choices and character abilities, but overall structure and levels are fixed and repetitive."

    Capsule for What the Fog What the Fog

    "Players can upgrade and customize their base and equipment; however, character builds and skills are fixed with limited customization."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are mostly narrative and personal; no evidence of exerting control or superiority over other players."

    Capsule for Like a Dragon: Ishin! Like a Dragon: Ishin!

    "No reports of player versus player dominance or power imposition; interactions are mostly narrative and single-player."

  • Escapism

    Game with the same Escapism vibe

    4

    "Provides immersive Wuxia fantasy world for players to escape into, though some frustration with grind and mechanics."

    Capsule for 英雄群侠传II 英雄群侠传II

    "Players use the game as a fantasy escape into a wuxia/xianxia world with rich lore and exploration."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and nostalgia for classic RPGs; no obligation or external pressure noted."

    Capsule for Drova - Forsaken Kin Drova - Forsaken Kin

    "Players engage voluntarily out of personal interest and nostalgia for traditional RPGs; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Skill leveling and equipment reforging encourage some experimentation, though limited by repetitive content and RNG."

    Capsule for Touhou: New World Touhou: New World

    "Some exploration of side quests, base upgrades, and equipment refinement; limited experimentation with fixed skill sets."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large world maps, dungeons, and secret areas encourage discovery and curiosity-driven activities."

    Capsule for Heroes of Steel RPG Heroes of Steel RPG

    "Large maps with hidden quests, secrets, and optional dungeons encourage discovery and curiosity-driven play."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization; some expression through base building and crafting choices."

    Capsule for Green Hell Green Hell

    "Limited character customization; some expression through base building and equipment choices."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong wuxia fantasy setting with martial arts, mythical elements, and a fictional narrative world."

    Capsule for Songs of Wuxia Songs of Wuxia

    "Strong fantasy setting blending wuxia and magical elements in an imaginative fictional world."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Single-player experience with minimal social or community interaction."

    Capsule for Quest for the Golden Candelabra Quest for the Golden Candelabra

    "Single-player experience with minimal social interaction or community features."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, level up characters, and improve base facilities, reflecting learning and personal development."

    Capsule for Seed of the Dead: Sweet Home Seed of the Dead: Sweet Home

    "Players develop skills, acquire better equipment, and improve their base, reflecting learning and personal development."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related features; typical sedentary gameplay."

    Capsule for Trash of the Titans Trash of the Titans

    "No physical activity or health-related features; typical sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to complex quests and combat; not suitable for casual or background play."

    Capsule for Siege of Avalon: Anthology Siege of Avalon: Anthology

    "Requires focused attention due to challenging combat and quest navigation; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships; interactions are limited to NPC dialogue."

    Capsule for Freedom Planet 2 Freedom Planet 2

    "No evidence of forming close social relationships; interactions are limited to NPC dialogues."

  • Leadership

    Game with the same Leadership vibe

    -3

    "No leadership roles; player controls own party but no group management or authority over others."

    Capsule for STARDUST: Wish of Witch STARDUST: Wish of Witch

    "No player leadership roles; party members are fixed and controlled by the player without group management dynamics."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on leveling, gear upgrades, and item collection; progression is core to gameplay."

    Capsule for Dreadmyst Dreadmyst

    "Strong emphasis on leveling up, upgrading equipment, and expanding the base; progression is a core gameplay element."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and immersive, but others report frustration due to difficulty spikes."

    Capsule for Three of Cards Three of Cards

    "Some players find the game relaxing and immersive, but others report frustration due to difficulty spikes and UI issues."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visuals, music, and combat animations provide sensory stimulation and emotional engagement."

    Capsule for Romancing SaGa 2: Revenge of the Seven Romancing SaGa 2: Revenge of the Seven

    "Enjoyable visual effects, music, and combat animations provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements are personal and not publicly displayed."

    Capsule for Farthest Frontier Farthest Frontier

    "No social status or recognition systems; achievements are personal and not publicly displayed."

  • Story

    Game with the same Story vibe

    3

    "Narrative with quests, characters, and multiple story variations enhances immersion."

    Capsule for Darkstone Darkstone

    "Narrative immersion with a large number of quests and storylines, though some find the story uneven and translation issues reduce clarity."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and skill management require tactical thinking and planning, though some find combat repetitive."

    Capsule for Jade Empire™: Special Edition Jade Empire™: Special Edition

    "Combat requires tactical planning, resource management, and skill use; some players find it repetitive but still mentally engaging."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat difficulty and boss fights provide moments of suspense and challenge, though some frustration noted."

    Capsule for Vampire: The Masquerade - Redemption Vampire: The Masquerade - Redemption

    "Combat difficulty and boss fights provide moments of suspense and challenge, though some find pacing slow and frustrating."

  • Value

    Game with the same Value vibe

    4

    "Generally considered good value for price and content amount."

    Capsule for Visitor 来访者 Visitor 来访者

    "Generally considered good value for price with extensive content, though some criticize bugs and translation quality."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves melee attacks and destruction of enemies; violence is a gameplay focus."

    Capsule for Feudal Alloy Feudal Alloy

    "Combat involves fighting monsters and bosses with flashy attacks; violence is a gameplay focus."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources and avoid failure in challenging battles, though not extreme survival conditions."

    Capsule for Dimensionals Dimensionals

    "Players must manage resources and avoid defeat in challenging battles; survival elements present but not extreme."

Last update: 13/07/2026