Zero Division similar games & best alternatives

Zero Division

PC (Microsoft Windows) • 2024

Should you play it?

A roguelite deckbuilder crossed with a CCG, set in a dark cyberpunk world. You will lead a three-man squad against competing factions fighting among the ashes of a world-wide war. Each operator comes with a unique deck that can be customized and augmented.

What works
  • Deep and strategic deckbuilding with three operators
  • Engaging cyberpunk atmosphere and art style
  • Challenging and varied enemy encounters
  • Robust meta-progression and unlocks
  • Good value for price
Things to keep in mind
  • Balance issues with some overpowered characters and cards
  • Slow and clunky ui with interface frustrations
  • Limited content leading to repetition and fatigue
  • Lack of multiplayer or social features
  • Some bugs and rough edges in design

What to play next

Top picks

Games that feel the closest overall

  • Shogun Showdown

  • Breach Wanderers

  • Solitairica

  • Deepest Chamber: Resurrection

  • Monster Train 2

  • Crush the Industry

  • Die in the Dungeon

  • Card Quest

  • SpellRogue

Hidden Gems

Less popular games with surprisingly high similarity

  • Breach Wanderers

  • Deepest Chamber: Resurrection

  • Card Quest

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Fights in Tight Spaces

  • Autonomy

    Wildfrost

  • Competence

    The Legend of Bum-Bo

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Zero Division: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Strategy, Survival. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over deck building, card upgrades, positioning, and strategic decisions during combat."

    Capsule for Wildfrost Wildfrost

    "Players have high control over deckbuilding, team composition, and in-combat decisions with multiple operators and card synergies."

  • Competence

    Game with the same Competence vibe

    4

    "The game requires skillful planning and strategic thinking to overcome challenging enemies and bosses."

    Capsule for The Legend of Bum-Bo The Legend of Bum-Bo

    "The game demands strategic thinking, planning, and skillful execution to overcome varied and challenging encounters."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and puzzle-like tactical challenges rather than direct player-vs-player competition or leaderboards."

    Capsule for Tyrant's Blessing Tyrant's Blessing

    "Focus is on personal progression and puzzle-like challenges rather than direct player-vs-player competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in repeated runs with meta-progression, showing habitual play and desire to improve and unlock content."

    Capsule for Fallback Fallback

    "Players engage in repeated runs with meta-progression and unlocks encouraging habitual play despite some content fatigue."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on individual squad management; no multiplayer or cooperative modes mentioned."

    Capsule for Halfway Halfway

    "Gameplay centers on managing a solo squad of three operators; no multiplayer or cooperative modes reported."

  • Creativity

    Game with the same Creativity vibe

    4

    "High creativity in deck construction, skill tree customization, and experimenting with combos and synergies."

    Capsule for The Lost Glitches The Lost Glitches

    "Strong deck customization and synergy building across three distinct operator decks fosters creative strategies."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are primarily against AI with no evidence of social dominance or trash talk."

    Capsule for There Are No Orcs There Are No Orcs

    "Interactions are primarily against AI enemies with no evidence of social dominance or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark fantasy setting and immersive tactical gameplay provide a strong escape from real life."

    Capsule for Blightstone Blightstone

    "The dark cyberpunk setting and immersive tactical gameplay provide a strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest in deckbuilding, strategy, and lore; no external pressure or obligation."

    Capsule for Starless Abyss Starless Abyss

    "Players engage voluntarily driven by intrinsic interest in deckbuilding and strategy rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying new builds, weapons, and strategies with a variety of classes and skill synergies."

    Capsule for Conquest Dark Conquest Dark

    "The game encourages trying new builds, synergies, and adapting strategies to varied enemy mechanics."

  • Exploration

    Game with the same Exploration vibe

    2

    "Levels offer some non-linear paths and environmental navigation challenges, though environments are small and focused."

    Capsule for No Sun To Worship No Sun To Worship

    "Map navigation is non-linear with some choice in routes, but environments are schematic and limited."

  • Expression

    Game with the same Expression vibe

    1

    "Some character individuality and card customization exist, but limited cosmetic or avatar personalization is noted."

    Capsule for Touhou Juuouen 〜 Unfinished Dream of All Living Ghost. Touhou Juuouen 〜 Unfinished Dream of All Living Ghost.

    "Some character and deck customization exists, but limited cosmetic personalization or avatar expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong cyberpunk fiction and dystopian themes with imaginative technologies and scenarios."

    Capsule for Spinnortality | cyberpunk management sim Spinnortality | cyberpunk management sim

    "Strongly rooted in a dystopian cyberpunk fiction with imaginative characters and lore."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "No multiplayer or social community features; primarily a solo experience."

    Capsule for Adventure Time: Finn and Jake's Epic Quest Adventure Time: Finn and Jake's Epic Quest

    "No multiplayer or social community features; gameplay is a solo experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn complex mechanics, improve deckbuilding skills, and develop strategies over multiple runs."

    Capsule for Deepest Chamber: Resurrection Deepest Chamber: Resurrection

    "Players learn complex systems, improve deckbuilding skills, and develop strategies over repeated runs."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary card game play with no physical activity or health-related features."

    Capsule for Mythgard Mythgard

    "Typical sedentary card game with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and deck management; not a casual or background game."

    Capsule for Indies' Lies Indies' Lies

    "Requires focused attention during tactical combat and deck management; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; solo gameplay."

    Capsule for Freedom Planet Freedom Planet

    "No evidence of close social relationships or emotional sharing; solo gameplay."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership roles or group management; players act independently or cooperatively without hierarchy."

    Capsule for Tale of Fallen Dragons Tale of Fallen Dragons

    "No leadership roles or group management; player controls own squad without social hierarchy."

  • Progression

    Game with the same Progression vibe

    4

    "Strong meta-progression with unlocks of characters, cards, talents, and equipment across runs."

    Capsule for Banners of Ruin Banners of Ruin

    "Robust meta-progression with card unlocks, talent trees, and equipment upgrades across runs."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find flow in combat and exploration, but difficulty spikes and performance issues cause frustration and tension."

    Capsule for STAR WARS Jedi: Survivor™ STAR WARS Jedi: Survivor™

    "Some players find the strategic flow relaxing, but others report frustration with difficulty spikes and UI."

  • Sensation

    Game with the same Sensation vibe

    2

    "Atmospheric soundtrack and cyberpunk visuals provide sensory stimulation and emotional engagement."

    Capsule for Frozen Synapse Frozen Synapse

    "Atmospheric cyberpunk visuals and music provide moderate sensory stimulation without flashy effects."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal and not publicly visible."

    Capsule for Storage Hustle Storage Hustle

    "No social recognition or ranking systems; achievements are personal and not publicly visible."

  • Story

    Game with the same Story vibe

    2

    "Narrative elements and events provide some story immersion, though story depth is limited."

    Capsule for Yao-Guai Hunter Yao-Guai Hunter

    "Narrative is fragmented and environmental; some lore and character flavor but no deep story immersion."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around deep tactical planning, problem solving, and strategic deckbuilding."

    Capsule for Fights in Tight Spaces Fights in Tight Spaces

    "Core gameplay revolves around deep tactical planning, deck synergy, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Boss fights and challenging encounters provide suspense and excitement."

    Capsule for Fate/Samurai Remnant Fate/Samurai Remnant

    "Boss fights and challenging encounters create suspense and tension rewarding careful play."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with substantial content and replayability."

    Capsule for Another Crab's Treasure Another Crab's Treasure

    "Players report good value for price with substantial content and replayability despite some content fatigue."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting and defeating enemies, with some violent themes, though stylized and cartoonish."

    Capsule for POPGOES Arcade POPGOES Arcade

    "Combat involves attacking enemies with cards and abilities; stylized violence consistent with cyberpunk theme."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage resources and avoid defeat through careful strategic defense and offense."

    Capsule for Eador. Imperium Eador. Imperium

    "Players must manage resources and avoid defeat through strategic defense and damage mitigation."

Last update: 13/07/2026