Demon Hunter 3: Revelation similar games & best alternatives

Demon Hunter 3: Revelation

PlayStation 4, Linux, Windows Phone, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch • 2016

Should you play it?

Face your own supernatural past!

What works
  • Beautiful and detailed artwork
  • Varied hidden object scenes and puzzles
  • Atmospheric dark fantasy setting
  • Accessible gameplay with multiple difficulty levels
  • Collectibles and achievements add replay value
Things to keep in mind
  • Short game length
  • Simplistic and sometimes inconsistent story
  • Reused puzzles and limited innovation
  • Weak voice acting and translation issues
  • Bonus chapter is very brief and adds little

What to play next

Top picks

Games that feel the closest overall

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Netherworld Covenant

  • Escapism

    Hordes of Hunger

  • Autonomy

    Black Mirror II

From the same developer

From the same developer, ranked by motivational fit.

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Demon Hunter 3: Revelation: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Survival, Experimenting.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore multiple locations and solve puzzles with some logical flexibility, but the story progression is linear."

    Capsule for Black Mirror II Black Mirror II

    "Players have some freedom to explore multiple locations and solve puzzles in various ways, but the game is linear with invisible chapter boundaries limiting backtracking."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles and hidden object scenes provide light challenge suitable for casual players; not very difficult but require some skill and observation."

    Capsule for Frankenstein: Master of Death Frankenstein: Master of Death

    "Puzzles and hidden object scenes provide light challenge suitable for casual players; some mini-games require basic problem solving but overall difficulty is low."

  • Competition

    Game with the same Competition vibe

    -4

    "No competitive elements; gameplay is single-player and focused on personal progress without comparison to others."

    Capsule for The Emerald Maiden: Symphony of Dreams The Emerald Maiden: Symphony of Dreams

    "No competitive elements; gameplay focuses on individual progress without comparison or ranking."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players tend to complete the game in a few hours with some replay for collectibles and achievements, but limited long-term engagement."

    Capsule for Ghost Files: The Face of Guilt Ghost Files: The Face of Guilt

    "Players tend to complete the game in a few hours; some enjoy replaying collectibles and achievements but overall short length limits prolonged engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

    Capsule for Little Inferno Little Inferno

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players engage in puzzle solving and some inventory combinations, but within predefined story and environments."

    Capsule for Detective Di: The Silk Rose Murders Detective Di: The Silk Rose Murders

    "Includes some interactive inventory puzzles and varied hidden object scene types, but many puzzles are reused from previous games and follow established patterns."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or power over others; gameplay is solitary and non-confrontational."

    Capsule for Hidden Object 6-in-1 bundle Hidden Object 6-in-1 bundle

    "No elements of dominance or power over others; gameplay is solitary and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark fantasy setting and intense combat provide immersive distraction and stress relief from real life."

    Capsule for Hordes of Hunger Hordes of Hunger

    "Provides a dark fantasy supernatural setting that offers distraction and immersion away from real life stress."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and passion for the genre; no evidence of obligation or pressure."

    Capsule for Men of War: Assault Squad 2 Men of War: Assault Squad 2

    "Players engage voluntarily for enjoyment and interest in the genre; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -1

    "Mostly follows established hidden object and puzzle game conventions with limited novelty."

    Capsule for Mind Snares: Alice's Journey Mind Snares: Alice's Journey

    "Some minor exploration and puzzle experimentation, but largely follows familiar hidden object adventure conventions."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore multiple interconnected locations with some backtracking and discovery of collectibles."

    Capsule for Grim Legends 3: The Dark City Grim Legends 3: The Dark City

    "Players explore multiple distinct locations with some backtracking and discovery of collectibles, though environments are mostly static and familiar."

  • Expression

    Game with the same Expression vibe

    -4

    "Limited character customization or self-expression; players use predefined characters and assets."

    Capsule for Red Comrades 3: Return of Alaska. Reloaded Red Comrades 3: Return of Alaska. Reloaded

    "Limited customization or self-expression; players use predefined characters and assets without modification."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong dark fantasy theme with supernatural elements, spirits, and a fictional narrative."

    Capsule for Netherworld Covenant Netherworld Covenant

    "Strong supernatural and dark fantasy themes with demons, occult mystery, and imaginative fiction central to the narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for SCP: Ground Zero SCP: Ground Zero

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning involved in puzzle solving and story comprehension, but overall gameplay is simple and accessible."

    Capsule for Summer of '58 Summer of '58

    "Some learning involved in puzzle solving and understanding story elements, but overall gameplay is straightforward and accessible."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of hidden object games with no physical activity."

    Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

    "Sedentary gameplay typical of hidden object games with no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and find objects; not designed for casual or background play."

    Capsule for Dark Angels: Masquerade of Shadows Dark Angels: Masquerade of Shadows

    "Requires focused attention to solve puzzles and find objects; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship building; purely individual experience."

    Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

    "No close social interactions or relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, achievements, and unlock bonus content, showing clear progression through story and extras."

    Capsule for Enigmatis 3: The Shadow of Karkhala Enigmatis 3: The Shadow of Karkhala

    "Players collect items, achievements, and unlock bonus content, showing clear progression through story and collectibles."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Game provides a calm, atmospheric experience with moderate challenge suitable for relaxation."

    Capsule for Hope Lake Hope Lake

    "Game offers a calm, atmospheric experience with moderate challenge and flow suited for relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and sound design create immersive atmosphere with moderate sensory stimulation, not intense excitement."

    Capsule for Police Chief Simulator: Prologue - Early Days Police Chief Simulator: Prologue - Early Days

    "Visuals and sound design create a moody, immersive atmosphere with some sensory stimulation but not intense excitement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; achievements are personal and not publicly ranked."

    Capsule for They Are Billions They Are Billions

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    3

    "Narrative is present with cutscenes and lore, though story is relatively short and simple."

    Capsule for Armed with Wings: Rearmed Armed with Wings: Rearmed

    "Narrative is a key component with cutscenes, lore collectibles, and a continuing plot, though story depth and complexity are moderate."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle solving and item usage require planning, but overall gameplay is straightforward."

    Capsule for Theatre Of The Absurd Theatre Of The Absurd

    "Some puzzle solving and item combination require basic planning, but overall gameplay is straightforward and linear."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and plot twists create mild thrill, but overall gameplay is calm and predictable."

    Capsule for Space Pilgrim Episode I: Alpha Centauri Space Pilgrim Episode I: Alpha Centauri

    "Some suspenseful and creepy moments contribute mild thrill, but gameplay is generally low risk and predictable."

  • Value

    Game with the same Value vibe

    2

    "Good value when purchased on discount; short length limits full price justification."

    Capsule for Fairy Tale Mysteries 2: The Beanstalk Fairy Tale Mysteries 2: The Beanstalk

    "Good value when purchased on discount; short length and ease reduce value at full price."

  • Violence

    Game with the same Violence vibe

    1

    "Includes horror elements and some violent themes but no explicit combat gameplay."

    Capsule for You Deserve You Deserve

    "Includes combat-like puzzle sequences involving demon encounters, but no graphic violence or destructive gameplay."

  • Survival

    Game with the same Survival vibe

    -2

    "No actual survival mechanics or threat of death; player cannot fail or die."

    Capsule for I'm counting to 6... I'm counting to 6...

    "No real survival mechanics; player cannot fail or die, and threats are scripted and non-lethal."

Last update: 19/07/2026