Path of Sin: Greed similar games & best alternatives

Path of Sin: Greed

PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch • 2018

Should you play it?

It was supposed to be a simple suicide case – a quick inspection and lots of boring paperwork. But the more you delve into this secluded island and the twisted family relations of the owners, the more complicated and unclear this case becomes.

What works
  • Engaging murder mystery story
  • Beautiful artwork and detailed environments
  • Well-done voice acting and sound design
  • Varied puzzles and hidden object scenes
  • Bonus chapter and replayable extras
Things to keep in mind
  • Short playtime and limited replay value
  • Some puzzles and achievements require multiple playthroughs
  • Price considered high for content length
  • Some translation and localization issues
  • Repetitive puzzle mechanics and backtracking

What to play next

Top picks

Games that feel the closest overall

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Pricolage -IDOLIZED-

  • A Case of Distrust

  • Hector: Badge of Carnage - Full Series

If you liked…

Recommendations by what you enjoyed most

From the same developer

From the same developer, ranked by motivational fit.

  • Family Mysteries: Poisonous Promises

  • Left in the Dark: No One on Board

  • Dreamwalker: Never Fall Asleep

  • Time Mysteries 3: The Final Enigma

  • Dark Arcana: The Carnival

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Path of Sin: Greed: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. It leans lower than usual among comparable games on Fantasy, Survival, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore the island and solve puzzles at their own pace within a linear narrative."

    Capsule for The Fidelio Incident The Fidelio Incident

    "Players have freedom to explore the island, choose where to go next, and solve puzzles in various orders, supported by a map and journal."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles and hidden object scenes provide moderate challenge, with some requiring skill and attention, but overall difficulty is accessible and not very high."

    Capsule for Eventide 3: Legacy of Legends Eventide 3: Legacy of Legends

    "Puzzles and hidden object scenes provide moderate challenge; some achievements require skillful and timely completion, but overall difficulty is accessible."

  • Competition

    Game with the same Competition vibe

    -4

    "Game is single-player with no competitive elements or leaderboards; focus is on personal progress and story."

    Capsule for Dark Angels: Masquerade of Shadows Dark Angels: Masquerade of Shadows

    "Game is single-player with no competitive elements or leaderboards; focus is on personal investigation and story progression."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short playtime and limited replay value, but some players engage in multiple playthroughs to unlock all scenes and achievements."

    Capsule for Sakura Magical Girls Sakura Magical Girls

    "Players engage in a single playthrough with some replay for achievements; bonus chapter and extras encourage some continued play but limited long-term attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some variety in puzzles and investigation mechanics, but largely follows established hidden object game conventions."

    Capsule for Family Mysteries: Poisonous Promises Family Mysteries: Poisonous Promises

    "Players piece together clues and evidence creatively, but puzzle mechanics and hidden object scenes follow established genre conventions."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power exertion; interactions are limited to NPC dialogue."

    Capsule for Mimic Search Mimic Search

    "No social dominance or power dynamics; interactions are limited to NPC dialogues without player authority over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players immerse in a fictional crime thriller world to escape reality, despite some immersion-breaking elements."

    Capsule for Art of Murder - FBI Confidential Art of Murder - FBI Confidential

    "Players immerse in a fictional murder mystery setting to escape real life, enjoying atmospheric environments and narrative."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for entertainment and personal interest; no indication of obligation or external pressure to play."

    Capsule for Slobbish Dragon Princess Slobbish Dragon Princess

    "Players engage voluntarily for entertainment and interest; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay involves familiar puzzle-solving routines with limited novelty or mechanic experimentation."

    Capsule for DISTRAINT 2 DISTRAINT 2

    "Gameplay largely follows familiar hidden object and puzzle routines with limited novelty; some players appreciate detective mechanics as a fresh element."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game encourages discovery of new areas, hidden clues, and secrets on the island."

    Capsule for Nancy Drew®: Danger on Deception Island Nancy Drew®: Danger on Deception Island

    "Game encourages exploration of a detailed island estate with multiple locations and revisiting areas to uncover new clues."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or player-driven aesthetic expression; presentation is fixed and standardized."

    Capsule for Harvester Harvester

    "No character customization or player-driven aesthetic expression; presentation is standardized."

  • Fantasy

    Game with the same Fantasy vibe

    -5

    "Realistic crime noir setting without supernatural or fantastical elements."

    Capsule for The Detail The Detail

    "Game emphasizes realistic detective story without supernatural or fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solitary gameplay experience."

    Capsule for LIMBO LIMBO

    "No social or community features; solitary gameplay experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop detective skills and logical reasoning through puzzle solving and deduction."

    Capsule for Duck Detective: The Ghost of Glamping Duck Detective: The Ghost of Glamping

    "Players develop investigative skills and logical deduction through evidence gathering and puzzle solving."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of hidden object games; no physical activity involved."

    Capsule for Frankenstein: Master of Death Frankenstein: Master of Death

    "Sedentary gameplay typical of hidden object games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and follow story; not designed for casual or background play."

    Capsule for Broken Age Broken Age

    "Requires focused attention to solve puzzles and follow story; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; isolated player experience."

    Capsule for Dark Fracture: Prologue Dark Fracture: Prologue

    "Limited social interaction; no close relationships or emotional sharing with other players."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership roles or group management; player acts independently."

    Capsule for Virtual Rides 3 - Funfair Simulator Virtual Rides 3 - Funfair Simulator

    "No leadership roles or group management; player acts independently."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate evidence, weapons, and unlock achievements, reflecting progression through the game."

    Capsule for The Deed: Dynasty The Deed: Dynasty

    "Players accumulate evidence, items, and achievements progressing through the investigation and unlocking bonus content."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Game offers a balanced challenge with a relaxing atmosphere and pacing, suitable for stress relief."

    Capsule for Eriksholm: The Stolen Dream Eriksholm: The Stolen Dream

    "Balanced challenge and pacing create a relaxing flow suitable for casual play and stress relief."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and sound design provide sensory enjoyment without overwhelming stimulation."

    Capsule for J.U.L.I.A.: Among the Stars J.U.L.I.A.: Among the Stars

    "Visuals and sound design provide atmospheric and sensory enjoyment without overwhelming stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with engaging characters, humor, and a murder mystery plot."

    Capsule for Adventures of Bertram Fiddle 1: A Dreadly Business Adventures of Bertram Fiddle 1: A Dreadly Business

    "Strong narrative focus with engaging murder mystery plot, character interactions, and a bonus chapter extending the story."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires logical deduction and planning to solve puzzles, but complexity is moderate and repetitive."

    Capsule for Pixel Restorer Pixel Restorer

    "Requires logical reasoning and deduction to piece together clues and solve puzzles, though complexity is moderate."

  • Thrill

    Game with the same Thrill vibe

    2

    "Emotional suspense and plot twists provide some thrill, though gameplay is calm."

    Capsule for Psychedelica of the Black Butterfly Psychedelica of the Black Butterfly

    "Suspenseful atmosphere and plot twists provide some tension and excitement, but overall experience is calm."

  • Value

    Game with the same Value vibe

    -2

    "Game is short and considered overpriced at full price by many players; better value on sale."

    Capsule for Wavetale Wavetale

    "Players often consider the game overpriced for its short playtime; better value when purchased on sale."

  • Violence

    Game with the same Violence vibe

    1

    "Game involves investigating murders and crime scenes but no direct violent gameplay or destruction."

    Capsule for Confidential Killings - A Detective Game Confidential Killings - A Detective Game

    "Game involves investigation of murders but no graphic violence or combat gameplay; minor depiction of crime scenes."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics or threat avoidance; stable investigative environment."

    Capsule for The Ratline The Ratline

    "No survival mechanics or threat management; stable and safe investigative environment."

Last update: 19/07/2026