Listen to the Wind similar games & best alternatives
Should you play it?
"Listen to the Wind" is a side-scrolling hack-and-slash game with counter attacks as the game's core mechanic. It takes pace during the Ming dynasty Jiajing era where you'll be battling Japanese pirates. It features unique martial art heroes and a story branching gameplay.
What works
- Unique and beautiful traditional chinese ink art style
- Challenging and rewarding parry-based combat system
- Multiple endings and branching storylines
- Strong historical and cultural atmosphere
- Frequent updates and developer responsiveness
Things to keep in mind
- Steep learning curve with punishing difficulty
- Some technical issues and bugs reported
- Limited enemy variety and repetitive combat
- Sparse voice acting and thin narrative depth
- Lack of movement options like running or jumping
What to play next
Top picks
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Hidden Gems
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Similarity map
Explore nearby similar games and see why they’re close.
Listen to the Wind: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. It leans lower than usual among comparable games on Expression, Relaxation, Leadership.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players make meaningful decisions in campaigns with branching storylines and unit development choices, allowing personal control over tactics and progression."
"Players have significant control over combat decisions and branching storylines, emphasizing personal choice and agency."
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Competence
Game with the same Competence vibe
5"High skill ceiling with timing-based combat, parrying, ripostes, and advanced techniques requiring mastery."
"High skill ceiling with demanding parry and timing mechanics requiring mastery and precise execution."
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Competition
Game with the same Competition vibe
-3"Focus is on individual challenge and personal mastery rather than direct competition or leaderboards."
"Focuses on personal challenge and mastery rather than direct competition or leaderboards."
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Continuation
Game with the same Continuation vibe
3"Multiple endings and replayability encourage continued engagement."
"Multiple endings and replayability encourage continued engagement despite difficulty spikes."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer elements."
"Entirely single-player experience with no cooperative or multiplayer elements."
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Creativity
Game with the same Creativity vibe
2"Players can choose combat styles and make story choices, but the game is largely linear with limited creative modification."
"Players can choose different combat approaches and story branches, but limited in terms of creation or modification."
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Domination
Game with the same Domination vibe
-4"No evidence of exerting control over others; interactions are individual and balanced."
"No evidence of exerting control over others; interactions are individual and balanced."
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Escapism
Game with the same Escapism vibe
4"Strong immersion in historical setting provides escape from real life through narrative and gameplay."
"Strong immersion in historical setting and challenging combat offers escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and passion for the genre, not obligation."
"Players engage voluntarily driven by interest in the genre and challenge, not obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with shield parrying, weapon combinations, and difficulty sliders, exploring new combat mechanics."
"Players experiment with timing, parry windows, and different combat tactics to overcome challenges."
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Exploration
Game with the same Exploration vibe
1"Limited exploration within a small set of locations and story branches, mostly narrative discovery."
"Limited exploration mainly through story branches and some environmental discovery."
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Expression
Game with the same Expression vibe
-2"Minimal character customization; expression mainly through player-chosen actions."
"Minimal character customization; expression mainly through playstyle and story choices."
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Fantasy
Game with the same Fantasy vibe
3"Set in a wuxia fantasy world blending historical elements with imaginative martial arts and supernatural abilities."
"Set in a fictionalized historical wuxia world blending real history with martial arts fantasy."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
"No social or community features; strictly solo play."
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Growth
Game with the same Growth vibe
4"Players develop skills through combat mastery, weapon progression, and learning enemy patterns."
"Players develop skills through learning enemy patterns and mastering combat mechanics."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity components."
"Sedentary gameplay with no physical activity components."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat; not suited for casual or background play."
"Requires focused attention due to demanding combat; not suited for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; solitary experience."
"No social or emotional relationship building; solitary experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
"No leadership or group management elements present."
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Progression
Game with the same Progression vibe
3"Includes item collection, upgrades, multiple endings, and achievement progression."
"Includes item collection, upgrades, and multiple endings encouraging progression."
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Relaxation
Game with the same Relaxation vibe
-2"Challenging and tense combat creates sustained pressure rather than relaxation."
"Tense and punishing combat creates sustained pressure rather than relaxation."
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Sensation
Game with the same Sensation vibe
3"Visuals, movement, and combat provide sensory stimulation and excitement."
"Strong visual style and rhythmic combat provide sensory engagement and excitement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems involved."
"No social recognition or status systems involved."
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Story
Game with the same Story vibe
3"Narrative with branching paths, character development, and multiple endings provides moderate story immersion."
"Narrative with branching paths and historical context provides moderate story immersion."
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Strategy
Game with the same Strategy vibe
4"Combat requires strategic skill selection, timing, and resource management to succeed."
"Combat demands strategic timing, pattern recognition, and resource management."
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Thrill
Game with the same Thrill vibe
4"High stakes combat with risk-reward mechanics and tense boss fights provide thrill."
"High stakes combat with punishing failure and tense encounters creates thrill."
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Value
Game with the same Value vibe
2"Good value for price considering art quality and gameplay depth, but limited content and grind reduce appeal."
"Good value for players interested in challenging combat and unique art style despite some rough edges."
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Violence
Game with the same Violence vibe
3"Combat focused on sword fighting and boss battles; stylized violence is central to gameplay."
"Combat focused on sword duels and martial arts violence, central to gameplay."
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Survival
Game with the same Survival vibe
3"Players must defend against threats and manage resources to avoid failure."
"Players must avoid failure through careful defense and resource management."
Last update: 11/07/2026